i didnt play d2 to play with randoms so i couldnt care less about cookie cutter builds. I would rather make strategic point allocations than have my hand held and get told everyone is a winner
Basically the game wants you to pick a play style, then pick the spells that will follow that. You can have a Monk that is good at doing AoE damage, Or a Monk who has great mobility, and can single target dps things down. You pick the class you like, then pick the spells that fit your play style, and you are NOT punished for wanting to change half way though.
All the way up to WC3, the Blizzard philosophy was to design their games so that your mother's toaster oven could run it. To do more with less, graphically speaking. I'm glad to see New Blizzard/Activision games (SC2, WoW, D3) are breaking the mold and are raising the graphics standards quite high. Unfortunately this means very high system requirements so they may lose many casual gamers in the process, but it's an evolution in their game development that has to happen at some point.
d3 looks to me like there is no reason to create new characters (of the same class), since everyone gets everything anyway.
trying out stuff was one of the main motivations in D2
having some individual build to make a good party with your friends..
(also some weird things like having spell damage scale with your weapon damage (yo give that sorcerer a huge sword to cast his spells durrrr),
and the linearity in quests/levels )
its just a huge casualisation for all those retards who cant or want to plan and think about builds,
but want to right click those underpowered (since you get an "ideal" build anyway) monsters to death.
or well, not right click since the main target audience are console players anyway
sounds like fun fun fun
if the story isnt very, very good I wont buy it for sure
Lineage eternal looks graphically 10 times better in the same style, and I'm sure it's 10 times less demanding aswell.
Really, pretty much ANYTHING runs Blizzard games at low options. I could assemble a rig from parts that would have been average eight years ago and they'd run modern Blizzard games on through-the-board lows.
It is funny that people hate on d3 so much. I remember the thread about Sc2 before it came out. Remember this pic?
But now sc2 is one of the most popular E-Sport out there!
I think the graphics look fine, far better than any other similar game out there. Plus the engine is designed to have a lot of mobs on screen at the same time. If you are playing as a Witch Doctor with your pets and those spiders, you can soon fill up the screen with all sorts. Once you are in multiplayer then there will be a lot going on.
Also on the skills, there will be a lot of different skill builds available. It is also geared towards multiplayer as now two heroes of the same class can simply rebuild themselves. The gameplay will be a lot like DOTA/HON, two main skills and your 4 activatable skills. I thought the beta was ok, it is a little more streamlined than D2, however, it was a lot easier to string together skills than D2 when you would have to bind everything to change it and then cast it and swap it back. Half the time there was no point having a lot of skills and I would be too lazy to be switching spells all the time. This system I find better and will likely be more interesting once you have more skills unlocked that you can mix and match with.
Making people rage for over 400 games
you can say that everyone will have same skills, but if you look at all the active and pasive "glyphs" and if you look what they are doing, then you will most likely realize that gameplay in D3 will differ greatly by chosing that right active and pasive glyphs that are coresponding with your prefered gameplay.
Also by introducing that glyph system, you could easily swap between diferent builds without need of WoW-like talent reset.
Also that interaction with environment and bonus xp gains looks very cool.
if you look at some runes, then you can notice that spells got completely changed by these runes, it is not only adding some percent of damage to spells.
Also this way you could easily respec between PvE and PvP builds which will most likely be completelly different.
Its like the solution to some people murdering others is to make it legal for everyone to murder anyone they like
Lastly even if it turns out that there is only 1 viable build, it won't feel any different from D1+2 anyways.
And that last bit is just a ridiculous comparison. You can do better than that.