make it possible to reset the leaver statistics of your account while not resetting anything else. s2 gets more money and i get some more lifetime. problem solved.
My Dream Heroes:
WIP Yottaman: http://dream.heroesofnewerth.com/hero/HenkerXP/Yottaman
I used to be an 1900 player, but then i took an mmr-compression to the knee.
In my opinion, leaving system should work as a part of Report A Player, so i suggest making it reportable. I know that banning someone because he had to go, or any real life problem occurred isn't fair so i thought of making it a warn based system.
3 warnings must be achieved in order for the player to get punished
Let's say you leave a game and you get reported. You will gain one warn valid 2 weeks(14 days). If you get another leave and get reported in the next 2 weeks, you'll receive another warn and the term for how much time the warns are going to be valid resets to 30 days starting from the second leave abuse. If you leave again in the next 30 days, you'll finally get punished.
I believe this is a REASONABLE way of dealing with leavers(for the both sides, leavers and non-leavers) as it gives you 3 chances.
More, i believe the leaving problem should be maintained buy GM rather than a stupid machine algorithm(and this is the finest approach
which i could think of).
One important difference here is that if the player has to exit during a match because of a real life problem, there is a chance that other player may understand the situation and won't report him. Which i think brings a boost on accurately getting the LEAVERS punished and not the innocent.
Please let me know what you think.
1) I think this is a very viable solution which makes more sense then the current system.
2) If change nr 1. would occur I think this is pretty risky, leaving 1 game in 20 isn't that much, 1 in 25 still seems fine, 1 in 33 too low.
3) No, when you're solo queueing it is possible you will end up in a team which starts drama on hero picking, refuses to go for a decent line-up, or just generally spouts a very agressive/hostile attitude, when I get confronted with this I want to be able to leave and requeue in hopes of getting a more mature and fun team to play with.
4) I thought a system like this was already in place. I think in the end MMR is a pretty self-balancing, having a bigger reduction for the guy who leaves seems ok enough, seeing if they're good enough they'll just hop back up. A thing which is sort of true though is when someone leaves earlier in the game, it can also give your team a slight advantage given the right line-up. More gold and exp can be very beneficial in pubgames in <1800 brackets. Therefor I think the best solution would be a reduction calculated based on the time of departure of the leaver.
5) No, see 3.
6) No, see 3, this one especially, say you have to go because of a real emergency, like your cat being on fire. If it sadly happens to die, you wouldn't have HoN to cheer you up either. This might depress players even more and lead to a wave of mass suicides.
As for an extra suggestion: Incase of an early leaver, make remake time extend till hero gets removed + 1 minute, and make remade games still give a leaver stat. I am often reluctant to remake a game because an angry person ragequit due to early drama. Because I know if I remake, this person won't be punished. This is why I believe having remakes keep the leave stat would be beneficial. There might not be many following my reasoning, but I for one would remake more games due to a leaver if they would actually still get a leaver statistic.
If you put the leaver percentage on a rolling basis, thats agreeable(though it will still be problematical,) or change the percentages, thats easily agreeable as well. banning someone for leaving, however, when they are already getting stat screwed is WAY too harsh.
Last edited by MacroHard; 04-24-2012 at 03:59 PM.
Number 1 and number 2 (maybe 3%) seem legit. 3 leaves of out 100 already seems much to me.
I can only imagine few cases in which this happens without the guilt of the player himself.
I could imagine rule number 3 if you change it to: "Players cannot join another game before they have been removed from the previous one."
That would include a max. 5 minute "ban". This will probably keep the people that just leave out of an emotional reaction from doing so in future. Yet it isn't a huge punishment for somebody who needed to leave a game for whatever reason.
All the other rules seem too harsh to me. Because they immediately punish a player for a leave although it might have been out of his hand.
could you explain something for me. if you are kicked for no reason out of a game why do you get leavers % that's so annoying, it isn't fair because if you are with 4 in a que u can almost kick every person you want. i hate that. it sucks to be kicked just if some players doesn't like you
i think that there should be punishment when "2 or more friends quit" cause then you cant do anything besides go to the pool and wait the time to concede(if its just 1 leaver you cant at least try to win the game) but to make this possible you need to know if they are friends, you can check for their previous games and see if they have played together before or create an option thats check if they were friend or at least a pre made team.
i think that the 3rd option its a good idea cause if it was really a problem at your house or something u arent going to connect again to a game for at least an hour, so you dont care if you cant connect to the game.
the game has a way to know if you disconnected for problems like power off/internet problems?
Last edited by xSaiko; 04-29-2012 at 08:07 PM.
2. I agree. 5% is much too high. At the moment, I think could ruin something like 40 or 50 games before being over the threshold, and that's just wrong. Leaving 1 out of every 20 games is unacceptable. I think 2.5% or even a mere 1% should be the threshold.
3. This should definitely be implemented as well. A leaver should be punished in some way, this seems like a perfectly fine way. It will probably make them stop and think about leaving after bloodlust if they know they won't be able to play for another 20 or so minutes.
4. Hasn't this been implemented already?
5-6. Seems harsh. Even a 1 hour ban seems over the line. If the system could tell a ragequit from genuine real life troubles, these might be fair, but since you can't please don't. I'd rather a ragequitter be able to join another game right away than for some guy whose dog got sick come back from the vet to find that he's been banned for 3 days. The magnitude of the punishment doesn't seem to fit the magnitude of the crime.
i would say 3, i think it is the best solution in close, very close future.
2 is also good one but from my own experience and some server and/or technical problems i was forced to leave, so it is kinda bad for people with bad connections or pc crash to get their stats ruined (leave%) and leaver penality
The only real problem I have with reducing leaver percentage is that a 1% leave, for most, is very low, like borderline too low. Your talking 1 in a hundred games. That's..... extreme, and leaves no room for error even. Dont get me wrong, having some idiot leave my game because he got bloodlusted, or for whatever reason, is annoying. But 1% is really low. I'd be kept from playing at that rate, and I dont think I have any leaves from anything other than Internet fails or real life problems. Also, if the first suggestion got implemented, you would need to reset the leaves on a players account, since auto stopping people from playing because you magically change the percentage without warning would really piss off a lot of the community.
Option 4 has been clarified. We are aware it already exists to some degree. Does it need to be more significant?
Option 5 (several hour suspension) has been clarified. This should only happen if there is a recent burst of disconnects.
Option 6 (significant suspension) has been removed.
Last edited by MacroHard; 05-04-2012 at 04:04 PM.
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I do not think this is a good idea. For people who are playing in countries where they have erratic power supply and internet connection, this will almost bring down the player base to zero. And will most probably affect revenues for S2.1. Leaver status percentage on a rolling basis (leaves per last 100 games instead of leaves per lifetime
Nor is this a good idea. I really hope that the leaver % will be increased, as my country can barely produce enough electricity. Decreasing this percentage will kick me out of matchmaking, and I will no longer be interested to play HoN as MM is the only way I wind up my day.2. Reduce leaver percentage threshold (currently 5%)
This, I support. Bringing in a system where a player can just abandon a game simply because he has not even tried to make a comeback and simply call quits just because the middle lane player died 5 times.3. Leavers cannot join a new match until the match they left concludes
This idea does not really hit the spot, but it can have some extent of an impact on a leaver. But when a higher skilled player goes to a lower skill group, he naturally tends to own and may lose interest in the game in the long run.4. More MMR loss for leavers / Less MMR loss for teammates of leavers (even more than the current system)
This idea is quite good, and can serve as a start up for a new scheme of leaver penality.5. Temporary matchmaking ban (hours) immediately following a leave (if player has left X times out of the last Y recent matches)
My suggestion would be,
1. Add a leave threshold counter to each and every account.
2. Once the threshold of X out of Y reaches, the leaver will lose a specific number of silver coins. Every subsequent breach of threshold will result in 2X,3X,4X,........ silver coins lost.
I think that my suggestion will have a larger impact as the Free 2 Play account players play every game eagerly to buy their favorite heroes. And if they see a leaver threshold factor that will make them lose silver coins, they will be more careful in-game as well as trying their best to win instead of throwing the game just because they can.
You know what I think would be kinda nice? If I didn't have my leaver status solidified at ~7% from BETA TESTING YOUR GAME.
I've, to this day, never gotten to try the matchmaking system because of the high number of games I played before it was even implemented. I think my leave % was somewhere around 6% at that time, and the reason it was 6% was because I encountered legitimate (glitches, server crashes, 3ppl leaving & 1 refusing to concede, etc.) reasons to leave about 4% of the time (allowing ~2% to account for personal-reason leaves).
This personal injustice aside; what I'm getting at, as it pertains to the thread, is that you need to create an incentive for someone like me not to leave. Your current system is conducive to a leaver snowball effect. I'm already solidified as a leaver, why should I sit around for up to an hour in a (for whatever reason) joyless game?
One solution would be to make it a combination threshold, for example: 5% lifetime OR 4% in the last 50 games.
how about my suggestion above?
and btw you guys are just too restrictive, by saying that is not good cuz some countries with lower power supply blah blah...
that's not good because if you have net problems. GUYS, wtf, with so many restrictions, the only thing that they will be able to do is to let leavers get away, because in 0.5% of cases it might be wrong to punish.
please read my suggestion about, as it is specially thought to solve this problem by putting it to the players decision if it was a legit leave, or a rage quit and not to the decision of a machine's algorithm