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  1. #1
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    Advanced Hero Information

    http://hondiff.appspot.com/heroes/latest/
    (auto updateable as everything on hondiff as well)
    (click on header to sort)

    Terminology

    • Name - Hero name
    • Team - Legion or Hellbourne
    • Attack Type - Melee or Ranged
    • Attack Range - Auto-attack range in units (128 for melee)
    • Projectile Speed - Speed of auto-attack projectile in units per second (blank for melee)
    • Primary Attribute - Strength, Agility, or Intelligence
    • Strength Gain - Strength gained when leveling up
    • Agility Gain - Agility gained when leveling up
    • Intelligence Gain - Intelligence gained when leveling up
    • Base Movespeed - Movement speed of hero in units per second
    • Turnrate - Turn rate in degrees per second
    • Base Damage - The base damage of the unit. Base damage = Hero starting damage + primary attribute . This is not to be confused with "Total Damage" (total damage = Base Damage + item damage + bonuses)
    • Base Armor - Inherent armor (total armor = inherent armor + agility * 0.14 + item armor + ability armor)
    • Magic Armor - Inherent magic armor (total magic armor = inherent magic armor + item magic armor + ability magic armor)
    • Attack Duration - Animation time for full attack. Part of this may be "animation canceled" once the Attack Action Time is reached
    • Attack Action Time - Synonymous to Damage Point; the time it takes for the attack damage to be committed
    • Attack Cooldown - The time required between consecutive attacks
    • Aggro - The range in which the unit will automatically engage another unit if no command is given & if Hold Position is not in effect
    • Sight Range Day - Vision range during the day
    • Sight Range Night - Vision range during the night
    • Lvl1 Strength - Strength at Level 1
    • Lvl1 Agility - Agility at Level 1
    • Lvl1 Intelligence - Intelligence at Level 1
    • Lvl1 Damage - Damage at Level 1 (base damage + damage from primary attribute at level 1)
    • Lvl1 Armor - Armor at Level 1 (base armor + agility at level 1 * 0.14)
    • Lvl1 HP - Health at Level 1 (150 + strength at level 1 * 19)
    • Lvl1 MP - Mana at Level 1 (intelligence at level 1 * 13)
    • Lvl1 HP Regeneration - Health Regen at Level 1 (base regen + strength at level 1 * 0.03)
    • Lvl1 MP Regeneration - Health Regen at Level 1 (0.01 + intelligence at level 1 * 0.04)
    • Lvl25 Strength - Strength at Level 25 (strength at level 1 + strength gain * 24 + 20)
    • Lvl25 Agility - Agility at Level 25 (agility at level 1 + agility gain * 24 + 20)
    • Lvl25 Intelligence - Intelligence at Level 25 (intelligence at level 1 + intelligence gain * 24 + 20)
    • Lvl25 Damage - Damage at Level 25 (base damage + damage from primary attribute at level 25)
    • Lvl25 Armor - Armor at Level 25 (base armor + agility at level 25 * 0.14)
    • Lvl25 HP - Health at Level 25 (150 + strength at level 25 * 19)
    • Lvl25 MP - Mana at Level 25 (intelligence at level 25 * 13)
    • Lvl25 HP Regeneration - Health Regen at Level 25 (base regen + strength at level 25 * 0.03)
    • Lvl25 MP Regeneration - Health Regen at Level 25 (0.01 + intelligence at level 25 * 0.04)


    Download as CSV (save as somefilename.csv and import into excel): http://hondiff.appspot.com/heroes/latest/?template=csv
    Last edited by theli; 11-28-2012 at 11:56 PM.

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  2. #2
    very sexy theli <3

    EDIT:
    BTW, you should mention that Attack Action Time for ranged heroes is the point when their projectile launches, not when damage is dealt :]
    Last edited by Suwaaa; 04-18-2012 at 05:13 PM.

  3. #3
    Nice one! Was looking something like this couple of weeks ago.

  4. #4
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    Very, very well done!


    Looking for your own custom icon to be made for you?

  5. #5
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    added filtering capability (you can also use advanced searching button on the left of pager)

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  6. #6
    There seems to be no . Or !
    Last edited by SUPERKIVI; 04-19-2012 at 12:07 PM.

  7. #7
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    Any way to view them all on 1 page?

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  8. #8
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    Quote Originally Posted by SUPERKIVI View Post
    There seems to be no . Or !
    there are >.> .. type "flint" or "dev" in name filter if you cant find them
    Quote Originally Posted by ElementUser View Post
    Any way to view them all on 1 page?
    yes, set items per page to 1000 on pager

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  9. #9
    MK turnrate 6000 Oo? shiet

  10. #10
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    just in case ... you need to change version in url for updated one ... like for currrent 2.5.20.0 that would be
    http://hondiff.appspot.com/heroes/2.5.20.0/

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  11. #11
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    WTB cast times ;D
    Quote Originally Posted by dsg View Post
    this is a guide to the yungle. what is the yungle? the yungle is a place full of gold that you haven`t got yet.

  12. #12
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    really nice

  13.   Click here to go to the next staff post in this thread.   #13
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    Yay, /latest!

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  14. #14
    Quote Originally Posted by theli View Post

    • Base Damage - Inherent base damage (total damage = inherent base damage + damage from primary attribute + item damage + bonuses)
    Are you sure about that?
    In Warcraft 3(and by consequence, in HoN's older brother, DotA), base damage is just the starting damage of the hero + damage from its primary attribute, including items additional.

    I tested with a Behemoth level 3, with Enrage level 2, +100% base damage. Before cast it deals 50 - 61, with no items. After casting Enrage it's damage goes to 106 - 117.
    When with Broadsword on it's inventory, it's damage goes to 68 - 79, and when Enraged, 124 - 135.
    With 3xBolstering Armband instead, damage before Enrage is the same and with Broadsword, 68 - 79, but after casting Enrage it's damage goes to 142 - 153.

    Actually the fact that most players do not know what base damage means is the cause of a lot of complacency, S2 should clarify it well to new player's, like adding in-game notes about this kind f terminology.

    Some example:
    Talking strategy, working in Agility instead of damage for The Dark Lady might be much better for Dark Blades, since it would give both damage and attack speed, not to talk about armor.
    The same apply to Nomad's Mirage Strike, since it deals base damage + bonus.
    Andromeda's and Wolf Commander's aura also add % of base damage, but the bonus does not count as base damage.

  15.   Click here to go to the next staff post in this thread.   #15
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    I'll clear it up. I changed it to this:

    Base Damage - The base damage of the unit. Base damage = Hero starting damage + primary attribute . This is not to be confused with "Total Damage" (total damage = Base Damage + item damage + bonuses)
    So it's pretty much what you said.
    Last edited by ElementUser; 09-09-2012 at 11:58 AM.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  16. #16
    OP I think you have a typo:
    • Lvl1 HP Regeneration - Health Regen at Level 1 (base regen + strength at level 1 * 0.3)
    • Lvl1 MP Regeneration - Health Regen at Level 1 (0.01 + intelligence at level 1 * 0.4)
    Your listed calculations indicate that Health and Mana Regeneration per Strength and Intelligence respectively is 0.3 and 0.4, but I'm fairly sure this isn't the case.

    I believe its actually 0.03 and 0.04, which matches the results in your link.

    Your stats and in game:
    Pyromancer Level1 MP Regeneration is 0.97
    (calculated from : 0.01 + 24 * 0.04 = 0.97)

    0.01 + 24 * 0.4 would be 9.67 which it most certainly isn't :P

  17.   Click here to go to the next staff post in this thread.   #17
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    I fixed it ty

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  18. #18
    uh you did?

    The Level 1 calculations still have 0.3 and 0.4 in them though?

    I'm guessing you changed the Level 25 ones though as they say the correct values of 0.03 and 0.04

  19.   Click here to go to the next staff post in this thread.   #19
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    Yes I only did the 25 ones, I did all of them now

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  20. #20
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    this is currently broken along with /query/ on the same site due to technical difficulties (it ate 1G of free DB storage) and will be sorted out after I return home from trip in a week.
    I also plan to limit this hero information and /query/ one to keep just the latest retail version to limit its database usage.

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
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