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Yo! I've seens someone play a doctor repulsor in the wood instead of a lane and... it worked. So, since i have no idea how this works and cant find the replay, i'd like if someone could help me on this one. If someone can tell me how this works or even give me a replay i'd really appreciate.
Bottle first, skill the explody thing first (no idea what it's called). Drop the nuke in front of the camp and pull them into it. You want to get as many levels into Q and E as you need to effectively clear camps then get your W for ganking, etc. If your mid is a bottle dependent hero, then go pots instead of bottle or agree with your mid ahead of time that you will take the rune closest to the jungle you're in and he gets the other one.
Also, avoid skeleton kings like the plague. The big creep will not walk into your nuke, they are a pain in the ass to kill and their range is close to yours, so you can't fight them very easily. In order to kill them, you have to walk behind the small creeps and drop your nuke right next to the big creep, which is a pain in the ass during daytime.
^this, but don't use pots, definitely get a bottle. stack the creeps just like legionnaire would, especially the easy ones. stack the pull if it isn't warded and pull creepwaves into it to deny and then just finish off with your Q.
just keep stacking camps (crucial) and running back and forth using Q and pulling the stack to kill (and skill at least 1 in E to make things easier; you can skill more in E to make things faster but W is a really good skill and not leveling it delays your team usefulness/ganking power for quite a while); you can walk back to fountain to heal as necessary as long as it's in between stacking periods (stack at :55, then go heal so you can be back to stack at :55 again, and viola triple stack to kill)
bottle first, then rush steamboots asap (so you can use stat manipulation to get the most out of your bottle charges, and steamboots are repulsor's best choice for boots anyway); as long as you're stacking you should be able to keep up with levels and not fall behind, and you can get nice farm out of it; Q has a pretty low cooldown and E 'purge' makes things faster so that's why repulsor can level fast via killing stacks, even if he walks back to the fountain to refill bottle he isn't losing experience as long as you prioritize stacking
when you hit level 6-7 you can just proceed to go lane as you're now strong enough to take on whatever (and you should have steamboots by now at least); can just play normal from there OR continue the stacks, up to you, it just depends on the situation.
tl;dr - stack neutral creeps, then just spam Q and pull the creeps to kill stacks over and over til they die.
Last edited by PrestonLee; 04-18-2012 at 02:37 AM.
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FOR ALL THAT IS HOLY~!
Don't worry guys, Lodestone won't be getting picked up in competitive, your balance forum regulars have assured it in this Lodestone balance thread ;)
http://forums.heroesofnewerth.com/showthread.php?470528-Lodestone-First-Impressions&p=15618341&viewfull=1#post15618341
Any ranged hero can jungle really, as long as you're lucky with the spawns and don't hit too many ranged mobs. Just kite, doctor is perfect for this because of his Q and E.
Ignore Syllab, what he says is pure theorycrafting and not supported by actual testing. Try using Witch slayer in jungle, it's not viable, no is any ranged hero without a cheap AoE spell on low CD, or regular means of farming (pets/alchemy effect).
DR is a viable jungle ranged INT hero, something very rare, Ophelia being the only other one.
DR isn't ****ed by the jungle strat either, you don't have to build him very differently, bottle and steamboots are core on him, and since he's ranged you won't be looking at runed cleaver, and don't consider alche bones, not worth it. Just stack INT and mana regen, the quicker you can become independent of the pool/runes the better. Nullstone is probably the best item to pick up first, the lifetube being a great pickup.
Then I'd just build your luxuries, hellflower or sheepstick whichever you find easier. Hellflower obviously is really easy to build and gives you damage and mana regen as you go. A mid game DR with null and hellflower is pretty damn scary for ganking enemies that go out of position, and can readily hold his own in a team fight too.
the problem is that your build will be pretty bad. You need to level up your q + e and skip your pull skill. This means you have no chance to solo kill anyone up until higher levels when you invest a few points into pull.
Doctor can jungle
Glac can jungle since ice imprisonment goes for much much longer on creeps
Moon Queen can jungle, you reach a point with your bounce as you kite that the creeps keep running back as if being attacked. Just have to keep changing targets as they bounce to and from you. Get glaives and aura
Ooh Glacius jungle. Seems pretty hard though, probably not too viable really. He's very squishy, although he can spam spells quite efficiently with low CDs and good mana regen.
Moon queen isn't done much any more but is really viable, especially with recent glaives buff. Grab some pots, rush lifesteal, and then you're dandy.
Match 86794713
Doctor Repulsor jungling. 34 minutes long, 19/0/9 and 540 gpm. Me playing on another account. You're welcome.
Yes please jungle repulsor so I can ward your easy camp and then watch you have -4000 gpm
In games where I have my wards up, no ganks are incoming and the lanes are pushed, I usually farm the ancients while stacking. It doesn't harm anyone else's farm, and if you pull them away from the camp their corpses wont prevent another spawn. It's a really safe way to get farm as glacius that doesn't hurt your team in any way.
Viable yes. DR jungles quite easily. Think about it, don't just knee-jerk because he's INT.
Read the thread and think about it, DR can easily ignore the easy camp for the first two minutes, his jungling style means only skeleton kings are tough spawns.
Place bomb, stack as many as you can, pull creeps into stacked bombs, boom, run away from creeps til they ignore you and repeat until they are dead. Throw in your AoE auto attacks that slow whilst juking.
It's easy. Stack creeps for epic GPM, because your AoE abilities are begging for it.
I think what they are getting at is vs decent players Dr will get completely raped by ganks. Once the enemy team figures out you are jungling, they will just adapt to you and your jungle, and either 1. gank the **** out of your solo or 2. Gank the **** out of you because dr early on is INCREDIBLY squishy early on and will NOT be able to fend off any gank attempts and set him back greatly, and if Dr is forced to lane (and the pull spot is warded) it completely ruins the lanes as you likely put a solo while you expected to jungle and now have two underleveled solos
basically, vs people who can't adapt at all (1500- bad players who don't know what a ward is) yes it can work nicely and will allow you to get very decent farm/exp with repulsor while opening up a solo lane; HOWEVER vs any players that actually have experience at this game dr jungle = free feed, free lane win 4v5; all you have to do is simply ward and gank repulsor over and over, he just doesn't work well in lane at all and if he persists on jungling you just kill him (for the same reasons legionnaire isn't competitively viable as a jungler, only much worse).
So no, vs more skilled players who can adapt, no it isn't viable at all, it just completely ruins lanes and makes dr largely useless if he's forced to lane because you'll end up with an underfarmed and underleveled dr that will take ages to recover. the only time it would work is if dr was part of a trilane setup and heavily supported, but of this was the case you were better off just grabbing a real jungler and snowball pushing early (if you haven't realized, all jugglers are among the best pushers in the game with the exception of parasite, who is a monster at ganking). No need to risk jungling with a repulsor to take it mid-game when you could take it early.
tl;dr - only works vs pub bads, not viable vs experienced players at all
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FOR ALL THAT IS HOLY~!
Don't worry guys, Lodestone won't be getting picked up in competitive, your balance forum regulars have assured it in this Lodestone balance thread ;)
http://forums.heroesofnewerth.com/showthread.php?470528-Lodestone-First-Impressions&p=15618341&viewfull=1#post15618341
@PrestonLee: Good points. Makes the earlier comments make more sense. Not sure they were following that logic though.
And to be honest i'd argue DR should be quite handy at escaping ganks. He's got a slow, he'll have a bottle straight away/early and he can drop his gadget in tight spots to prevent gankers following.
Ophelia is vulnerable too, she has to deal with ganks by microing creeps (if they have stun, slow)
Wildsoul has to level his speed boost, or micro Booboo and hope for roots (if levelled)
Warbeast is ****ed (sure he's strength, but boots aren't core on him early and he has low armour)
Every jungler has their nuances for surviving ganks, and I'd guage DR as one of the better prepared tbh.
@ PrestonLee
I think you're underestimating how good of a jungler DR is. I figured out how to jungle DR from seeing Yoda do it in an 1850-1900 game (pre-comp). Most of the times that I see it work it's in higher skilled games. From what I gather, the effectiveness is more contingent on having your allies know how to play around an INT in the jungle than it is hurt by the skill of the enemy.
Though, this is from observation, not experience. I've only jungle DR'd once and it was a 1500-1600 game, I think. It was disgustingly easy.
@ Midonsmyr
"DR is a viable jungle ranged INT hero, something very rare, Ophelia being the only other one."
I think you forgot about Tempest![]()
I actually do jungling doctor quite often, and know its strengths and weaknesses very well. The fact is if you just go in and gank Dr he gets screwed over very easily. It only works successfully because people don't see it often and don't know how to react, but if you KNOW the Doctor is in the jungle leveling it's quite easy to ward it, screw him over and set him way back.
That combined with how a screwed over early game Dr is going to be useless for the majority of the game (it will take him a long time to recover from being underleveled while everyone else is progressing as usual), makes it for the most part not viable vs people who know how to deal with it.
edit:
i'll give one situation in particular that completely screws over a jungling dr: doctor's stack clearing ability is reliant on several bursts limited by the cooldown on his Q, meaning it takes him a while to clear stacked camps by running back and forth luring creeps to his bomb, then backing off as he waits for cooldown.. If you ward the jungle you can just watch as dr does this, especially during the earlier stages of the game, and when he gets the stacks low enough, you conveniently time your gank on him so that he cannot finish the stack, has no mana, and is forced to retreat. Guess what happens next? You finish the low creeps, get a triple stacks worth of hard creeps and gain a level or two and ~300 gold, dr gets absolutely nothing out of it and us now really behind when he shouldn't be. Unless you have dedicated supports warding up your jungle and protecting you at the same time, it really isn't too hard for the enemy team to catch you in this situation and royally screw you over, especially early on.
Last edited by PrestonLee; 04-19-2012 at 01:46 PM.
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FOR ALL THAT IS HOLY~!
Don't worry guys, Lodestone won't be getting picked up in competitive, your balance forum regulars have assured it in this Lodestone balance thread ;)
http://forums.heroesofnewerth.com/showthread.php?470528-Lodestone-First-Impressions&p=15618341&viewfull=1#post15618341