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Thread: high APM doesn't mean you are good but good players have high APM

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  1. #41
    In low-rated games I think an APM above 180 in just unnecessary spam and in high-rated games like 1750-1800-PSR, an APM beneath 300 is enough. You don't walk faster to your lane by klicking faster. I never klick more than once to get somewhere. Then I check around what's going on everywhere else. You can have high reflexes with 70 APM, if you for example just don't care about animation-canceling after last-hitting.

  2. #42
    starcraft -- 200-300 APM -- 100+units
    hon --100-150 APM -- 1 unit

  3. #43
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    Spam clicking the mouse on one location will screw your pathing and get you killed. i dont know why clicking on/around the same spot changes the path for heroes and gets them to turn around and run back the way they came :S but will say anything lower than 60 cant be healthy.

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  4. #44
    270 average apm here after almost 2000 games it peaks to 300 apm when I play a melee...Yeah,my apm always been high in moba styled games that just the way it is.

  5. #45
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    High APM is actually heaps good depending on the situation, usually if you just spam your clicks just for the sake of contributing a lot towards your APM stat then that's nothing. But there are players that are good due to the fact that they have decent APM and it's because their fast clicks and keyboard movements allow you to have quick reflexes and faster reactions. Therefore allowing you to turn the tide of a battle due to simply having faster based clicks on the enemy before they target you.

  6. #46
    The advantages in unit control in this game are due to reflexes and mouse accuracy, not sustained activity.

    Mouse accuracy is an enabler, you can get more done while laning if you can reliably aim mouseclicks very rapidly (deny/ck/harass while repositioning), higher APM is a side effect of this.

    APM is highest on melee side-laners because they have to be very accurate with their movements to land lasthits and minimize harass taken.

    Aside from that, sustained APM above 100 is not necessary, if you're not running away from a devo, or dodging aluna throw, or have a valk/gladi missing from your lane etc. There are very few laning situations that warrant constant frenzied clicking in a way that will significantly increase your game average APM to values much higher than 100.

    And after laning, there's hardly any justification. Use wards. If you jitter/walk randomly and that's what foils an undetected gank then that's just your opponents being extremely bad.
    It's fine to micro when juking, or when you know you're about to get hit by a skillshot, or positioning just before a team clash, etc, but this shouldn't affect game average APM at all. You generally spend like 3-5% of game time at most in situations like that.
    Last edited by Antimodus; 06-03-2012 at 11:21 AM.
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  7. #47
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    My apm everygame is 120+
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  8. #48
    Generally, the more right clicks you make to get to a certain spot, the smoother your path is going to be, provided you aren't spam clicking your destination. In lane, clicking a lot allows you to position very well, be far from the enemy when needed and close to them when needed. You also need to click a decent amount if you want to do a quick observation of the map, if the minimap isnt enough. I would say 120-150 is the healthy range because of all these things combined.

    Then again, setting a "healthy range" for apm might be rather detrimental because there is no point to that apm if you keep clicking to reach that goal. If you dont get there naturally, you are doing it wrong.

  9. #49
    Movement in a lane is crucial, especially as a harasser hero.

    If for the entire duration of the laning phase you are invading the enemy team space, pretty soon they need to ignore you intrusion in order to get farm, they become comfortable with your presense in that area, therefore there is no indication where you are moving up in order to harass or moving up in order to gank and it gives you must more space to work with once a gank does happen.

  10. #50
    Some people just spam click ..way too much. I've seen a few livestream and for things like going to base they'd click like 20 times when only 1 time could suffice. Anything over 150 is just wasting energy, time and possibly reaction time (you're spamming click to increase your apm e-peen and forget to check minimap for example). But for heroes like Balphagore, Ophelia, Wildsoul, etc getting around 150 fairly natural.
    "Honestly I think the reason we all get so upset over this game is BECAUSE of how much we love it." -PieRowManSir

  11. #51
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    Eapm > apm

    Also: Goody from Sc2 has an apm around 80-120 and still kicks ass.

  12. #52
    I average about 175 - 200 APM. It helps with my reflexes when it come to games. I tend to react faster.

  13. #53
    I had 4 apm one game

  14. #54
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    I usually have the lowest APM and best score in the games I play carry.
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  15. #55
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    When I first started playing HoN on this laptop, I didn't have a mouse for it, but I won my lane as solo Plague Rider anyways with 30ish APM. Won most of my games during that period too. x)

    I normally have 75ish-100ish APM, but I believe other factors, like perfecting my last-hitting, not man'ing up so much, etc., are why I'm just a mid-1600s player that needs improving. :P

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  16. #56
    The concept of apm is that if you click faster all the time, you'll click faster when its vital - but me being a hard support player I have an avg of 120apm in games, and my other teammates - avg 160-220

  17. #57
    The concept of apm is that if you click faster all the time, you'll click faster when its vital - but me being a hard support player I have an avg of 120apm in games, and my other teammates - avg 160-220
    in itself, this doesn't make sense at all. Reaction time isn't improved by preoccupying yourself with repetitive actions. And that's what matters: reaction time, mouse accuracy and the experience/practice to give the correct response immediately without having to think about it. All of these things do not improve with APM spam, except to the extent mouse accuracy can be trained.

    It's the other way around actually, if you're extremely accurate with the mouse, you can probably give more useful attack/move commands per minute during laning in most situations.

    There might be a physiological effect involved with the APM thing tho, like maybe deliberately keeping yourself on an adrenaline high or something, I could see that working. but that's also exhausting and bad for your health long term
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  18. #58
    APM relates to your keyboard settings and the heroes you play. Faster move speed heroes = more APM required. Support heroes = less APM bc of less last hitting. Control your camera movement with keyboard? Expect 60-80 APM. Playing Scout/Tremble? Expect 150+ APM.

    Too much is involved in APM to use it as a judgement for skill. The 200+ APM guys typically are just spam clickers who click inefficiently anyways.

  19. #59
    Quote Originally Posted by Nav100 View Post
    What are your thoughts and don't give me those rare examples because its true in general.
    I personally feel that higher apm = player that is more in control of the positioning of his hero

    This relates to being able to do things like:

    Escape team fights with low hp
    Dodge spells (most notably arrows and hooks)
    Not get creep/hero blocked
    Not die due to carelessness (i.e. right clicking base then afking for 15 seconds)
    And like Starcraft 2, having high apm at all stages of the game readies you for high apm situations the instant they (unexpectedly) arise like juking

    So yes, from a skill and control perspective you are a better player. From a decision-making perspective i think that high apm can keep you more 'alert' which will help in reacting to situations.

  20. #60
    1750 MMR and about 70-80 APM average. I never feel like my game is hurt because I didn't press buttons enough.

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