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Thread: Valk's Role

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  1. #21
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    I like to play Valk. And i building int Items Some time Hard Carry build But. I Like build semi carry items that's it [if u want she can support ganker carry ]

  2. #22
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    Quote Originally Posted by RunninDaGame View Post
    valk can be played as anything cept shes like hag where midgame all she does is autoattack or just run away

    i rather see her as a semicarry or just ganker/support since other heroes have a better chance to carry
    I think Valk can Carry . Becuz she have 5 sec stun . if arrow Hit some one valk kill him easy . But she need Sheild Breaker Steem boots and lighting claw

  3. #23
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    Quote Originally Posted by Kurto View Post
    Why has everyone moved away from Steamboots > frostburn > geos + frostwolf on valk? i think its still a great build.

    But to answer your question, she is good at many things, but her carry potential is extremely situational in the way that she can sometimes play the hard carry role depending on enemy heroes, but cannot always
    Well that's Good build but . that's just team build look like . I liKe play solo my team fighting i always going last then i can kill easy 4 hero. first u need Test This build PK Spellhards Codex Shoroud first u need use pk and go inside use skill 1 and use codex then they will B so u can use shoroud and hit him next if some one got pk u can jump and kill him that't it

  4. #24
    Quote Originally Posted by MoGuL`VaLDi View Post

    I think Valk can Carry . Becuz she have 5 sec stun . if arrow Hit some one valk kill him easy . But she need Sheild Breaker Steem boots and lighting claw
    sry but dodging valks arrow is easy and this doesn't make her a hard carry... and like i said, shes a everything but a hard carry meaning she can SEMI-carry, Support, Gank and Initiate...

    PS you should try putting all your comments in just one comment for I believe is against the rules. -.-

  5. #25
    Or you can play with a magmus on your team, and then it's basically a guaranteed hit for 5 seconds following his stun
    that's why it doesn't quite balance out
    That's what's called a combo- or power- lane. Every combo lane, however, is possible to be countered or at least it is possible to avoid dying to them, you just need to be skilled enough.

  6. #26
    The problem is that every lane with valk and a singletarget/easy-to-land-aoe stun is a power-lane. How much skill is needed to dodge a hammerthrow without having a disjoint? Or a mesmerize? Or a graveyard? In addition Valk can farm and nuke with her q and escape with leap and her ult while those two skills contain offensive options too. Valk can carry pretty good and aside from that she got too much utility.
    OT:
    Like most people said, there is no perfect build for Valk. Sometimes you can go for pure damage(Shieldbreaker/Geos/Charged Hammer) but in most cases you need survivability too. Nullstone and frostburn are never a bad pickup on her.

  7. #27
    She's a semicarry / ganker. I really hate the retarded valkyries (REALLY hate) that rice all game. There's a reason you have two of the strongest non ultimate spells in the game plus leap. It's to KILL PEOPLE without having to rely on items. If she does her job, she transitions well into late game, as well as providing good team utility through the longest stun in the game, team invis, and good mobile DPS.

  8. #28
    Shieldbreaker + energiser. LOOK AT ALL MY DAMAGE AND UTILITY!

    86658931

  9. #29
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    Please ppl be kidding. Why is everyone suggesting thunderclaws and charged hammers... Theyre both crap get some real items.

  10. #30
    Steams / Phase boots as starters... Then according to what's needed, geo's, nullfire or a nullstone. With excellent farm, even a shieldbraker is a possibility.

    Usually if you go nullfire/geo's, you'd like something defensive after, like shrunken. Att modifier I like to play either shieldbraker (against a team that does not stack much armor / ur stomping) or a harkon's blade.

    Afterwards, wingbow / savage, again according to situation, 6th item would definiatly be riftshard. Fill yourself up with token here and there and keep a tp in your inventory 24/7.



    As for her role; she is a carry, no doubt, but she CAN initiate, support or even tank some damage (with geo/fws/shrunken build).

    If you are unsure if the hero fits or sth, kick in an valk

  11. #31
    Quote Originally Posted by Salem1 View Post
    She is a semi-carry with loads of utility. She isn't a real carry - she's just a ganker with 600 range that scales well enough and has an escape that also gives some attack speed for offensive use so she can be (always is) played as one. She is overpowered, always has been, always will be because she is ''perfectly balanced'' and will never be nerfed (ie. she has always been OP so she is fine just like the rest of the dota top picks). She can lane anywhere except jungle and do well - tri, mid, solo, dual. She can do any role and do it well. Do whatever you want to do with her, she can do anything.
    valk advice from a guy who cries about not be able to get out the 1400s on the training grounds, I lmao.

  12. #32
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    I used to buy marchers all the time. Then i switched to steams. As soon as i upped my micro game, my game stepped up.
    Switching attributes is a life saver.
    She is always my top pick and ppl are right, she does need more than average farm to carry decently. She can even outcarry hardcarries if she has good items, but she need someone to soak up the damage and good support/vision.

    Steams & frostburn are a must. Great attack speed and frostburn is bought not just for hp/agi but that movement speed buff is just retard on her with already high-end mobility.
    Savage mace makes you hit like an anvil. Nullstone is you are playing against para/ramp type of heroes. Geometer's keeps that pesky keeper at bay and scales great late game.

    She however needs A LOT of work and skill. I have been playing her for than two years and still could get something wrong.
    Great hero though, love her.

    dodging stuns since March 2010

  13. #33
    Carry, roamer

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