Ok so ive recently been into flux lately; his pulls are just so awesome and well; everything sbout him is awesome.
but anyways i've been thinking up core items for flux depending on ur opposing team and ur team mates as well... so it goes like this:
The slow and chase build: Frostwolf skull first then a pk (or the other way around) then maybe a frostfield plate to make catching up to enemies easier. (The build i've been going for alot recenty; if any flaws or you just think it's absolutely wrong plz tell me ^^)
My build when against Aoe heroes (etc tempest, mag, Chronos ult): I max out the polarity and push, pull skill (no points to slow) to save ppl's asses and counter their Aoe spells. I go for tablet first and then a shrunken -> behe heart just for the damage on the push,pull.
My build when with alot of Aoe skill heroes as allies: max out slow, the polarity when i have an aggresive lane or just the push pull when confident. I ALWAYS get pk first so i try to go for early ganks ; therefore i go striders instead of steam boots. And finally shrunken to survive when you initiate first or if the team utterly fails their aoe spells; or a frostfield if i think we're doing well.
Now this is the build i havnt tried out yet: When against 3 super-duper tanks (etc armadon, legionarre etc etc) Not sure bout skill build but i get Null stone; and then harkons (so the null stone for mana regen whilst using harkons or a counter for legionnares charge.... iunno :S) and then frost field to chase em down with more mana regen..... the reason i go for Harkons is because i've noticed players in my bracket only go for physical def items (either cause they are folowingthe reccomended items or.. iunno Oo)
the reason i posted this here is because i wanted some pro tips and opinions....... DISCUSS??