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Thread: Ophelia (Super Enchantress Ophelia)

View Poll Results: Would you like to see this suggestion implemented in HoN?

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  • No.

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Results 1 to 8 of 8
  1. #1

    Ophelia (Super Enchantress Ophelia)


    Nature's Wrath
    Identical.


    Ophelia's Judgment
    Deals 5/10/15/20% of distance in damage. Low cooldown and mana cost (see Impetus).
    Nuke removed for a slightly weaker version of Enchantress' Impetus.


    Command
    In addition to its current abilities: HP bonus removed. Castable on allied, enemy, or neutral units, takes control of it. If cast on owned unit or allied hero, teleports it to base. Max of 3 units, so LVL4 removes mana cost and dramatically reduces cooldown to 5 seconds.
    Ability to control allied units added. Teleportation ability from old Judgment added. HP bonus removed and given to Ophelia's Touch instead. LVL4 allows her to help allies run away very easily.


    Ophelia's Touch
    In addition to its current ability: passively gives 20/30/40% attack speed reduction to any unit that attacks Ophelia. Units that Ophelia own gain 100/200/300 HP bonus.
    Increases Ophelia's survivability akin to a weaker version of Enchantress' Untouchable. Her units are less powerful early on.




    BUT NOMEY NOMERS, OPHELIA IS RLY STRONG EARLY GAME SO IT WOULD BE IMBALANCED TO MAKE HER LATE GAME GOOD TOO!
    Not completely. The removal of the HP bonus from Command weakens her units significantly early on. What this remake does is give her two distinct skill builds--one that emphasizes laning and one that emphasizes jungling. S2 did the same with Jeraziah, giving him a pure support build as well a a damaging carry build. Both are equally strong and effective. This way, she is not limited to only jungling, and players that don't want to play a micro-intensive, jungling hero can opt to play a useful, lane-controlling Ophelia instead.
    Last edited by Nome; 11-07-2009 at 12:52 AM.

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  2. #2
    I like the idea of the remake, as many know,not only is Ophelia picked rarely (due to the simple fact that not many can play her efficiently and effectively as a support) but she lacks that late game aspect...

  3. #3
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    I agree that this would make Ophelia much better, +1.

  4. #4
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    Great suggestions, but removing the HP bonus is a big no-no for me. The creeps have it hard enough already, late game even with the slow they'd die with one hit. No more Snotter Bosses and Wolf Commanders if you don't include the HP bonus.. :/

    My thumb is still undecided, I would vote yes but the HP bonus is a big turnoff..

  5. #5
    Quote Originally Posted by EnemyAnemone View Post
    Great suggestions, but removing the HP bonus is a big no-no for me. The creeps have it hard enough already, late game even with the slow they'd die with one hit. No more Snotter Bosses and Wolf Commanders if you don't include the HP bonus.. :/

    My thumb is still undecided, I would vote yes but the HP bonus is a big turnoff..
    Good point, will mess with it.

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  6. #6
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    I'm not voting, it would make Ophelia ridiculously good, but on the other hand, I really want to see Enchantress ported to HoN.
    Quote Originally Posted by XoXoXo` View Post
    Never immergrated from DotA... although father says the old country was great, I'm too busy with HoN culture and society to learn about its roots and heritage =) Someday, Id like to travel to DotA and see the historical importance it used to hold, but then again, How can a HoN-borned player like me every appreciate DotA... In the distant future, when we HoN players change our patronage to a better HoN, a similar thread like this will be created and the Immigrant DotA-ians will just be an old retired ancestors who speak of legendary forgotten heroes who prosper in an era of DotA.... In flanders field were poppys grow... la la la (@_O)


  7. #7
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    Much better, just need a few more adjustments. But so far, good job. I'd love to try this out, T-up from me.

  8. #8
    This is a very good suggestion.

    Voted yes, hope to see it happen badly.

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