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Click here to go to the first staff post in this thread. Thread: Scout 1st ability

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  1. #21
    Not directly related to OP's question: I always assumed that the attack cooldown is set depending on your attackspeed when you attack, so if you get extra attackspeed for 1 attack, you would actually attack quickly twice. But with vanish level 1 this isn't true, as far as I see, you don't get ANY benefit at all (except for the earlier attack point.) Can anyone tell me why I'm wrong?

  2. #22
    @SANDFACE Looks like after all flurry attacks you need to order move (order attack dont work) and then attack to cancel idle animation. It should be done below 4th level of vanish because later u don't notice.

    I still wonder whats happening after flurry attacks, why is he idling.

  3. #23
    Quote Originally Posted by IanDresari View Post
    On a sidenote: why the hell does scout have 2 quivers?
    He needs it incase he gets resto stone :P
    on a more serious note I assume that is a design thing from Savage, never played it so can't say too much, but guessing he had more ability to use ranged in that game.
    ChuŽ playing Codex 5 swedish version, someone asks him why he is listening to the swedish version
    Quote Originally Posted by ChuŽ View Post
    How could you not listen to this when you have Codex level 5?

  4. #24
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    S2 Staff Member S2 Games Staff
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    Oh yeah Silhouette's E exhibits the same behaviour, so it's something to do with attackspeed shifts (predominantly the large ones).

    Unfortunately I can't come up with an explanation for this, sorry! Ask Deejay
    Last edited by ElementUser; 04-16-2012 at 01:49 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  5. #25
    Quote Originally Posted by ElementUser View Post
    Oh yeah Silhouette's E exhibits the same behaviour, so it's something to do with attackspeed shifts (predominantly the large ones).

    Unfortunately I can't come up with an explanation for this, sorry! Ask Deejay
    Hi EU,

    Same thing is happening with Prophet's boost. I messaged Deejay on the same day of your last post but I've had no response. Any chance you can contact him yourself?

    Cheers,
    SB


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

  6. #26
    even though i think i did not do this due to being aware of this i always animation canceled after the last flurry, cause after a few times you get the feel that he otherwise attacks super slow after flurry
    Ok. So if you leave a game, you are sent an AIDS needle. Additionally, you get +1 disconnect AND are forced to play as Kongor next game. You can't leave his lair, except when a rune spawns. You must run directly to the rune (still as Kongor) and guard it. If you do not do this, then HoN immediately shuts down and formats your hard drive and injects you with the AIDS needle.

  7.   This is the last staff post in this thread.   #27
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    S2 Staff Member S2 Games Staff
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    Look at post 11. It explains why, even if the timing numbers aren't 100% correct due to backswing.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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