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Not directly related to OP's question: I always assumed that the attack cooldown is set depending on your attackspeed when you attack, so if you get extra attackspeed for 1 attack, you would actually attack quickly twice. But with vanish level 1 this isn't true, as far as I see, you don't get ANY benefit at all (except for the earlier attack point.) Can anyone tell me why I'm wrong?![]()
@SANDFACE Looks like after all flurry attacks you need to order move (order attack dont work) and then attack to cancel idle animation. It should be done below 4th level of vanish because later u don't notice.
I still wonder whats happening after flurry attacks, why is he idling.
Oh yeah Silhouette's E exhibits the same behaviour, so it's something to do with attackspeed shifts (predominantly the large ones).
Unfortunately I can't come up with an explanation for this, sorry! Ask Deejay![]()
Last edited by ElementUser; 04-16-2012 at 01:49 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
even though i think i did not do this due to being aware of this i always animation canceled after the last flurry, cause after a few times you get the feel that he otherwise attacks super slow after flurry
Ok. So if you leave a game, you are sent an AIDS needle. Additionally, you get +1 disconnect AND are forced to play as Kongor next game. You can't leave his lair, except when a rune spawns. You must run directly to the rune (still as Kongor) and guard it. If you do not do this, then HoN immediately shuts down and formats your hard drive and injects you with the AIDS needle.
Look at post 11. It explains why, even if the timing numbers aren't 100% correct due to backswing.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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