Soooo, theres two things I really hate not seeing implemented in HoN and I would be curious for your opinions about them:
1.) This game needs a mute vote!
I have played several competitive online games and still I think the amount of flamers and ragers in HoN beats them all. Why do 4 team members (and possibly the opposing team as well) have to bear with 1 whiny kid who wants to concede because he doesn't gonna get a postive KDR this match, while the rest of his team is doing fine? Often such a person will demoralize the whole team making the so important teamwork much more difficult. If 4 team members agree that the last 1 is not gonna contribute anything usefull in chat, why can't they vote to make him finally shut up?
Yes, yes, yes... I know u can ignore players, but it is just a totally different thing to stick your fingers into your ears while someone is insulting you (rendering yourself unable to defend yourself) than to shove a sock down his throat. It worked such charm in S2's previous games (well, at least sav1, never played sav2 much), why abandon it?
TL;DR1: implement 4/5 team vote to prevent a player on your team to say anything in chat/voicechat, use ping or call votes
2.) This game needs awards!
Well, after getting that out and being on the topic what savage had that i think would be a great addition to HoN: Awards! I do think I remember it was one of the things promised during beta (don't nail me on it), anyway I think it would be just such an awesome idea to implement (and I wouldnt even think a hard thing to implement either). For those of you unfamiliar with the Savage Award Screen: Imagine instead of getting that very lame stat screen we get now at the end of a possibly 1hr match (that got almost zero information that you dont have in front of your eyes during the match), you get a screen solely with awards. Of course those awards should be also tracked in the stat sceens of players. To name a few awards that were used in Savage and a few more that would be obvious choices for HoN (amazingly almost all Savage awards could be directly transfered to HoN):
Most Violent: Most Hero Damage
Sadist: Most Kills
Unbreakable: Longest Kill Streak
Reapers Best Buddy: Most Deaths
Homewrecker: Most Building Damage
Capitalist: Highest gpm
Veteran: Highest xpm
Communist: Highest gold lost to dieing/consumables etc.
Biggest MMORPG Fan: Most creep kills
Downsizer: Most creep denies
Best Healer: As you would assume
Buffy McBuffin: Most Powerups collected (Rune control)
MVP: Most Awards won
More Choices for HoN:
Most wards placed (!!!!)
Most wards countered
Highest KDA ratio
Team awards like "most kongors killed"
and many more I cant think of right now
I bet many of you still remember the old overloaded end-of-match-screen. An "awardy" aproach realy helps to prevent this overloadness, by still giving a clear impression at first sight who won the most awards (especially if you use some clever color-coding).
And also I think it would provide a great motivation for supports who normally get absolutly nothing after a match except maybe to increase their ward stat by 0.1 if they are lucky.
In Savage you still have an option to switch back to a more numerical evaluation of the match, if you want to, which would be fine for HoN, too. Also you could add a lot more information without overloading the screen, if you would, for example implement a tooltip for every award that would show you the top 10 of all players for that award... The only postive thing I can say about the current match summary is, that it doesn't take 5min anymore to take a look at it
TL;DR2: We need a better ending screen to summarize the match (awards)!