|
|
Scenario
and
fight.
receives a heal from
and kills
. Why doesn't
receive an assist in the kill?
has helped in killing
by healing
so she could survive the fight. The way in which
could ensure an assist would be to waddle up to the target and auto attack or by using his heal offensively (which would not be preferable as
was likely to die.)
The current system encourages detrimental play-styles to working as a team if a hero has a single target heal. All heroes benefit from having gold.
How easy would it be to change the coding so healing a hurt Allied hero who then slays an enemy would grant the healer assist credit?
Last edited by Sherwood; 04-06-2012 at 09:43 AM.
Balance and/or design reasons.
For the coding difficulty I don't know, it's in the coding after all. There is no <onhealed /> event tag so the programmers would have to code that in.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
If it's balance reasons then it hurts. The only way he has to 'tag' an assist is Damaging with Cauterise (not optimum when you have hurt team mates), auto attack (not always possible due to stopping to cast and being melee) or his shield on an ally detonating (doesn't always detonate. might detonate too soon and never damage any enemy heroes).
is the only hero capable of the support role whose method of acquiring assist kills is unreliable when playing optimally. It's a shame if it balance reasons a hurt hero who is recently healed by another hero is unable to provide an assist hero kill.
I think it is worthwhile in the long run to code it in as every two weeks S2 adds a new hero to the pool. Occasionally it will be support hero. Givenis one of its kind in his predicament with acquiring assist kills, it's incredibly likely that all future support heroes won't have this problem. As a result, over time,
will slowly be more and more sub-optimum in comparison. No one would like their support hero explicitly farming nor not having enough gold compared to another support hero.
is the only other hero I think who mechanically has this problem, but at least his auto attacks are ranged and his offensive ranged ability will always deal damage.
Last edited by Sherwood; 04-06-2012 at 11:51 AM.
A relevant analogy to the situation you're proposing would be like asking why the other 3 teammates in basketball don't receive an assist as well for doing their jobs.
"This guy set a pick. If he hadn't, the defense would've gotten to the ball handler. He should get an assist as well."
"This guy caused the defense to chase him out of the paint, leaving it wide open for the ball handler to drive in. He should get an assist too."
Yea, in retrospect, a healer helps the killer secure the kill, but he doesn't literally damage the enemy, contributing to the kill, thus, not defined as an assist..
I'm oblivious to basketball, but isn't assistance unrelated to the monetary reward from playing? You don't use the earnings from playing Basketball to make you more efficient at playing basket ball. You use training and your own hard work. I think you missed the point I was trying to make. It's about the gold you get from the assist kill, not the artificial shallow stat. If it was about statistics then theplayer would be KSing as much as possible.
You get assists from slowing the enemy. Debuffing the enemy. They do not directly harm the enemy.
I see healing the same as debuffing. An ally ganker/carry with more health will be more willing to be reckless to chase a kill than a low healthed ally. Same with going after a stunned/snared/slow/+damage taken enemy.
The impact of this change will effect current heroes very little but benefitgreatly.
Last edited by Sherwood; 04-06-2012 at 12:30 PM.
This isn't a discussion for balance, unfortunately. Anyway I already gave you the mechanical answer
*uses old mod powers to try to close the thread*
*doesn't work*
![]()
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Sadly I made a thread of this nature in the Balance Discussion and it never got approved. I thought it was because it wasn't a Balance matter and posted here for awareness. Thank you for answering my question and unknowingly reassuring me that I did the right thing originally.
This is more of a suggestion than balance or mechanics![]()
Astrolabe, Global Auras. ( Empath, Glacius )
"These teenage trolls who are to young to realise trolling was so 3 years ago, had shitty childhoods so they subconsciously think if they win games their parent(s) will finally be proud of them for accomplishing something. This being said, they don't take pleasure in games unless they are winning."Originally Posted by Beowulf
Those are different because the charm/blessing state are on them for a period of time. If you use a heal then it'd have to apply a hidden state and do the same thing. If you do that, it's bad design IMO.
You have to arbitrarily or experimentally choose a well-designed and balance hidden state time to apply another hidden state that grants the assist since heals are "instant" for the most part. That's why I said it requires code - I never said you can't brute-force it like what I said.
Last edited by ElementUser; 04-07-2012 at 11:28 AM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Please visit my thread if your tired of not having any pants http://forums.heroesofnewerth.com/showthread.php?t=401955
Rhapsody ult has it, KotF q does not.
Like I said, it has to be explicitly scripted into the states
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Ah, EU you stepped down, but still continue to be one of the biggest assets on this site. I commend you sir!
tongue punch my turd cutter.