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Thread: Emerald Red

View Poll Results: Aluna needs this buff?

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  • I Agree

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  • I Disagree

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  1. #1
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    Emerald Red

    I still feel Aluna is leaning slightly to the underpowered side, so as a slight buff, I'd like to suggest that Emerald Red also passively decreases the cooldowns of all her skills by 1/2/3 seconds (or whatever you find more balanced) and/or the Emerald Red version of her stun deals 100/150/200 damage too the enemy first stunned and 20% less per unit it bounces too.
    I really feel she needs this so please look into it and thank you!
    (and i know it says remake but not remake, just to add these additional passive effects)
    Last edited by Sammerrz; 04-05-2012 at 06:14 PM.

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  2. #2
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    Im sorry but i have to say no. She might be a bit underpowered but her well placed stun is potent as well as her stick toss. I see this making her a bit op (in both cases).

  3. #3
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    Quote Originally Posted by En_Dotter View Post
    Im sorry but i have to say no. She might be a bit underpowered but her well placed stun is potent as well as her stick toss. I see this making her a bit op (in both cases).
    So a stun that does no damage that only stuns up to four people for one second and a very hard to land nuke?
    I don't think that reducing 1/2/3 seconds of a cooldown would overpower her. It would just make her more balanced because currently her emerald red stun is INCREDIBLY hard to land, basically making it useless.. She needs a slight buff..
    HammerStorm has a stun that is ten times better that doesnt even need an ult. Doing 300 damage to a large area while Aluna's does no damage to a small area even with her ult.
    Last edited by Sammerrz; 04-07-2012 at 04:01 PM.

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  4. #4
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    So a stun that does no damage that only stuns up to four people for one second and a very hard to land nuke?
    Aluna's stun stuns up to 4 people, stunning for 1, 1.5, 2, 2.5 (or 1, 1.5, 2, 5) seconds, STEALING 23 attack speed per unit. Basically, if she hits 4 units she will gain more than enough attack speed to grant her a significant damage bonus that effectively does add damage to her stun.

    She also is in no way underpowered atm and was recently buffed already anyways (manacost on her ult to 75 per charge from 75/100/125 and reduced cooldown on her Deja Vu).

    Also stun isn't INCREDIBLY hard to land, and it hardly makes it useless that you have to think about how to use it to get a great effect out of it. That's like saying Valkyrie is a bad hero because you can miss her stun.

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  5. #5
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    Quote Originally Posted by Skyve View Post
    Aluna's stun stuns up to 4 people, stunning for 1, 1.5, 2, 2.5 (or 1, 1.5, 2, 5) seconds, STEALING 23 attack speed per unit. Basically, if she hits 4 units she will gain more than enough attack speed to grant her a significant damage bonus that effectively does add damage to her stun.

    Also stun isn't INCREDIBLY hard to land, and it hardly makes it useless that you have to think about how to use it to get a great effect out of it. That's like saying Valkyrie is a bad hero because you can miss her stun.
    Valkyries stun does I'm pretty sure 300 damage and isn't hard to land. I land 9/10 arrows and most are 5 sec. But to stun with Emerald Lightning for 5 seconds or just more than one, you have to make the person the last hit with the stun. Which is very hard to land, while the rest are just stunned for one second. And usually by the time I have a teamfight I already have hellflower/charged hammer so the attack speed doesn't help very much plus hard to chase to make the attack speed count.. I guess she is slightly balanced but I still feel she needs at least the Emerald Red stun doing 50 dmg..?

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  6. #6
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    I gotta concur with the posters here. I don't think aluna is UP at all atm, though that kind of effect would make a nice SOTM buff.

  7. #7
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    Valkyries stun does I'm pretty sure 300 damage and isn't hard to land. I land 9/10 arrows and most are 5 sec.
    That is good for you, but you have to realize that you actually can't even miss Aluna's stun because it's a single targeted guaranteed hit.

    But to stun with Emerald Lightning for 5 seconds or just more than one, you have to make the person the last hit with the stun.
    As soon as someone's the second person to get hit you already stun them for more than one second.

    Also being able to clear out creeps allows for you to easier make a hero the last target of the stun. Power Shot helps with that a lot.

    Which is very hard to land, while the rest are just stunned for one second.
    Like I already stated, and also if you check the tooltip - you get +0.5 seconds of stun on every bounce. You always stun for more than one second as long as you hit more than one unit.

    And usually by the time I have a teamfight I already have hellflower/charged hammer so the attack speed doesn't help very much
    That is just completely wrong. How does +80 attack speed get worse just because you already have attack speed? Also you get the attackspeed outside of teamfights, and it's unlikely you have a Hellflower by the time you get your first teamfight.

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  8. #8
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    Replying to Skyve: Sorry I got a lot of things wrong, should've read the skill description again.

    Edit: And about the attack speed yeah I guess that is good ^^
    And usually in beginning game it's all ganking, so by the time there's really a 5 v 5 "all mid!" teamfight i have at least two arcanas so I dont really think about the buff from her stun coming from, the stun.

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