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  1. #1

    Legionnaire's New Spin Mechanic

    Here's the important part of the code from the new ability:
    Code:
    <compare a="charges" b="11" op="ge">
                    <spawnaffector name="Affector_Legionnaire_Ability3" target="source_entity" firsttarget="" />
                    <playeffect effect="effects/cast.effect" source="source_entity" target="" />
                    <startcooldown />
                    <setcharges a="0" />
                    <resettimer />
                </compare>
                <else>
                    <evaluate a="8" b="charges" op="mult" />
                    <evaluate a="0" b="result" op="add" />
                    <evaluate a="result" b="100" op="div" />
                    <chance threshold="result">
                        <spawnaffector name="Affector_Legionnaire_Ability3" target="source_entity" firsttarget="" />
                        <playeffect effect="effects/cast.effect" source="source_entity" target="" />
                        <startcooldown />
                        <setcharges a="0" />
                        <resettimer />
                    </chance>
                    <else>
                        <addcharges count="1" />
                        <starttimer duration="5000" />
                    </else>
    basically, at first attack you have 0 chance to procc, which increases 10 times (1-11) from 0% to 80%. At the 12th attack, you procc for sure.
    After each procc, charges get reset. If it didnt procc it increases charge by 1 for max 11 times.



    With the old skill (always 17%, 100% for 12th attack without procc) you had an average of 1 Spin per 5.25 attacks.
    With the new skill you have an average of 1 Spin every 5.125 attacks, which would be a buff of 2,3%.

    The bigger difference however is that with the new skill you can't procc twice in a row. So if you were really lucky with spins before, you will probably notice this as a nerf.
    With the old skill, you had a 17% chance on proccing on first hit, which is impossible with the new skill.

    With the new change, it is very unlikley to procc before the 3rd/4th attack compared to the old skill. But you will not have to wait longer than 7 attacks to procc it most of the time.

    IMO this change makes it alot easier to farm in jungle, but in teamfights it might actually be a little worse. because you won't be able to suprise enemies with luckspins anymore, but the fact that the spins are happening in a more constant fashion, may help in jungle.

    Overall: this is a small buff to legionnaire, and you won't have to wait for the 12th attack anymore. almost never. With the new skill, the probability that you have to wait for 12 attacks, is the smallest (0.11%). With the old skill it was pretty much: either procc at 1st or 2nd, or just wait for the 12th.

    1st-4th attack: nerf
    5th: about the same+.
    6th-12th: ALMOST NEVER WAIT FOR 12th AGAIN! BUFF++


    Chance that you procc at xth attack:


    and cumulative distribution function:



    PS: dont play legio until they fix the bug, at the moment it only proccs at 12th attack xD
    Last edited by blackAngel; 04-05-2012 at 04:41 PM.
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