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iirc if the system is like SC2's ranking system, then that means you are right where you belong to be (because you're doing 50% well at your level). If you can get it up to 60%, then you will probably be 1500-1600, and then it'll stabilize to 50% if that's where you ought to be.
Everyone has given a lot of good advice so far, but let me add this: it is crucial to know the general playstyle of the bracket you are in. This will dictate how you should play if you want to succeed. If you are below 1500, the mindset will be self-centered gameplay. Multiple members of your team may pick carries with escape mechs like scout and magebane or kill heroes like deadwood and pebbles. You will rarely if ever have a dedicated support, and will compete for farm with all members of your team. In this situation it is ideal to pick a versatile hero with both farm and kill potential. I would strongly suggest torturer, wretched hag, armadon and bubbles. You may need to buy your own wards, AT LEAST for the river (200 gold every 6 mins). Be active in roaming and ganking, even if you can get more gold farming. If bad players get demoralized early, they often won't have the coordination to recover.
The 1500 bracket is a wildcard as you will get a mix of new players and smurfs which can result in really random games. Stick to the same playstyle here, except if you see you have a smurf on your team try to support them instead of going a carry /mid. If you see a new player try and give them tips without being bossy. That way you can use the new player's additional resources for wards while you farm core items. Telling them in a friendly way that it's best to buy survivability and regen for the laming phase instead of boots , or my favorite, a striders recipie, can prevent disaster.
Once you make it to 1600 try to pick smart, team heroes with stun/disable are ideal. Don't expect to get away with some of the stuff you might have pulled in the 1400s.
Good luck, and remember: blaming your team all the time will get you nowhere. Learn to accept your own mistakes, and you will improve. Keep doing the same thing and you will stagnate.
^very sound advice. The situation in each game will always be different and you just need to learn how to adapt to the circumstances (this is the most important skill needed, but it only comes with playing a lot and putting yourself in a lot of different situations so you tune yourself to react correctly, aka experience), but in general above is very accurate in terms of what to expect in said brackets.![]()
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FOR ALL THAT IS HOLY~!
Don't worry guys, Lodestone won't be getting picked up in competitive, your balance forum regulars have assured it in this Lodestone balance thread ;)
http://forums.heroesofnewerth.com/showthread.php?470528-Lodestone-First-Impressions&p=15618341&viewfull=1#post15618341
Personally i'd learn to play a hero that can generally stomp that bracket I dunno eg:but I feel your pain i'm still stuck in this bracket I go up two steps then fall down one step just got to keep pushing :L
Thanks for the advice, I am attempting to get real good at pyromancer, artillery, and armadon. I have been practicing last hitting with this heros ( I can get ghosts marchers, iron shield, frost burn by ~15 min by going mid and focusing on farming with artillery ).
I have heard that watching professional competitive games can help. Where do I go to see replays of games with these heros?
Thanks for all the tips. They are already starting to pay dividends.
Learn how to play magebane efficiently and effectively. Learn how to build him deoend on your enemy formation, and let the auto atk do the job.
Playing only this hero properly can bring you to 1700s quickly
simple, you should get an even greater grasp of the game.
i just want to say that pyromancer does require decent skill to play, and at 1500 bracket you could easily carry with him due to his early game burst/ and atk speed later game hes able to both types of dmg. Plus hes a great solo and awesome at 1v1's. I just wanted to point out some main characteristics of him.
Last edited by EnjoiDank; 04-20-2012 at 06:04 PM.
Ok, I've felt the 1500 bracket and OP has a point to a certain extend.
Last day on my 1500 sub account, I teamed up with 2 mates, we came into a match and asked if we could trilane bottem.
Promised we'd support the whole game, I had plague, My friend had Glacius and the carry was swiftblade (which had runed axe in 14min with boots).
Ok, anyway in the picking phase they litterally said "sure thing" after I asked, they picked predator and rampage.
Well we lost the game by an overly farmed magebane mid..
The last thing in the world HoN needs is another person coming up in the ranks with the assumption that they have to play mid in order to win games. The way to win games is to foster an environment of teamwork and coordination. The best way to do this is play your color. If you are orange, it's typically courteous to give blue his choice of who he plays best. Pick a hero based on what the team needs. If you play the best pyro ever, it won't do you any good if your 4 teammates pick heros of similar roles. Back to the teamwork- if you can open lines of communication with your team, even if you think they are bad and doing stupid things, not last hitting, whatever it is, you will win your game. In that low of a bracket, the tragic flaw of those players is selfishness. Everyone on the opposing team will be looking after their own items. This means staying spread out well into the mid game to all farm separate lanes, and separate parts of the jungle. If you acquire vision on the map through wards, and just get 1-2 other people to play along with you, you can easily find lone targets asking to be killed. You are halfway to victory. Now your next step is to capitalize on the 5v4 advantage your team has and PUSH A TOWER DOWN. You can't just run back after you get the kill, you need to then assert yourself like the Alpha male you long to be. That is literally the entire game. Gank, push a tower. Gank, push a tower. (Generally speaking. Obviously there are exceptions and appropriate times for this, ie, if you gank someone at level 3 you obviously are not powerful enough to efficiently take down a tower) But notice in your game that every time your team gets a successful kill or dominates a teamfight, 2 of your players will run back into the jungle to farm that superpower item that will supposedly win the game for your team)
In Summary and Addendum:
*Midding will not win you the game. Yes, it is the most important lane and has the most influence over the game, but having a solid lineup is more important than whatever mad skills you bring to the table.
*Nobody has ever won a game blind. If you have, that was pin the tail on the donkey, not hon. Make sure your team buys/you buy (and place) wards.
*There is no magic hero to win the game for you. However, there are some heroes that are more versatile and fit into almost any lineup. (Magmus, Valkyrie, Polly, Tort, Pyro)
1. I know that it sometimes feel like you get the retards more often and it's true in my opinion, but at some point the person claiming this is just likely to be bad.
2. The real game doesn't start until you've hit 1750s+
3. all the heroes you mentioned have great ganking potential except accursed. Just go mid with someone that has a lot of CC and can dominate early game and own them so badly that you hope you can crush their confidence resulting in team turmoil or concedeing.
"The last thing in the world HoN needs is another person coming up in the ranks with the assumption that they have to play mid in order to win games" this has 2 sides to it. you are correct we don't need kids assuming that they have to play mid in order to win games, but this "The way to win games is to foster an environment of teamwork and coordination" is most likely going to be irrelevant in their low tier bracket since all of the people claiming they want to exceed the 1500 mark are below it with bad statistics. This is why we encourage them to take the lane of control and responsibility. Since teamwork and coordination is likely going to be a no go with the hard headed 1300 scout who thinks he can carry, the OP stands a better chance taking mid in such an amatuer bracket and trying to alter earlier game with heroes who can dominate with ganks.
about the 'MUST GO MID' talk.. More experienced players know the real lane to take to gaurantee a win in the lower brackets is the pull lane.
If the enemy doesn't ward pull (this is like, NEVER in the 1400's- lol), you just abuse stacking/pulling the lane, watch the enemies get underleveled then feed off them over and over.Then you go help mid if they didn't win (you picked a semicarry, not a hard-carry right?), gank that fool and feed off him too, then win game.
Learn how to stack and pull; if they don't ward it you basically get a free win every game (unless your allies just feed horribly or something)Especially Hellbourne side has TWO pulls that can be abused the FUK out of if you know how to pull them, because the bottom left camp stacks AND pulls at the same time (:55).
tl;dr - learn how to stack creeps and pull, as long as you don't send some complete retard feeder mid, it's even easier for winning games in low brackets than going mid because you create two underfarmed feeding noobs instead of just one, while both you and your lane partner get farmed as fuk![]()
Last edited by PrestonLee; 04-25-2012 at 06:26 PM.
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FOR ALL THAT IS HOLY~!
Don't worry guys, Lodestone won't be getting picked up in competitive, your balance forum regulars have assured it in this Lodestone balance thread ;)
http://forums.heroesofnewerth.com/showthread.php?470528-Lodestone-First-Impressions&p=15618341&viewfull=1#post15618341
I just wanted to quote quote myself. While everything you are saying is absolutely right in regards to affect on the game, you are operating under the assumption that this kids abilities in the lane and in the game don't belong in the bracket he is in. If his abilities are on par with his bracket, filling the void on the team is more important, as I said, than whatever skills he can bring. This kind of team play will raise you through the ranks, if not as quickly, as picking a mid hero. If he can honestly pubstomp mid consistently, then by all means, do it, but at the very least recognize whatever tricks you are pulling will reduce in effectiveness quickly as you raise in rank.
I can definitely see that...nobody ever shuts him down hard enough, 1400s teams don't even have enough stun/silence to do so half the time and he ends up being sabotaged by his teammates more than his enemies
Yes, you, jackass who is supposedly 'babysitting' but can't resist trying to out last hit him, no matter how good he is, you are going to mess him up a bit
I've been helping a friend of mine with exactly this for the last few weeks, and I've noticed one important thing (mind you, I did not read all the responses, so I don't know if this has already been said):
The laning phase is where many games <1500 are determined, or at least strongly influenced by. The trick is to pick a strong early-game harasser that can handle himself well. Heroes I feel can do this very well are;
Bubbles. Due to his escape mechanisms he is hard to kill, and disjointing is not extremely difficult at this level. His Shell Surf can often be used to get in some kills, certainly when solo-laning and turning 6.
Demented Shaman. Many people underestimate the survivability and damage output of this hero. Due to his early heal, he can exchange hits and come out on top. A well-placed heal also deals ALOT of damage. Using Unbreakable timely can make them chase you that much longer that they get caught out of position, tower-dive recklesly, etc. Skilling 4/4/0/0 is essential for this.
Slither. A very strong early-game harasser with his toxicity, allowing a strong early-game presence.
I kow these advices are not very solid, but in my experience they work in the lower mmr brackets, and they were quickly written as I have to leave right now. Still, I recommend you learn these heroes!![]()
I agree with PrestonLee's post on stacking and pulling. It was part of how I solo Q'ed as Empath from the 1300s back to 1500+ my second time (Yes, Empath, this hero:. Get on my level!). 90% of the time after I'd pull, the opponents would just run back to their tower or stand in lane doing nothing. The other t10%, they do the worst thing possible for themselves - following their creeps to our tower and trying to harass my lane partner with right clicks. Not only do they fall behind a level, but they take a lot of tower damage. GG.
I once stacked and pulled and my lane mate, which was like 200 games, 50% win at 1400ish asked me why I was jungling as Empath. If people knew how to just stack and pull properly, I guess they wouldn't be 1400 anymore. :|
I personally believe in the "Where you belong" thing, especially for the lower brackets. I'm a lower-1600s player, but when I go against 1400s, I find it very hard to lose when just doing basic things right.
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Nice tips, but there should be a general advise threat for topics like this. There seem to be sooooo many people who think: I'm a 1900 competitive gamer, trapped inside a 1300 rating account. Watch some pro streams, how they smurf every game to victory, almost regardless of how much their team is feeding.
Face the fact: your rating is just as good as your playing.
The only way to get better is to focus on your own mistakes, and not your team.
You will end on team with retards evenif you are 1800 rated.
Play your own game, and if you're good enough you will rise in rating.
You can whisper me ingame if u want me to help you up.