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Thread: Explosive entrance

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  1. #1
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    Explosive entrance

    ZeroDone
    (not sure)

    Strength: 15 +1.4
    Agility: 10 +1.2
    Intelligence: 29 +3.5
    Base damage: 27-35 (yes low but i chose it to be)
    Armour: 1.2
    Magic armour: 12%
    Movement speed: 290
    range: 128
    ack speed: 0.53

    based on his previous occupation as a miner, he knows no bounds for explaosives. ZeroDone knows every cherry bomb up to Atomic laughing gas. Some say he has relentless knowledge of plutonium but of course he denies it.

    Skill 1: Trigger happy
    target - enemy unit
    select an enemy to detonate up to 10 bomb charges at once (you can't select the same hero again until 30 seconds is up). This skill has 2/3/4/5 charges (max), every time an enemy is selected with this skill a charge is used up. Must manually get more charges by paying 8% of total mana.
    Cast range: 1800 (day)/800 (night) (Line of sight)
    Mana: 8% of total to get 1 charge back
    Note: requires bomb charges to detonate, if no charges then it won't work and 1 charge will be used for nothing
    Level 1: 2 charges, 10 charge max detonation, 30 delay for same unit, Mana cost: 8% for 1 charge, Cooldown: 0
    Level 2: 3 charges, 10 charge max detonation, 30 delay for same unit, Mana cost: 8% for 1 charge, Cooldown: 0
    Level 3: 4 charges, 10 charge max detonation, 30 delay for same unit, Mana cost: 8% for 1 charge, Cooldown: 0
    Level 4: 5 charges, 10 charge max detonation, 30 delay for same unit, Mana cost: 8% for 1 charge, Cooldown: 0

    Skill 2: Bomb charge
    select an enemy unit to pace 1 bomb charge on them (must be at melee range). Each charge will deal 3/3.5/4/4.5 damage (physical) at one, for every charge over 3/3.5/4/4.5 add 3/3.5/4/4.5 more dmage and then multiply by number of charges. eg. 10 charges will be 300 (at level 1) damage (3 +27, then 30x10= 300). You can only detonate 10 at once remember.
    Level 1: 3 damage, +3 for every additional then xNo.# of charges, max of 30, charges are removed on death, Mana cost: 0, Cooldown: 1 second
    Level 2: 3.5 damage, +3.5 for every additional then xNo.# of charges, max of 30, charges are removed on death, Mana cost: 0, Cooldown: 1 second
    Level 3: 4 damage, +4 for every additional then xNo.# of charges, max of 30, charges are removed on death, Mana cost: 0, Cooldown: 1 second
    Level 4: 4.5 damage, +4.5 for every additional then xNo.# of charges, max of 30, charges are removed on death, Mana cost: 0, Cooldown: 1 second

    Skill 3: liquid explosive
    pour liquid onto a 100 AoE. Anything that touches the 'blueish tinted' Area will be harmed for 40/50/60/70 magic damage and suffer a 50/60/70/80% movement speed slow (for being so disorientated).
    Level 1: 100 AoE, 40 damage, 50% slow, Mana cost: 110, Cooldown: 35
    Level 2: 100 AoE, 50 damage, 60% slow, Mana cost: 110, Cooldown: 35
    Level 3: 100 AoE, 60 damage, 70% slow, Mana cost: 110, Cooldown: 35

    Level 4: 100 AoE, 70 damage, 80% slow, Mana cost: 110, Cooldown: 35

    Skill 4: Plutonium Core
    Skill 1 can be detonated twice on same unit again in 10 seconds, will detonate the remaining charges not leave them on.
    Skill 2's final damage output is multiplied by 1.5 eg. level 1 is 300, 300x1.5= 450
    skill 3's slow becomes a 1.25/1.75/2.25/2.75 second stun.
    ty for any feedback.

  2. #2
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    bump

    I missed some info in my Penny but that was due to time. will do soon

  3. #3
    Hello!
    The third skill haves a too little AoE (Like bombardier sticky bomb). Maybe you should make it a little bigger with more levels, something like 100/150/200/250 AoE, and the stun be applied in the 100 central AoE (Like a mini Kraken ult).
    You need to write how many time the slow lingers on a enemy.
    Also, maybe you can add a active point to the ultimate, not just a passive. Something like " Spend 200/300/400 mana to replenish your bomb charges"
    It synergizes since 200 mana is not 8%*5=40% of your mana pool. It will be less.
    I replied in the Replicant post, maybe its clear now?
    "Can homunculus dream with electrical sheeps?"

    Another kind of support hero, a gank avoider, a late game pusher. Check it!
    http://forums.heroesofnewerth.com/showthread.php?p=14880427#post14880427

  4. #4
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    ty for the feeback!!

    The AoE suggestion i might just go with... min kraken ult like it>
    However the ult won't change much due to it fueling all the abilties to supreme carry status.
    Although I could make it activatable.

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