ZeroDone
(not sure)
Strength: 15 +1.4
Agility: 10 +1.2
Intelligence: 29 +3.5
Base damage: 27-35 (yes low but i chose it to be)
Armour: 1.2
Magic armour: 12%
Movement speed: 290
range: 128
ack speed: 0.53
based on his previous occupation as a miner, he knows no bounds for explaosives. ZeroDone knows every cherry bomb up to Atomic laughing gas. Some say he has relentless knowledge of plutonium but of course he denies it.
Skill 1: Trigger happy
target - enemy unit
select an enemy to detonate up to 10 bomb charges at once (you can't select the same hero again until 30 seconds is up). This skill has 2/3/4/5 charges (max), every time an enemy is selected with this skill a charge is used up. Must manually get more charges by paying 8% of total mana.
Cast range: 1800 (day)/800 (night) (Line of sight)
Mana: 8% of total to get 1 charge back
Note: requires bomb charges to detonate, if no charges then it won't work and 1 charge will be used for nothing
Level 1: 2 charges, 10 charge max detonation, 30 delay for same unit, Mana cost: 8% for 1 charge, Cooldown: 0
Level 2: 3 charges, 10 charge max detonation, 30 delay for same unit, Mana cost: 8% for 1 charge, Cooldown: 0
Level 3: 4 charges, 10 charge max detonation, 30 delay for same unit, Mana cost: 8% for 1 charge, Cooldown: 0
Level 4: 5 charges, 10 charge max detonation, 30 delay for same unit, Mana cost: 8% for 1 charge, Cooldown: 0
Skill 2: Bomb charge
select an enemy unit to pace 1 bomb charge on them (must be at melee range). Each charge will deal 3/3.5/4/4.5 damage (physical) at one, for every charge over 3/3.5/4/4.5 add 3/3.5/4/4.5 more dmage and then multiply by number of charges. eg. 10 charges will be 300 (at level 1) damage (3 +27, then 30x10= 300). You can only detonate 10 at once remember.
Level 1: 3 damage, +3 for every additional then xNo.# of charges, max of 30, charges are removed on death, Mana cost: 0, Cooldown: 1 second
Level 2: 3.5 damage, +3.5 for every additional then xNo.# of charges, max of 30, charges are removed on death, Mana cost: 0, Cooldown: 1 second
Level 3: 4 damage, +4 for every additional then xNo.# of charges, max of 30, charges are removed on death, Mana cost: 0, Cooldown: 1 second
Level 4: 4.5 damage, +4.5 for every additional then xNo.# of charges, max of 30, charges are removed on death, Mana cost: 0, Cooldown: 1 second
Skill 3: liquid explosive
pour liquid onto a 100 AoE. Anything that touches the 'blueish tinted' Area will be harmed for 40/50/60/70 magic damage and suffer a 50/60/70/80% movement speed slow (for being so disorientated).
Level 1: 100 AoE, 40 damage, 50% slow, Mana cost: 110, Cooldown: 35
Level 2: 100 AoE, 50 damage, 60% slow, Mana cost: 110, Cooldown: 35
Level 3: 100 AoE, 60 damage, 70% slow, Mana cost: 110, Cooldown: 35
Level 4: 100 AoE, 70 damage, 80% slow, Mana cost: 110, Cooldown: 35
Skill 4: Plutonium Core
Skill 1 can be detonated twice on same unit again in 10 seconds, will detonate the remaining charges not leave them on.
Skill 2's final damage output is multiplied by 1.5 eg. level 1 is 300, 300x1.5= 450
skill 3's slow becomes a 1.25/1.75/2.25/2.75 second stun.
ty for any feedback.