SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: [2.5.17] Kongor

Page 2 of 2 FirstFirst 12
Results 21 to 31 of 31
  1. #21
    Offline
    Account Icon
    Join Date
    Nov 2009
    Location
    The Middle of Nowhere
    Posts
    359
    Quote Originally Posted by FurryTuna View Post
    I second the motion of removing Kong entirely. It is time we move from this part of DOTA as well.
    Kong serves the purpose of giving a team another option other than just pushing or farming. It should stay in if only for the reason that it adds tactical depth to the game.
    BUNNY LOVES YOU!

  2. #22
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Sweden
    Posts
    2,892
    Stay on target, and suggestions aren't needed.

    For further reference, please read the Balance Rules.

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------

    "What is freedom of expression? Without the freedom to offend, it ceases to exist.”

  3. #23
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2011
    Location
    Adelaide, Australia
    Posts
    1,061
    As said by the OP, Hellborne have an advantage warding to stop legion from killing kongor, putting a vision blocker on the cliff should fix the problem.

    Unless anyone disagrees, or finds any unintended problems you may as well close this thread, there isn't much else to say.
    "Greenman101, spittin opinions like they're facts since '11 yo" -ZipperBear 2013

  4. #24
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Aug 2010
    Location
    gdfgdfg
    Posts
    138
    How about putting two kongor pits on the right and left side of the map and it will spawn randomly to other like runes on the river?

  5. #25
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2011
    Location
    Adelaide, Australia
    Posts
    1,061
    Quote Originally Posted by Lapsus View Post
    How about putting two kongor pits on the right and left side of the map and it will spawn randomly to other like runes on the river?
    How could it be done without interfering with a rune and/or creep spawn, because I have no idea.
    "Greenman101, spittin opinions like they're facts since '11 yo" -ZipperBear 2013

  6. #26
    Put kongor in an attackable tree (he's a monkey after all) that is in the middle of an expanded 'lake' at the same general location in bot river area (just more map symmetrical for fairness) and give the tree like 1000 hp or whatever, that way we get to kill gorillas AND trees and kongor isn't closer to the hellbourne... quite frankly i bet kongor would rather eat the nice green leaves on the legion side anyway.

    And if kongor isn't attacked for like 15-20+ seconds, make the tree respawn

  7. #27
    Remake the map with kongor's pit in the middle of the river, opening towards the middle lane.


  8. #28
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Oct 2011
    Location
    Adelaide, Australia
    Posts
    1,061
    Ekamo, close this thread, I doubt we'll get any moe discussion from this thread, and all we're getting are suggestions.
    "Greenman101, spittin opinions like they're facts since '11 yo" -ZipperBear 2013

  9. #29
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Feb 2010
    Location
    Germany
    Posts
    336
    Best solution i can think of , put a second kongor pit at a similiar position arround legion ancients, randomize the first spawn and alternate each following spawn ... :P

  10. #30
    Edit:Removed text due to not contributing to discussion but only coming up with a suggestion.
    Kept pic for the lulz.

    I played some Very high level DotA and in DotA noone never complained about the Kongor pit.
    Why ? I don't know but it wasn't a big deal really.
    Also most teams preferd the legion side aswell.
    If there was any rolls, it was for firstpick, you never rolled for sides, in a bo3 one team could play legion all 3 times and no thought was given.
    But long time ago the bit was on a platue, making it ALOT harder to stop a team killing kongor, now it's on groundlevel and a even better way to make it more balanced for the legion side would be to put it in a "hole" so that the team killing kongor got the low ground.
    Last edited by ReD`RubY; 04-20-2012 at 10:15 AM.

  11. #31
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Sweden
    Posts
    2,892
    Kongor is not the issue it once was. Still relevant, but not at all to the same extent it once was. Further discussion on the topic should preferably be conducted in Balance Dump

    Thread closed.

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

    Please use the report post function to have me review a post that you believe is breaking the Forum Rules.
    Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!

    -----------------------------

    "What is freedom of expression? Without the freedom to offend, it ceases to exist.”

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •