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Thread: Behemoth Fissure

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  1. #1

    Behemoth Fissure

    the fissure seems to have longer duration than the animation. not sure if the duration is wrong or the animation but at least the pathing is bugged after the animation disappears
    ChuŽ playing Codex 5 swedish version, someone asks him why he is listening to the swedish version
    Quote Originally Posted by ChuŽ View Post
    How could you not listen to this when you have Codex level 5?

  2. #2
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    The crumbling still counts as the wall still being up - in any case if you feel that this is a bug please give us a replay and a timestamp of this happening.
    Clicky above!

  3. #3
    I've also experienced this several times, although I have no replay in at the moment (I will look for one).

  4. #4
    I found it:

    Match ID # 85238755
    In-game counter: 2:29 (at bot lane)

    I was Plague rider: After Behemoth's fissure was gone (at least the animation) I right-clicked down left of the trees (the road which was originally blocked by the fissure animation), but my hero kept running upwards, the long way, as is seen by me running into Dsham and Behemoth...

    *I right-clicked to move at 2:35-36 (in-game).
    Last edited by zhAmAn; 04-02-2012 at 04:38 AM.

  5. #5
    Confirmed-I have had this similar effect happen as well. Fissure is no longer there and for a second after fissure is gone, you will path around where it was.

  6. #6
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    Ah - it does seem that the effects don't last long enough. I'll look into it.
    Clicky above!

  7. #7
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    Fixed!
    Clicky above!

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