Doom Tyrant's Stats
Base Damage: 55-57
Strength: 22 + 2.5
Agility: 17 + 2.0
Intelligence: 18 + 2.2
Movement Speed: 295
Doom Fate - Single Target Unit
The DT decides of the fate of creep: The Death.
Applies Doom Fate to a creep for 6s which increase movement speed.
The next attack by this creep will kill it and make it explode dealing damage in a 300 AoE.
The effect is also triggered if an enemy Hero unit comes within 200 radius of the creep under Doom Fate effect.
• Center point of the explosion, is the creep itself if it is melee, the attack projectile impact if it is ranged.
• If the creep doesn't attack before the duration expires, the creep is killed and the explosion does not happens.
• Activation of this skill doesn't break channel abilities.
(1) Deals 85 Magic Damage, +10% MS.
(2) Deals 165 Magic Damage, +20% MS.
(3) Deals 245 Magic Damage, +30% MS.
(4) Deals 325 Magic Damage, +40% MS.
Mana Cost: 100 / 115 / 130 / 145
Voiceless Slavery - Single Target Unit
The DT Decides of the Fate of any enemy unit: The Endless Slavery Without a Word to say.
Applies Enslavering Attempt to a target enemy unit which Silences, Perplexes and deals 35 Magic Damage per second for the duration.
If the target dies while under this state, their soul is enslaved and will follow the DT. The Doom Slave is spawned with a set max of HP
• Doom Slave is a controlable illusion of the target which takes the same damage as the original but don't have regen and can't be healed.
• Doom Slave damage isn't reduced on non-Hero units.
• Triples cooldown duration if target is an enemy hero.
• Activation of this skill doesn't break channel abilities.
• A perplexed unit can't use items.
(1) Enslavering Attempt lasts 3.75 seconds, Doom Slave lasts 12 seconds and deals 25% Damage, Max of 450 Health points.
(2) Enslavering Attempt lasts 4.5 seconds, Doom Slave lasts 18 seconds and deals 30% Damage, Max of 700 Health points.
(3) Enslavering Attempt lasts 5.25 seconds, Doom Slave lasts 24 seconds and deals 35% Damage, Max of 950 Health points.
(4) Enslavering Attempt lasts 6 seconds, Doom Slave lasts 30 seconds and deals 40% Damage, Max of 1200 Health points.
Mana Cost: 105 / 110 / 115 / 120
Cooldown: 15s (or 45s)
Unholy Tyranny - Active
As a Tyrannic Creep ruler the DT kills allied creeps with no remorse.
Friendly units around that example of the DT's cruelty are feared to be the next one killed and so they fight with more zeal and health.
The more own units the DT kills, the more grim his allied creeps will fight.
While killing his allies he store them to use them at a more adapted moment.
Grants an Aura which gives +3 Attack Speed per charge in a AoE of 600 to all allied creeps.
When not in cooldown, on denying a unit add a charge on this ability, also heal 50 HP over 5 seconds and buff attack speed of creeps 600 range around the denied creep and then starts cooldown.
Active: At the cost of 3 charge per activation, summons a creep unit near the Doom Tyrant (who will still be uncontrollable and move toward the enemy base, when loosing sight of a target).
• On death, all charges are removed.
• Permanent Attack speed bonus stacks up to 8 times.
• Bonus is also applied to pets and controlled units
(1) Max of 6 Charges in the aura of this skill. Permanent +3 Attack Speed to creeps around.
(2) Max of 9 Charges in the aura of this skill. Permanent +4 Attack Speed to creeps around.
(3) Max of 12 Charges in the aura of this skill. Permanent +5 Attack Speed to creeps around.
(4) Max of 15 Charges in the aura of this skill. Permanent +6 Attack Speed to creeps around.
Cooldown: 15 / 11 / 7 / 3
Note: Inspired by: DaddyFixx's Overseer LINK Credit to him and his original hero.
Shackles Of Doom - Single Target Unit
Avid for controlling anyone, the DT shackles enemies with his Doom Powers.
Channels up to 5 seconds to grant clearvision and harshly reduce speed (Cast, Movement and Attack Speed) of the targeted enemy unit while restraining it.
While channeling, this skill is replaced by the sub-skill Order Doom.
• Channel has a 800 leash distance.
• Can target tower, but slow effect won't happen.
• A restrained unit can't use movement spell and movement items.
• Effects persists 1 second after the channeling breaks.
(1) 60% Speed Slow
(2) 75% Speed Slow
(3) 90% Speed Slow
Mana Cost: 100 / 150 / 200
Cooldown: 30 / 20 / 10s
Subskill: Order Doom - Self Position
Order to all allied creeps around: the Doom of the shackled unit.
Please give feedback to improve the hero
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Last edited by Melto; 11-25-2013 at 10:26 AM.
So, I really liked the theme/concept of this hero. Therefore I decided to give my personal thoughts about the hero.
First of, S2 have talked A LOT about minimize the rng in this game. Which basically means your first skill, with the xx % chance of reviving the creep go against their model. Perhaps it always ress the creep but only for like a couple of seconds. Moreover I believe your first skill does too much damage. For example, a hero like defiler which is supposed to have great lane control only does 300 magic damage/wave at level 7 and she ONLY have that dmg dealing spell. This hero does 360 + if you level that silence it's an extra 7 seconds x 35 = 360 + 245 = 605 which is perhaps too much.
Regarding the second spell I really like it, seems great. Is there like a maximum of units/illusions you can control?
Third spell: This seems almost ridiculous. Lets play with the thought of you chosing to level your third skill the most. At level 7 you can deny a creep very 6 seconds, and boost your own creeps. This spell will DOMINATE lanes. 6 seconds is way too short cd in my opinion. In comparison PR:s extinguish has a cd of 40ish seconds. And about the passive. Looks great with the Soul Stealer sort of stacking. But I have no idea about the numbers. 40 attack speed to all friendly heroes around you, I don't know. Steamstaff grants 10, but I'm not sure how much that affects attack speed in general. However, I really like the stacking/creep - deny kill.
Great ultimate. Probably too short cd with only 10 seconds. And when you are slowed for 5, that means you can control the teamfights too much, it's almost like having a kraken/tempest ulti every 10 seconds. Especially with the 70 % movement slow.
Overall great concept. Feels new and fresh. Numbers probably need some tweaking, but I really liked it :-)
About Skill 1: Doom Fate, I'm totally agree with the rng part.
What do you think if I remove completely the revive effect, I reduce cooldown to 15s and I reduce damage to max of 325 Magic Damage at lv4.
(Don't forget that it's just nuking, and defiler's is a wave, have a very low cooldown and is controlable, etc etc...)
About Skill 2: Voiceless Slavery, You can have as much as cooldown allows it, so you will not be able to have more than 3 (usually you will have 2 only)...
About Skill 3: Unholy tyranny, as you mentionned, the deny power would be too much, I think i will remove the activable deny... The player would have to deny creeps manually. It will be more skill based and less op...
The +40 attack speed is only for the allied creeps...
About Ult: Shackles of Doom, I think I will keep the 5 seconds duration but increase cooldown to 15s at level 3...
(Don't forget that it's only single target, so whatever happen you can only disable 1 enemy, and since it's a channel, you're disabled too... It's more like polly's tongue...)
Tell me what do you think about that !
This is an incredibly new hero idea.
Problem: Your hero slave thingy will probably be used as an incredibly cheap harrass on the other lane hero that didn't die. If it's a spirit, then maybe it should take extra damage, and maybe scale down its life time.
Also, can it use hero spells?
Second skill: Right, might have misinterpretered that.
Third Skill: I really like that, if you only get creeps when you deny yourself, and might of course still be viable with a short cd in between each deny. Alright, then I get it with the +attack rate.
Ultimate: Oh I thought it covered a certain area. Then I'm totally fine with 15 seconds cd if it's single target.
that might work, could be a potential problem with really tanky heroes, so either 50 % or a set amount, but I'm not sureperhaps revive with 50% HP if it's a hero, and nullify regen and heals on it
Last edited by SpaderKung; 04-03-2012 at 02:30 PM.
I edited the hero ! the first post...
What do you think now?
Bump, Edited Skills removed doom creep subeffect
Doom Fate: looks like a very interesting skill, but also very easy to avoid with a 6 seconds warning sign. Consider making it trigger on proximity or even user activated if the enemy ventures too close to the creep. If the cd is 10 seconds, then he shouldn't be able to deny by exploding creeps.
Voiceless Slavery: sounds overpowered. Not only is 7s silence/perplex incredibly useful by itself, but your potentially getting a copy of the enemy right clicker doing FULL damage for 30s. Not even Circe ultimate is that good, and she has to put herself in a dangerous position to pull it off compared to an NPC which is expendable.
Shackles Of Doom: why have a separate skill to activate creep aggro? Just make it all one skill where R does both functions, and any new creeps entering aggro range are aggro'ed/buffed. Also a 40% channeled slow is weaksauce for a level 1 ultimate, silencing them beforehand is basically a requirement which removes variety in playstyle. Compare this to level 1 spiderling that doesn't have to be channeled, give a minion without requiring there to be minions around, and does respectable damage (also clearvision, no leash range).
Suggestion for Unholy Tyranny: allow it to store a certain number of denied minions similar to FA, and activate to summon them back. They will still be uncontrollable and move toward the enemy base - but since 3/4 of DT's skills require minions to be half decent, this will make him more reliable at a rune/kongor fight for example.
The Cooldown might justify the effects, but a agree with you about Aracna's Spiderling.
What do you think about the new version, actually that's a draft I did a long time ago.