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Thread: The Defender (supportive true-tank)

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    The Defender (supportive true-tank)

    NEW hero Suggestion: The Defender

    Prelude:
    Absolutely nothing in this suggestion is set in stone, names, skills, leveling increases, storylines…etc. I am willing to change anything if someone has a good argument as to why it should be so. However please respect that this is MY suggestion, and also that it’s not likely to ever see the light of day :P . what I mean by that is it’s my little dream and unless what someone else comes up with sounds a lot cooler than what I have, it stays. Enough with the intro’s and on to the ideas.

    P.S. The white sections explain the purpose of the content below, reading a white section and its blue section below qualifies you to post regarding that section.

    Defender



    Story:
    The lands of mankind were once a peaceful place for the most part, humans had their skirmishes but they all were for good reasons and mankind did not kill for the sake of killing. This changed when the hellbourne army first marched. They took down the villages and outpost closest to where their vast evils were organized, burning buildings and bodies alike in their wake. They hacked and they slashed with no regard to the lives they destroyed.
    The first village was worst, back when no one understood what was happening, before the forces of good united against evil. One man alone survived the onslaught, the terrible genocide, he came home from a hunting expedition to find his wife and child decapitated, their heads carried as flags to announce the hellbourne presence. He wished only that he could have been killed instead, that he might have born their burden, shared their pain.
    From then on, the man hunted the hellbournes agents, killing many a foes who got in his way, but he was only a man, and one man alone cannot stop an army from its march, nor survive its fury. The man knew this, that he might survive a battle, but it would do no good for those who would not.
    He sought out a powerful enchantress who fought for the legion, nymphora, the great healer, and asked her to lend him her power. That day she imbued in him the power to shield the weak from death, to share the pain he longed so hard to spare others from.
    He forgot his old name that day, and took up his mantle, a defender of freedom, a defender of goodness, a defender of life. In his might, to this day he stands firm, toe to toe with black souled demons dragged from the darkest pits of hell, and to this day, he has not lost…..

    Skill set:
    The selection of skills currently in preparation for use with the character.

    I fully expect all of these to get balanced, changed, rewritten and many, many, more abusive things to be done to them, I do NOT however, expect them to be criticized without suggestion, please for the sake of all that is good in hon, tell me what is wrong with it, not just that its wrong.

    Soul Link

    The defender links the souls of all units in an aoe of like teams, allies take a percentage of damage spread evenly across the link, enemies take full damage and linked enemies take a percentage of what their allies take
    Range: 700
    Aoe: 300/350/400/500
    Damage:
    Allies: 95/85/80/75% of damage is spread across linked allies
    Enemies: 5/10/15/20% of damage dealt to one enemy, is felt by all enemies
    Cost: 90
    Cooldown: 25 secs
    Duration: 10/13/16/20
    Range limit: 800/900/950/1000

    Ring of Fire

    The defender remembers what was done to his family, igniting a deep anger within him, he sets fire to a circular patch of ground, severely damaging any enemies who cross into or out of it
    Range: 600
    Aoe:700
    Damage: 100/125/150/175 each contact
    Duration: 4/5/6/7 secs
    Cost: 120
    Cooldown: 20 secs


    Determination

    The defender gives extra regen to nearby allies, more so if they are below 50% hp
    *Regen aura*
    *passive*
    Radius: 200/400/600
    Effect: + 1/2/3/5 hp regen per second
    Conditions: for every allied hero in a 1200 diameter range
    +1 hp in aura

    Life Reserve

    The defender allows an allied unit to access his health and mana reserves. Hp will only be drained once the ally reaches 1hp, mana will be transferred upon use of a spell that exceeds the allies mana pool
    Range: 750
    *Non-lethal to caster*

    lvl1-
    *Channeling*
    Duration: 10 seconds
    Cast time: 1.5 secs
    Range Limit: 900
    Cost: 100
    Cooldown: 70

    Lvl2-
    *non-Channeling*
    Duration: 17 seconds
    Cast time: 1 secs
    Range Limit: 900
    Cost: 125
    Cooldown: 50

    Lvl3-
    *non-Channeling*
    Duration: 30 seconds
    Cast time: .1 secs
    Range Limit: 900
    Cost: 150
    Cooldown: 30

    SotM-
    range limit: 1200
    1- drain starts when ally hits 400hp
    2- 600hp
    3- 700hp

    Initial Stats:
    The Statistical performance of the character at the very beginning of the game (Currently not well thought out, ill need suggestions here as to what is appropriate)
    Affiliation: Legion
    Type: Melee Strength
    Range: melee
    Health: 625
    Mana: 350
    Attack damage: 62-69
    Move Speed: 305
    Attack Speed:

    Leveling stats:
    The Statistical performance of the character over time
    Strength: 25 + 3
    Agility: 17 + 2
    Intelligence: 15 + 2

    Skill Combos (IE Synergy):
    The point of this section is to show the synergy that the characters skills have, this may be removed to conserve space if it grows too large or is deemed not useful.
    Soul link enemies for team fights, and to prep for ring of fire
    Soul link allies to dissipate some damage before it hits the health reserve
    Ring of fire for traps, escapes and initiations

    Suggested items:
    General good items to use with the skill and stat build of the character.
    Stout shield x2
    Behemoths heart
    Demonic breastplate
    Barrier Idol
    Shrunken Head
    Shamans Headdress


    Suggested Allies:
    Electrician: Electric shield + life reserve = never dying
    Carries in general: a carry with a tanks hp is everyone’s problem
    Jereziah: Immunity on the Defender will help protect his target
    Tempest/magmus/behemoth/kotf: aoes are amplified by soul link
    EX/ Tempest lvl 3 ult does 140 magic damage/second to targets in the middle of his vortex. For a max total of 560 damage per target, if there are 5 targets and they have all been hit by lvl 4 soul link, they will each take 1008 damage from elemental void + soul link


    Tough enemies:
    Legionaire: his ult can go through the life reserve to kill low hp heroes
    Last edited by argondey; 11-05-2009 at 09:57 PM.

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