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What I never understood is why this isn't in Premium Guides after it's been up for so long (talking about the GD copy of the thread)
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
You speak in plural but show only tremble?: Weak against dual-lanes, but some of the strongest 1V1’ers on the board. They are both excellent pushers, and rarely seen defeated in the middle.
Just tested your theory, here are the results:
1.1 Armor: 6.6% Damage reduction
9.92 Armor: 37.3% Damage reduction (Should be 10x times as much, if your theory worked)
With 77.92 Armor: 82.4%
If you then take 8 armor away from it, the result is:
69.92 Armor: 80.8%
- So my point is valid. Against a player with 77.92 armor, as unrealistic as it may sound, you will never be able to stack enough -armor for it to have a reasonable effect.
:HarkonsBlade: Would make all this armor useless, however.
<3
Good job. We already requested a sticky for this in GD multiple times; mods, y u no sticky?
You don't directly compare the reduction percentages so much as what additional amount of damage is going to be blocked. Imagine 10 armor brings it to 50% reduction, while 20 armor brings it to 75%. It may look like the first 10 points do more, but in each case 10 armor is blocking half of the damage the hero was receiving (100 damage against 10 armor would be reduced by half to 50, then another 10 armor would cut it in half again to 25).
It appears there is some diminishing returns, but they're slight. If each 1.1 armor reduced the incoming damage by an additional 6.6%, then it would be about 44% damage reduction instead of 37.3% once you hit 10 armor.
Well, bringing it down from 82.4% to 80.8% is actually about a 10% damage increase (20% damage getting through increased to 21.8%). Not insignificant. Each individual percentage point makes a bigger difference as the total reduction amount goes up (dropping it from 99% to 98% would be doubling the damage).With 77.92 Armor: 82.4%
If you then take 8 armor away from it, the result is:
69.92 Armor: 80.8%
- So my point is valid. Against a player with 77.92 armor, as unrealistic as it may sound, you will never be able to stack enough -armor for it to have a reasonable effect.
It's just a matter of doing the math to find out at any given point - for the cost - if health/armor is better for survivability or damage vs armor penetration. That...is tricky. The HoN armor formula is very difficult to calculate on the fly.
Last edited by PlzNoGankMe; 04-03-2012 at 05:42 PM.
Just go to the Mech forums if you wanna know the full details, MacroHard has all the math done for you.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Isn't the math as simple as 102c5 or am I missing something? Because that comes out to 83,291,670 different combinations using every hero in game. It's not a big deal I guess, but I'm curious. (I looked around a bit for macrohard's reasoning before posting here, just can't seem to find it using google or forum searches)
In any case, awesome guide, even as a relatively experienced player, reading this was refreshing and taught me a trick or two I now use in game. Awesome work and I'm surprised there aren't more people commenting on amazing your guide is.
"I renounce my young player status."
http://forums.heroesofnewerth.com/sh...rtainment-Only
Somewhere in that thread. The short answer is 6th question in the original post, but there should be some discussion as well somewhere, I darenot dig through that thread again lol.
I don't mean to nitpick but some of the item icons don't show up.
Initiate / utility-heroes:Shouldn’t be focused on getting a bunch of early farm / levels, while still carrying a TP for counter-initiation on sidelanes.
I'm pretty sure that "shouldn't" should be "should". Bold wont go away idk why.
6- General tips and tricks (my favorites)
are the items bugged in this category?i see them like
:Genjuro: Good opponents will have counterwards, which makes the item less useful. However, it has plenty of agility and a high burstdamage. It also allows you to change position easily, and slow opponents.
aemonicBreastplate Great great great item. I love it. However, if you just get Bulwark, there’s way better items to get than upgrading to Daemonic. Also a counter-bulwark versus yours makes it a bit meh.