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Thread: 1400 solo queue hell

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  1. #41
    When you're REALLY LOW : go mid and win the lane, buy yourself the wards (because -100 on your gold is still better than playing without wards because support is a spellshard/sotm/int steamboots pyro) help the lanes that lose (even if they shouldnt be losing, people are stupid sometimes and that's it)
    When you're low : take a tricky hero and trick your enemies, lots of heroes can do that, use trees etc
    Take heroes than can change the game by themselves (mid heroes or skilled semi carries), or initiators since game is not coordinated

    Each time someone is playing good in your team add him as a friend and play with him

    I don't climb mmr because i don't care (in fact i like to play with naabs and trick them) but i think doing this will make you go

  2. #42
    Quote Originally Posted by `tB View Post
    On a 9 loss streak, i go mid and carry every game but side lanes feed. my kdr is 2.56 and its 9 losses in a row. its so fun
    your kd is .6

    Not only that, but of the 6-7 games i checked out in, half of those games you don't acheive over 5 kills and none of those 6-7 games have double digit kills. I think one of your games you were a level 18 revenant with 4-4-11...thats pretty bad.
    Last edited by Skinsword; 04-02-2012 at 04:37 PM.

  3. #43
    Um @KyrieAlucard

    Im in Aus aswell but i only play US west
    I get 280ish ping on US East
    and 230ish ping on US West
    300-400+ on Europe

  4. #44
    Quote Originally Posted by DANNYY View Post
    I can't get out of this bracket no matter what I do. I was doing fine in the 1500-1600s. I went on a losing streak and now I'm stuck and I can't get out of the 1400s. It seems like once I go on a losing streak, it only gets worse. I've tried my best to play every role best as possible. The amount of griefing and blaming other people is unbelievable too. I know that the chances of receiving bad teammates are equal both sides, but every single game there is always some kind of conflict between my teammates.

    Can someone give me some advice on how to climb out of this bracket?

    MATCHID: 84610457
    I'll use this match for an example. I was flamed at by my teammate for every time they died. They were mad at me because I went mid as OJ and then later demanding me to gank with no wards. I decided to stay mid and take advantage of the free farm. I was dominating the lane with 300gpm+ and was completely shutting down Artesia's farm.

    A bit later, they decided to come mid and steal my farm and exp on purpose and tried to votekick me every 5 minutes. The game ended with scout going 0-12 level 16, tundra 1-8 level 14 and me being 7-6 level 23.


    TLDR: I'm in 1400 and I can't climb out of it, could anyone give me suggestions and tips other than to queue with other people?
    1. Do not take mid from a mid lane hero who is blue, especially if he is a hero who is meant to go mid. Being a stuck-up ******* who farms and does nothing else does not benefit your losing team. This is 5v5, not 1v5.
    2. You should follow your account icon and carry a TP. I do not care who you are, if you think that farming for an extra 20 seconds is better then getting a kill or two and shutting down your opponent's farm, you stay in that bracket.
    3. You finish your boots. I do not know why you had your red booties 40 minutes into the game, let alone 15.
    4. When you can clearly gank and get a few kills AND push a tower, you gank and do not tell your tundra "nah, i suck."
    5. You do not need wards to gank. When you know where the other people are on the other team you bring a TP, clear the wave, TP bot or top, and gank. Dominating mid means that Artesia won't be doing much of anything, meaning lanes are open to gank.
    6. When your team does not buy wards, you buy them. Saying you have no vision so you can't gank is a terrible excuse. When your team is made up of 4 carries you need to take the initative and buy the 100g ward. Doing this will save your team from potential ganks, making the ward pay for itself.
    “Try to imagine a life without timekeeping. You probably can’t. You know the month, the year, the day of the week. There is a clock on your wall or the dashboard of your car. You have a schedule, a calendar, a time for dinner or a movie. Yet all around you, timekeeping is ignored. Birds are not late. A dog does not check its watch. Deer do not fret over passing birthdays. an alone measures time. Man alone chimes the hour. And, because of this, man alone suffers a paralyzing fear that no other creature endures. A fear of time running out.”

  5. #45
    Ok, this is how I gotten out of 1400. You need to have right mindset and skill.

    1) It's always your fault if you died in team fight, try to think of something you could have done better. Was it your position?
    2) Support is usually the person who win the game, not those carries. Especially in low ratings like 1400. Imagine if your entire team has wards vision while enemy has none, you're basically map hacking the game. Unless your team is literally retarded, fully granted vision should be pretty easy for you to start ganking and giving your team advantages.
    3) Play support heroes. SwiftBlade won't be dominating lanes without a glacius helping.
    4) Pick what your team is lacking. If your team has no support, go for a support. If your team has no tank, take a tank. If your team only has carries, grab a supportive tank or strong initiator or someone who can go mid (Example: Pebbles).
    5) Carry TP all the time, even if you're playing carry.

  6. #46
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    Also something I wanna add. Try 1700s solo que, thats the real hell.

  7. #47
    Quote Originally Posted by Katieeee View Post
    Counter-pushing. It's not in many guides, but it seems like no one under 1500 has ever heard of it. Like when I'm on a lower account and pushing down a tower with my team, I don't worry about my own towers because I know the other team's players are either A) all bunched up behind a tower waiting for a miracle meteor to crash down on our team to initiate a fight or B) running around farming their jungle/denying creeps in other lanes so our towers are safe.

    If you're a side carry with an invis/escape mechanism, try counter-pushing. Since a lot of opponents in the sub-1500s don't carry TPs, and it's usually just a support without any chasing ability the only one carrying a TP (and when they do TP, they often just sit behind the tower waiting for their team to come LOL), you have a massive window in which you can use to knock down a tower or severely damage it before you have to get out. Free, safe farming and a good chance of a free tower. That's good gold for a carry.

    Edit - And a bonus tip in general:

    -Speaking of supports sitting behind towers alone: WHY DO PEOPLE DO THIS???? When I'm goin' around pushing towers in the lower brackets, I tend to buy a ward regardless of my role. I place it behind the tower I'm pushing just out of its sight range. 90% of the time, there will be like a Glacius/Blacksmith sitting back there in the open, even when there's a big ol' Deadwood right there smackin' the tower. 100 gold ward for an easy free kill.
    MATCHID:8668491

    Now, I am not blaming anyone in my team, but I lost this game with 500GPM as scout and I felt disappointing in my self. What did I do wrong? I always counter push when I have a side carry. In this game, I admit scout was a bad pick, but what could I have done in a game like this? Did I simply just get outplayed? or am I just bad at carrying? What could I have done to win this game?

  8. #48
    Quote Originally Posted by DANNYY View Post
    MATCHID:8668491

    Now, I am not blaming anyone in my team, but I lost this game with 500GPM as scout and I felt disappointing in my self. What did I do wrong? I always counter push when I have a side carry. In this game, I admit scout was a bad pick, but what could I have done in a game like this? Did I simply just get outplayed? or am I just bad at carrying? What could I have done to win this game?
    why not just find someone to Q with

  9. #49
    Just play carry...

    I was 1600+ only playing warbeast and bloodhunter. Then i tried to play some int heroes. I still got many kills but most of the times our carry just sucks and i end up loosing late game.

    I ended with 1400 + mmr and 35% winning rate.
    Now i started to play warbeast and bloodhunter again and i have 50% winning rate, but i can't get out of 1400+ mmr. I'm 1469 mmr right now.

    I don't really understand how mmr works. I thought that with 50% winning rate i would be 1500 mmr, but i guess that's not the case. I don't really understand what i'm missing. A new acc would be 1500 right away and it would be easy to get 1600+ after that.

  10. #50
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    Quote Originally Posted by BlazingStorm View Post
    Just play carry...

    I was 1600+ only playing warbeast and bloodhunter. Then i tried to play some int heroes. I still got many kills but most of the times our carry just sucks and i end up loosing late game.

    I ended with 1400 + mmr and 35% winning rate.
    Now i started to play warbeast and bloodhunter again and i have 50% winning rate, but i can't get out of 1400+ mmr. I'm 1469 mmr right now.

    I don't really understand how mmr works. I thought that with 50% winning rate i would be 1500 mmr, but i guess that's not the case. I don't really understand what i'm missing. A new acc would be 1500 right away and it would be easy to get 1600+ after that.
    Why didn't you go back to Warbeast/Bloodhunter when your MMR started to slip? o.o

    And 50% win =/= 1500. Let's say you lose a lot of games and get down to 1400. If at 1400, you continue to only win half your games, eventually, your win rate will get to 50%, but since you only gain and lose approximately the same amount of MMR per win or loss, your MMR remains pretty much the same.
    Last edited by Katieeee; 04-15-2012 at 01:43 PM.

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  11. #51
    Quote Originally Posted by Katieeee View Post
    Why didn't you go back to Warbeast/Bloodhunter when your MMR started to slip? o.o

    And 50% win =/= 1500. Let's say you lose a lot of games and get down to 1400. If at 1400, you continue to only win half your games, eventually, your win rate will get to 50%, but since you only gain and lose approximately the same amount of MMR per win or loss, your MMR remains pretty much the same.
    I was sick of playing them. I started to play tb a lot

  12. #52
    Pick heroes you can dominate with solo, Like Parasite,Fayde,Legionaire,Tremble etc.
    Worked for me.

  13. #53
    In MMR the team with the least worse idiot wins.

    Most of the people in low MMR are there not because they are bad players, but because they don't care about winning. Often these people will get so mad at something, they rather lose than have you, their teammate, win. This happened to me so many times. You have to treat your teammates are braindamaged kids and compliment them. Never ever ask them for something. Don't even think about pointing out mistakes or making criticism. If you do, they will rage and make you lose on purpose.
    Dont ask for wards, don't ask for courier upgrade, ever. No matter how hard a carry you are and how well you have won mid. They will just be jealous you are doing well and they aren't.


    The odds that you are the best player in the game is actually 20% in general. So I would be surprised it is. I have an account where I play on without restraining my criticism. And in fact I am often the best lasthitter and death avoider in the game. And most people are very very bad.

    If you are in fact better than the MMR you have, which is not an impossibility, then you want to pick a solid mid hero. Don't ever pick hard carries in solo MMR ever. You are ****ed unless someone is willing to babysit you or unless they feed you, in which care you win anyway.
    You go with a good mid hero and then you carry the team. You have to outlasthit their mid. You can't die to their mid 1vs1. You have to try to kill him if he ****s up, which he often will. Then you need to control the runes well. You probably have to ward yourself.
    A hero that is able to farm the jungle well is a huge plus. Never ever play supports in solo mmr unless you see someone with really good kd and mmr for the game you are in. Then try as hard as possible to make him carry.
    If such a person doesn't exist, don't pick a carry because when you are best on your team, you are ****ed.

    Then your lanes will probably autoattack up the lane to near their tower so you can't come gank. And at the same time they may be losing the lane and asking for you to help them. You can't tell them to not push the lane. You have to be very careful about deciding when you can go and kill the sidelane. When you go you have to succeed. Even if you win mid hard, have a bottle with haste, have plenty of lasthits and maybe some kills on their mid, if the lane acts like retards when you come, you may even die without anyone of them dying. And then seeing their mistake your lane might suicide after you and your team is completely ****ed.

    In these kinds of games the main thing for you is to make sure you snowball. Killing their lane is a good way to do this, but there is also risk. In the end you have to make sure your hero is doing well. They can only help themselves.


    I have seen people suggest you have to communicate with your team. In my expeience this often backfires. If you want to set up a push or defense of a tower, it will likely lead to arguing among the team. If you ask everyone to come and one doesn't and some teammate of you die, they will rage at the person that never came.
    It is better to stay quiet yourself unless they show their willingness to cooperate.


    If you are playing with 3 or 4 friends as you solo queue, you are ****ed. They will generally be very bad for their MMR. If your team loses, they will blame the 1 or 2 people they didn't queue up with. Often this will mean that when the game is lost they will refuse to cc until you are kicked.
    If you are very farmed and the game is won, they will kick you and take your items.
    You have no influence over the outcome of these matches. It may be best to just take a leave count when such a game comes up.
    Last edited by Kagekatsu; 04-15-2012 at 10:59 PM.

  14. #54
    Quote Originally Posted by Kagekatsu View Post
    In MMR the team with the least worse idiot wins.

    Most of the people in low MMR are there not because they are bad players, but because they don't care about winning. Often these people will get so mad at something, they rather lose than have you, their teammate, win. This happened to me so many times. You have to treat your teammates are braindamaged kids and compliment them. Never ever ask them for something. Don't even think about pointing out mistakes or making criticism. If you do, they will rage and make you lose on purpose.
    Dont ask for wards, don't ask for courier upgrade, ever. No matter how hard a carry you are and how well you have won mid. They will just be jealous you are doing well and they aren't.
    Sorry to say it, but in 85% of games PRETTY MUCH THIS.

    the odds of getting proper wards / couri / stacking. Having team mates both carrying tp and using them to gank and counter gank are so dam low its unreasonable to ask for them.

    Even if you a mega hard carry, you gotta ward. Dont expect this to prevent your teams deaths tho... some people just dont have the map/game presence.

    As a general rule i always:
    Carry a tp (2 if im tping out of base or from side shop)
    Ward my own ward -> even when i mid.
    If you need an item, fast up couri yourself. Support seem to get offended if you ask them to do it before they get to it themselves.
    Wanna go jungle? best have that entrance warded yourself

    THIS IS NOT HOW THE COMPETITIVE GAMES ARE PLAYED
    but remember your not playing with comp players, most of the time you wont even be playing with good players. Dont expect good knowledge of game mechanics, planning, strategy or ANY FORM OF ORGANIZATION.

    Its just unreasonable to and in most games counter-productive to ask for it.

    Go play a 5v5 premade skrim and see just how different the game is with 5 organized, helpful players. 2 very different games....

    /rant over

    Sorry its just my observation =/
    Quote Originally Posted by SyleSpawn View Post
    Before playing HoN, I was a sane man. Now that I am playing HoN, I kept being diagnosed as being mentally ill (mad) day long by the high qualified doc in my team (and also the other one). I am starting to think that I must be really mad.
    ^Maybe we are all mad?

  15. #55
    Please consider thing below:

    1. If you can't get out of 14xx as solo queue then it means you belong there. It has (probably) nothing to do with hero picks or something - you are just not good enough to enter 15xx.
    2. If you use the 'tricks' to get out of 14xx you will get back there in no time. Simply because your MMR will be artificially inflated.
    3. getting from 14xx to 15xx changes nothing. Nature of the problems change, but if you whine about being in 14xx then you will whine about being in 15xx in 2 weeks after getting there.

    Enjoy the game (to do that use /ignore command as often as you encounter an idiot), accept the fact that you are the main reason why you stay in certain bracket and after a while if you are actually better you will get higher.

  16. #56
    It does not matter what your mmr ranking is as you will log on and find a game.
    In the low rankings you get trolls, ragers and kids who will tell you what you need to do to support them all match through their 5 dollar microphone.

    OH SNAP! That sounds like almost every HoN match.

    Log on, queue up, and play. Stop looking at your mmr as it has almost no value realistically as a high mmr match and a low mmr match are both still the same game.
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

  17. #57
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    I think the biggest problem in lower brackets is that for some reason everyone has to choose a ****ing carry. I'm the only one not instant picking a stupid carry like flint followed up with something like ew, pyro, some idiot 0.3KD player who thinks he will pwn with Devo cuz he saw some youtube hook ro whatever and at last some prick trying out behemoth for the first time and mess all ganks up with fissure.

    EDIT: I do know these are not all carries but you see where im coming from? You got like 40+ seconds to choose. Better to talk some in team chat and get a good mixed team and win the game instead of insta-pick favorite heros and ruinin the game
    Last edited by KingKraft; 04-18-2012 at 04:30 PM.

  18. #58
    I can tell you will find the same problems in the 1500 bracket. I usually floated between 1500-1550 but recently had a terrible lose streak and went back to 1460-1470. You have to win games by yourself to overcome this, or play with a friend. Pick some type of ganker and go mid while your friend picks a strong laner and goes to the short lane. With a bit of luck your friend will be able to snag kills or win the lane with the help of a stranger and you will gank other lanes and possibly mid as well. If all lanes have a good start, your team usually starts putting some effort into it and actually win. The worst thing you can do in this bracket is to have a bad start. People are so easily influenced by a bad start they will rather flame you the rest of the game than do something about it and lose.

    Also, buy wards with whatever you pick. Even for a hard carry, 100-200g is not that much every few minutes if you're having a decent farm, and it's not like you need 400 gpm os farming in items to win games at 1400-1500. Always have a ward at one of the runes and possibly in your jungle/ancients, due to pubtrains. If the other team is pubtraining you, then start backdooring/killing their unprotected towers. Pick a hero with decent pushing and escape and make the other team pay for wasting time in those.
    The biggest mistake people do here is NOT knowing when to push. Also, avoid those retarded 5v5 passive confrontations in mid going in and out of fog that people tend to waste a bunch of time and gold on.

    Always always have homecomming stones with you. This may sound like a waste of gold but it's definetly worth it as you can save towers and teammates easily with them. Don't be afraid to tp to other lanes to help if yours is going well.

    And tbh you can get out of this bracket with nearly any hero. Just pick the ones you play the best and dominate with rather than 'what your team needs'. The only exception is when your team already has a horrible lineup like 4 carries or something.
    Last edited by zstarkey42; 04-19-2012 at 06:42 AM.

  19. #59
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    here is the solution.
    1st.Find a person that is good at carrying
    2nd.Add him as a buddy
    3rd.Pick support and lane with him ALWAYS giving him ultra farm and warding
    4th.Profit

    Animes FTW!!

  20. #60
    OP, it's bullshit that it's impossible to solo out of that bracket.
    I tanked down MMR on this acc as low as to 1420 and very easily made it back up to sustain my current MMR. Just go mid, own it, gank with good runes or if they desperately need help 2 ganks should turn the tides.
    If you bloodlust mid, get that bottle and flying courier, it will really help, and place 1 ward when it's needed, where it's needed. If you don't know how to accomplish all this you deserve to stay in your bracket, and you're just lucky you had a mix of good teams to carry you in your old MMR range to sustain you there for some time. That luck finallly ran out I guess.

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