Thread: Exytion - regeneration master

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  1. #1
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    Exytion - regeneration master

    Exytion

    anti-tank/tank



    Hero Backstory:
    Is gifted with powers of chaos, however strangely he is gifted with health manipulation, the good and bad kind. His superior strength making him the super tank he is and the magic making his Health manipulation, both make him a match for any opponent. His true goal is to prove he is beyond the power of any tank, choosing the darker path may not have been so wise…
    (Hellbourne)



    Hero Stats:
    Base Damage: 42-50
    Range: 575
    Attack Speed: 0.43
    Strength: 26
    Agility: 8
    Intelligence: 21
    Movement Speed: 295
    Armour: 2
    Magic Armour: 65% (blocks 65%)



    Skill 1: Unstable Power
    passive
    the power of the chaos is rather tricky to control fully. All enemy heroes in a 500 AoE have their hp regen divided by 5/4/3/2. However if their regen after being divided is more than Exytion’s then Exytion must endure an additional 6/10/14/18 dmg from the enemy hero who’s regen is more.
    Mana: 4/3.5/3/2.5 mana overtime.
    Notes: does not affect heals only base regen (so rotb, health potions won’t be affected)(If your silenced this ability is unaffected)
    Level 1: 500 AoE, divide enemy regen by 5, 6 additional dmg, mana cost: 4 per second, cd: none
    Level 2: 500 AoE, divide enemy regen by 4, 10 additional dmg, mana cost: 3.5 per second, cd: none
    Level 3: 500 AoE, divide enemy regen by 3, 14 additional dmg, mana cost: 3 per second, cd: none
    Level 4: 500 AoE, divide enemy regen by 2, 18 additional dmg, mana cost: 2.5 per second, cd: none
    Details: got none yet, just read the notes



    Skill 2: chaos regeneration
    target - enemy unit
    select an enemy unit to have half base/half all/ all base/all their regen dmg them instead of heal them for 5/6/7/8 seconds.
    Notes: ok this is rather tricky to word right so I’ll try my best below
    Level 1: half base regen is dmg, so enemy heals with rotb but has 2 normal regen (only strength regen boost is affected), the 2 normal will dmg for 1… get it?, 5 second duration, mana: 100, cd: 18
    Level 2: half all regen is dmg, so enemy heals with rotb and has 2 normal regen, both will dmg for half their stated effects… get it?, 6 second duration, mana: 100, cd: 18
    Level 3: all base regen is dmg, so enemy heals with rotb but has 2 normal regen (only strength regen boost is affected), the 2 normal will dmg instead of heal… get it?, 7 second duration, mana: 100, cd: 18
    Level 4: all regen is dmg, so enemy heals with rotb but has 2 normal regen, the 2 normal and the rotb will dmg instead of heal… get it?, 8 second duration, mana: 100, cd: 16
    Details: if you’re having difficulties understanding then pls tell me but I have worded it pretty well.



    Skill 3: Corruption
    target - enemy unit or ally unit
    select an enemy unit to inflict 3/4/5/6 times their normal regen (strength boost is affected but not items such as rotb or effects such as empath’s global heal) as dmg and stop it for 2/2.75/3.5/4.25 seconds. select an ally to heal them for 3/4/5/6 times their normal regen (strength boost is affected but not items such as rotb or effects such as empath's global heal) and double regen for 2/2.75/3.5/4.25 seconds.
    Notes: Intended to stop tanks in their tracks, a bit overpowered but that’s the intention (most tanks are overpowered, e.g. Cthul, lego or dev)
    Enemy/Ally effects
    Level 1: 3x base regen as dmg/heal, stop/double base regen for 2 seconds after spell cast, mana cost: 120, cd: 22
    Level 1: 4x base regen as dmg/heal, stop/double base regen for 2.75 seconds after spell cast, mana cost: 120, cd: 22
    Level 1: 5x base regen as dm/heal, stop/double base regen for 3.5 seconds after spell cast, mana cost: 120, cd: 22
    Level 1: 6x base regen as dmg/heal, stop/double base regen for 4.25 seconds after spell cast, mana cost: 120, cd: 22
    Details: no comment



    Ultimate: Mass Accumulation
    Passive
    The power of Chaos is greatly expanding as half base regen for exytion is doubled(includes strength boost but not hero or item)/all base and item regen is doubled(includes strength and items but not heroes)/all regen and heals of any sort are doubled for exytion.
    Notes: It’s probably op but I’ll get told that (this ability is unaffected by silences)(heals are not doubled until level 3)
    Level 1: half base regen for exytion is doubled, mana cost: 15 per sec, cd: 0
    Level 2: all base regen and item regen (not heals) for exytion is doubled, mana cost: 15 per sec, cd: 0
    Level 3: all base regen, item regen and hero regen effects (includes heals) for exytion is doubled, mana cost: 15 per sec, cd: 0
    Details: rather op but the mana cost is exponential and it don’t decrease.



    Check out my other heroes: Master of the Cloud, V2 and A Flash of Speed. and soon to be my guide to a jungle moon queen maybe chronos(not jungle).


    Last edited by BlakDrag0n; 03-25-2012 at 11:25 PM. Reason: missed ability detail

  2. #2
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    Wow good hero idea, concept is awesome only improvement you could make is added regen for 3rd skill.

  3. #3
    Whattt?/\ HAHHAA




    Thanks Lhune!
    ¤
    Sorry for my bad English!

  4. #4
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    see, i have to show that i'm partially insane to get a single reply that isn't of my typing... that's how nice the community is to me.

    Check out my other heroes (any feedback is appreciated, even if it's already given): Master of the Cloud, V2, A Flash of Speed and this guy Exytion.

    Also soon to be is jungling moon queen and chronos (say what you want on the jungling but i can stack 1 big, only small and 1 medium creeps by lv 6 so ^)

  5. #5
    His magic armor is a bit too high. 65 % magic reduction at start is a lot!
    In easy words, the second skill makes the enemy regeneration hurt instead of heal. dealing physical damage. But only str regeneration? Its deadly against Ra i think. Thats cool.Maybe not "deadly" but still annoying.
    Cthulu, lego or devourer are not OP. Salforis or Ra are OP heroes. Against them its Ok.
    You are making replies for yourself? o.O Just comment another heroes and ppl is going to come here.
    "Can homunculus dream with electrical sheeps?"

    Another kind of support hero, a gank avoider, a late game pusher. Check it!
    http://forums.heroesofnewerth.com/showthread.php?p=14880427#post14880427

  6. #6
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    Nope i didn't explain the second skill well enough; base regen+ strength regen are affected.

    hmmm i suppose but the regen is what keeps most tanks tanky. He is defiantly a anit ra, cause i get ra's regen to 68-90 per game within the first 30 mins so yeah it'd hurt a lot.

    Check out my newest hero: Explosive entrance (name's ZeroDone).

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