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Thread: Soomewhat sketchy balance/Defence

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  1. #1

    Soomewhat sketchy balance/Defence

    Just now I was in a match versus Devo, Magebane, Polly, Ra, Gunblade. My team had way less effective characters: Aluna(fed early game alot), Shadowblade(only one except me not feeding the lane), and then repulsor and NH in top lane. They both fed real bad. But should these horribly unbalanced chars(Devo, Ra etc.) really be left untouched? Really? Well, I have a video of how our entire late game looked like. Take a look here and see for yourselves how "balanced" this game is.

    http://www.xfire.com/video/559183/

    Why is there no such thing as a spawn protection? The enemy team can just sit outside with Devo and pull you out every time you spawn...

    Instead of throwing a new char out so fast.. try actually balancing these bloody overpowered characters. You know which.
    Last edited by DJCultist; 03-30-2012 at 01:45 PM. Reason: People hating thread name ;)

  2. #2
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    I'm just gonna humor you so that if anyone actually takes this seriously, they'll have an explanation of why that makes no sense. If you're getting trashed so hard that the other team can camp your fountain and kill you on every rez, then you've lost.

    There is a flaw here, but it's not by S2.

  3. #3
    What the hell is wrong with you people!

    GIVE THE THREAD A PROPER NAME YOU f*** m***. Really n** f*** r*** f*** *** **....

  4. #4
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    Maybe some heroes are not totally balanced (some are not at all)
    but thats not the point, cuz its situational in most games, and differs
    (if its general OPness you could pick the same 5 heroes in every game and win,
    reminds me to the good old gemini ^^)

    the point is: the argument is silly,
    if u didnt fed them they couldn't do it.

    but to get anything useful out of this thread:

    sometimes its kinda unfair, after a rape game (can happen),
    where the enemy camps at your well and kills u over and over again without pushing.
    you actually just like to cc, but there might be a troll that wont
    maybe an invis hero, or somone with blink that dont get killed, and likes to see the others getting killed.

    to protect from such a scenario we could overthink the cc system at it is
    (all players vote after 15, one less after 30)
    so maybe, say if enemy team have twice as much kills and over a value like lets say 30, u can cc with 4 votes even befor min 30.

    some might say now "think about the big turns"
    ye, happens... but rarly
    most of the times its just lost, but one dont wan't cc,
    cuz hes angry about somone stole one of his kills,
    or let him die without helping.
    so all the player have to waste the time instead of cc and start next round.
    and the enemy players, are either to dump to push, or they dont do it cuz they enjoy the slaughter.

    greets MrBigMac

  5. #5

  6. #6
    Quote Originally Posted by Hufi View Post
    What the hell is wrong with you people!

    GIVE THE THREAD A PROPER NAME YOU f*** m***. Really n** f*** r*** f*** *** **....
    Great argument. Let's remake the thread name.

    On the other hand I'd say the heroes overall have pretty good countermeasures against eachother but I can't help but feeling the huge difference in usability at different levels... Don't really have any more to add to this thread other than that MrBigMac's ideas are pretty neat .
    Last edited by DJCultist; 03-30-2012 at 01:48 PM.

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