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Thread: Int carries - Viablity

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  1. #1

    Int carries - Viablity

    The last two patches S2 decided to nerf Nullstone, Kuldra's and Hellflower.
    These 3 items were the most common picks on int carries.None of the int carries are hot picks anyways, maybe hag and bubbles but who else.

    From my point of view these nerfs were unneeded, because the reasoning behind them is the actual effect to price to buildup, while that might stand true I really don't know who except the int carry/semi carries get these items in a competitive game.

    What is the communitie's opinion on this matter?
    Quote Originally Posted by Sobik View Post
    Change the buildup to Sword of the high + slayer? If you nerf the insanely cost efficient slayer to 2400 gold, the total cost would be 5700 gold, which is fair to me. Perhaps just making it harder to build would give other items a chance (even a wingbow has dancing blade - 3300 gold component). Another positive of this would be more options for Sword of the high; if someone sees you now with it, he knows you are going for mock and prepare for it accordingly.
    It scales the MOST lategame, when everyone has a lot of armor, since true strike completely ignores it. It also scales pretty well with attack speed. More attacks = more procs in a given time frame.

  2. #2
    Nullstone needs its mana regen back and Kuldra's needs its duration back.

    All i need to say... They ruined Doctor with Null and Sheep =(

  3. #3
    I agree, recently I started playing DR quite alot, I said to myself "OK they nerfed nulls I can just make kuldra or hellflower and finish my null later" but now it's kinda sad.
    Quote Originally Posted by Sobik View Post
    Change the buildup to Sword of the high + slayer? If you nerf the insanely cost efficient slayer to 2400 gold, the total cost would be 5700 gold, which is fair to me. Perhaps just making it harder to build would give other items a chance (even a wingbow has dancing blade - 3300 gold component). Another positive of this would be more options for Sword of the high; if someone sees you now with it, he knows you are going for mock and prepare for it accordingly.
    It scales the MOST lategame, when everyone has a lot of armor, since true strike completely ignores it. It also scales pretty well with attack speed. More attacks = more procs in a given time frame.

  4. #4
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    I thought my sheepsticks weren't lasting as long as I'd like them to..
    Quote Originally Posted by NubbyMcNub View Post
    HoN's cliff has no footholds and has people at the top insulting your mum.
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    Im only 1500 cuz i only play with noobteams who feed
    If id have proper teammates id easily be 2000-2100

  5. #5
    sheepstick disabled 1 person for 3.5 sec (mostly support pickup)
    shrunken head disable every support hero and every spellcast for 10! SECONDS make us support hero useless and die fast cos they will catch u anyway

    10 SECONDS wtf? FU
    and after this for 9 sec
    and then 8sec
    and 7 sec
    and 6 ............
    and still 5 sec is 2,5 sec more than kuldras WTF??? seriously? i hate this imba item as support player

    NERV it to 5 sec only ! not that 10 sec -1 īsec every use BULLSHIT !!!

  6. #6
    Quote Originally Posted by RICECRACKER_ View Post
    sheepstick disabled 1 person for 3.5 sec (mostly support pickup)
    Lol, please show me games where gets Sheep in a competitive, hell even 1800+ game

  7. #7
    Ye its not a support item, its more a carry item unless a support is farming mad gold.

  8. #8
    Quote Originally Posted by RICECRACKER_ View Post
    sheepstick disabled 1 person for 3.5 sec (mostly support pickup)
    shrunken head disable every support hero and every spellcast for 10! SECONDS make us support hero useless and die fast cos they will catch u anyway

    10 SECONDS wtf? FU
    and after this for 9 sec
    and then 8sec
    and 7 sec
    and 6 ............
    and still 5 sec is 2,5 sec more than kuldras WTF??? seriously? i hate this imba item as support player

    NERV it to 5 sec only ! not that 10 sec -1 īsec every use BULLSHIT !!!
    wtf am I reading
    Quote Originally Posted by Reldnahc View Post
    Friends don't let friends drive drunk, or play LoL.

  9. #9
    Heroes that pick up sheep are usually Int carries(Repulsor, Hag, Pyro).

    Not sure of Ricecracker was trolling, but back in topic. I have found that hellflower hasnt really changed much with update. The Null and Sheep changes are quite noticable, mainly when i play Repulsor that relies on that disable to burst down quickly.

  10. #10
    *OP cries a river of tears watching the replies*

    Like Encaitor said, please show me a real game (means competitive or high inhouse) where a support gets kuldra/hellflower.

    You can't that is, because mainly int carries get them and lets be honest int carries aren't those amazing heroes that reward highly, but yet they get nerfed indirectly.

    inb4 OMG noob puppet doesen't make these items.
    Quote Originally Posted by Sobik View Post
    Change the buildup to Sword of the high + slayer? If you nerf the insanely cost efficient slayer to 2400 gold, the total cost would be 5700 gold, which is fair to me. Perhaps just making it harder to build would give other items a chance (even a wingbow has dancing blade - 3300 gold component). Another positive of this would be more options for Sword of the high; if someone sees you now with it, he knows you are going for mock and prepare for it accordingly.
    It scales the MOST lategame, when everyone has a lot of armor, since true strike completely ignores it. It also scales pretty well with attack speed. More attacks = more procs in a given time frame.

  11. #11
    Quote Originally Posted by RICECRACKER_ View Post
    sheepstick disabled 1 person for 3.5 sec (mostly support pickup)
    shrunken head disable every support hero and every spellcast for 10! SECONDS make us support hero useless and die fast cos they will catch u anyway

    10 SECONDS wtf? FU
    and after this for 9 sec
    and then 8sec
    and 7 sec
    and 6 ............
    and still 5 sec is 2,5 sec more than kuldras WTF??? seriously? i hate this imba item as support player

    NERV it to 5 sec only ! not that 10 sec -1 īsec every use BULLSHIT !!!
    Sheepstick wasn't and isn't ment for "support" heroes. A "support" hero by definition, won't be able to afford a sheepstick unless it's a stomp.

    This is a good buff to hard carries, and in my opinion, a good step to change the current metagame where you pretty much need a tanky hero to survive all the CC.

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