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The last two patches S2 decided to nerf Nullstone, Kuldra's and Hellflower.
These 3 items were the most common picks on int carries.None of the int carries are hot picks anyways, maybe hag and bubbles but who else.
From my point of view these nerfs were unneeded, because the reasoning behind them is the actual effect to price to buildup, while that might stand true I really don't know who except the int carry/semi carries get these items in a competitive game.
What is the communitie's opinion on this matter?
Nullstone needs its mana regen back and Kuldra's needs its duration back.
All i need to say... They ruined Doctor with Null and Sheep =(
sheepstick disabled 1 person for 3.5 sec (mostly support pickup)
shrunken head disable every support hero and every spellcast for 10! SECONDS make us support hero useless and die fast cos they will catch u anyway
10 SECONDS wtf? FU
and after this for 9 sec
and then 8sec
and 7 sec
and 6 ............
and still 5 sec is 2,5 sec more than kuldras WTF??? seriously? i hate this imba item as support player
NERV it to 5 sec only ! not that 10 sec -1 īsec every use BULLSHIT !!!
Ye its not a support item, its more a carry item unless a support is farming mad gold.
Heroes that pick up sheep are usually Int carries(Repulsor, Hag, Pyro).
Not sure of Ricecracker was trolling, but back in topic. I have found that hellflower hasnt really changed much with update. The Null and Sheep changes are quite noticable, mainly when i play Repulsor that relies on that disable to burst down quickly.
*OP cries a river of tears watching the replies*
Like Encaitor said, please show me a real game (means competitive or high inhouse) where a support gets kuldra/hellflower.
You can't that is, because mainly int carries get them and lets be honest int carries aren't those amazing heroes that reward highly, but yet they get nerfed indirectly.
inb4 OMG noob puppet doesen't make these items.
Sheepstick wasn't and isn't ment for "support" heroes. A "support" hero by definition, won't be able to afford a sheepstick unless it's a stomp.
This is a good buff to hard carries, and in my opinion, a good step to change the current metagame where you pretty much need a tanky hero to survive all the CC.