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Thread: A Flash of Speed

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  1. #1
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    A Flash of Speed

    Flash Darkner (remake)
    semi-carry/ganker

    Hero Backstory:
    If a shadow remains then you can bet it’s him. A true opponent for any hero, No-one can match his intense precision, which is matched by his speed. Going out into battle to reclaim his former title which was disgracefully taken from him by the same hero whom now claims himself as ‘Stealth Assassin’, outwitting and out powering enemies with pure speed while keeping himself safe through his learning’s. While concealing his dark past until the time is right.

    Hero Stats
    Base Damage: 52-60
    Range: 128
    Attack Speed: 0.61
    Strength: 15 +1.1
    Agility: 28 +2.5
    Intelligence: 12 +2.1
    Movement speed: 315
    Armour: 4.6
    Magic Armour: 40% (blocks 40%)

    Skill 1: Rising Thunder
    target – enemy unit
    select an enemy to hit them 3/4/5/6 times dealing 40/45/50/55 per hit, also knocking the enemy back 50 (you move with them). You cannot take damage while hitting the enemy. You can only be slowed, no abilities work on you other than a slow(s).
    Mana: 120
    Cast range: 300 (NOTE: you can cast this anywhere but it will only trigger once your 300 units from intended target)
    dmg type: physical
    Notes: I have explained it pretty well above, a little complicated to explain how it looks but that’s what it does... did i leave anything out?
    Level 1: Cast Range: 300, Damage: 40 per hit, Hits: 3, knockback: 50 per hit, dmg type: physical, Mana Cost: 120, Cool Down: 30
    Level 2: Cast Range: 300, Damage: 45 per hit, Hits: 4, knockback: 50 per hit, dmg type: physical, Mana Cost: 120, Cool Down: 30
    Level 3: Cast Range: 300, Damage: 50 per hit, Hits: 5, knockback: 50 per hit, dmg type: physical, Mana Cost: 120, Cool Down: 25
    Level 4: Cast Range: 300, Damage: 55 per hit, Hits: 6, knockback: 50 per hit, dmg type: physical, Mana Cost: 120, Cool Down: 25
    Details: I’m confident it’s balanced.

    Skill 2: Flash Strike
    target – enemy unit
    select an enemy to flash toward them hitting them with physical dmg equal to 5th/4th/3rd/ ½ of Flash Darkner’s current speed. Deal double damage when movement speed is at maximum. (after you hit the enemy you lose speed equal to what you dealt as damage, over 4/3/2/1 seconds you get that speed back)
    Mana: 120
    Notes: trouble with this is if you got slowed before it activated you’d lose a lot of dmg.
    level 1: 5th of current MS, x2 when maxed, regain lost speed over 4 seconds, Mana Cost: 120, Cool down: 30
    level 2: 4th of current MS, x2 when maxed, regain lost speed over 3 seconds, Mana Cost: 120, Cool down: 30
    level 3: 3rd of current MS, x2 when maxed, regain lost speed over 2 seconds, Mana Cost: 120, Cool down: 30
    level 4: ½ of current MS, x2 when maxed, regain lost speed over 1 seconds, Mana Cost: 120, Cool down: 30

    Skill 3: Sonic strikes
    Passive
    for every 40/35/30/25 Movement speed you Deal an extra 1 physical dmg per attack.
    Mana: 0
    Notes: Considerably good, but I’m not 100% accurate on the dmg/math.
    level 1: every 40 MS, +1 physical dmg, Mana Cost: 0, CD: 0
    level 2: every 35 MS, +1 physical dmg, Mana Cost: 0, CD: 0
    level 3: every 30 MS, +1 physical dmg, Mana Cost: 0, CD: 0
    level 4: every 25 MS, +1 physical dmg, Mana Cost: 0, CD: 0
    Details: I had another idea for this but it would mean 4 skills that require to be activated, anyways here’s the other idea:
    Skill 3: Sonic Shock
    target – ground
    Target the ground to launch yourself at it with sonic speed, upon reaching target up to 360/420/480/540 units away deal damage equal to .20/.30/.40/.50 the travelled distance.
    Mana: 110
    Notes: Effective math but 4 abilities that deal damage are intense.
    Level 1: 360 range, .20 of distance travelled, 72 damage, Mana Cost: 110, CD: 28
    Level 2: 420 range, .30 of distance travelled, 126 damage, Mana Cost: 110, CD: 28
    Level 3: 480 range, .40 of distance travelled, 192 damage, Mana Cost: 110, CD: 28
    Level 4: 540 range, .50 of distance travelled, 270 damage, Mana Cost: 110, CD: 28
    Details: as I’ve said above I think it’s overpowered to have 4 skills that are all activated by player. (Would an awesome op gank though

    Ultimate: Dark path
    self activation (boost for hero)
    Slowly fading into the battle field, Flash Darkner moves so quickly that he becomes invisible, but only when he can’t go any faster. When movement speed is at maximum Flash Darkner turns invisible, fade time is 2.5/1.5/.5 seconds. You cannot be seen when invis unless you are slowed.
    Notes: Now for all those that would point the finger and say that this is overpowered, let me say why it’s not. You gain the power to go invis when you reach max speed and a bound eye/ward does reveal invis units but the only reason your invis is because how fast you’re moving. So a slow is what would break the invis not an invis reveal effect/item.
    Mana: 0
    Speed required: maximum (pls tell me what this is)
    Level 1: max speed required, 2.5 second fade time, Mana Cost: 0, Cool Down: 0
    Level 2: max speed required, 1.5 second fade time, Mana Cost: 0, Cool Down: 0
    Level 3: max speed required, 0.5 second fade time, Mana Cost: 0, Cool Down: 0
    Details: nice ult if I say so myself, I think I’ve explained the properties of the invis pretty well.

    Thanks for any feedback.
    Check out my other Hero: Master of the Cloud V2.

  2. #2
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  3. #3
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    Cool.
    My goal is for at least one of my heroes to be ported into HoN! Help my cause and get S2 to see these!
    Check out "IsmaelVera's Vault of Heroes" in the Hero Drafts section!
    http://i.imgur.com/XaDGr.jpg
    IsmaelVera, President of the HoN Forums

  4. #4
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    Impressive guide. really? you president?

    check out my other hero: Master of the Cloud, V2, and eventually: jungle chronos guide(works very effectively.

  5. #5
    This is a really cool concept, reminds me of Rampage's W.



    My thoughts:

    Being invulnerable during Q doesn't make sense. Why should he be invulnerable while attacking? A 300 damage physical nuke with a push back is already really nasty, so why does the damage immunity come into play?

    Buff dat E passive. Even at 522 that is only a 21 damage bonus.

    Ult is actually weak. How often are you gonna be at 522 movement speed other than haste runes? 315 base plus Posthaste, Frostburn, and Stormspirit would still only give him 507 speed. If you swap out the posthaste for Ghosts then he can hit 517 while phasing, still not enough. The only way to do it would be to buy Energizer, Stormspirit, Frostburn, and either posthaste or ghosts. That is a lot of money to spend just to be able to activate your ult.



    My suggestions:

    Take that invulnerability stuff away and let him steal movement speed with his Q. Something like 15/20/25/30 movement speed stolen while attacking. This would let him achieve his ult and slow the enemy.

    I would also suggest taking his E passive and reworking to something percentage based rather than flat damage numbers.


    I still give it 2 thumbs up for the concept.




    Now take a look at mine and tell me what you think. Vote up if you like it

    http://forums.heroesofnewerth.com/sh...d.php?t=403700

    Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.

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  6. #6
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    actually i've changed the E to about double the damage:
    Skill 3: Sonic strikes
    Passive
    5/7/9/11% Movement speed you have is dealt as extra damage per attack. (Max being 57.42)
    Mana: 0
    Notes: Confident it’s good, I’m sure the damage isn’t too high, mainly due to remembering spirit breakers 2nd passive (DotA).
    level 1: every 5% MS is dealt as dmg, Mana Cost: 0, CD: 0
    level 2: every 7% MS is dealt as dmg, Mana Cost: 0, CD: 0
    level 3: every 9% MS is dealt as dmg, Mana Cost: 0, CD: 0
    level 4: every 11% MS is dealt as dmg, Mana Cost: 0, CD: 0
    Details: I had another idea for this but it would mean 4 skills that require to be activated.


    As for Q like your advice, but i feel people can easily stop that...

    ah... i thought i might hsi this little snag... in didn't know the max ms. i've only ever achieved 480, and i hoped it was higher
    But now i know i've changed it around and now Q triggers R, pretty good synergy there.

    Check out my other Hero: Master of the Cloud, V2



  7. #7
    Quote Originally Posted by BlakDrag0n View Post
    actually i've changed the E to about double the damage:
    Skill 3: Sonic strikes
    Passive
    5/7/9/11% Movement speed you have is dealt as extra damage per attack. (Max being 57.42)
    Mana: 0
    Notes: Confident it’s good, I’m sure the damage isn’t too high, mainly due to remembering spirit breakers 2nd passive (DotA).
    level 1: every 5% MS is dealt as dmg, Mana Cost: 0, CD: 0
    level 2: every 7% MS is dealt as dmg, Mana Cost: 0, CD: 0
    level 3: every 9% MS is dealt as dmg, Mana Cost: 0, CD: 0
    level 4: every 11% MS is dealt as dmg, Mana Cost: 0, CD: 0
    Details: I had another idea for this but it would mean 4 skills that require to be activated.


    As for Q like your advice, but i feel people can easily stop that...

    ah... i thought i might hsi this little snag... in didn't know the max ms. i've only ever achieved 480, and i hoped it was higher
    But now i know i've changed it around and now Q triggers R, pretty good synergy there.

    Check out my other Hero: Master of the Cloud, V2


    This is better. I mean, the old passive was a bit poor. The new one fits well. I think this guy is well balanced. Not OP, he is fine. He can run trough there making some chaos but BOOM stun him and smash him. He can be killed and must waste an ultimate to escape. (note about that: You didnt put the ultimate boost time or CD)
    can you make some comment about my hero?
    http://forums.heroesofnewerth.com/sh...7#post14880427
    "Can homunculus dream with electrical sheeps?"

    Another kind of support hero, a gank avoider, a late game pusher. Check it!
    http://forums.heroesofnewerth.com/showthread.php?p=14880427#post14880427

  8. #8
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    ty for the positive comment, looks like i have 2 heroes now.

    You mentioned i hadn't said howlong the invi lasts, i thought it would have been easy enough figure out. The invis lasts as long as he's at max ms. which in some cases can be just as annoying as night hound's ult. (i actually intended to create another nh but with a difference, i believe i have succeeded)

    Stay with it, i'll be posting the dream link, just a few more days.

  9. #9
    You inspired the new hero, "Blitz" or something. At least, thats what i think. Yours was more cool imo.
    "Can homunculus dream with electrical sheeps?"

    Another kind of support hero, a gank avoider, a late game pusher. Check it!
    http://forums.heroesofnewerth.com/showthread.php?p=14880427#post14880427

  10. #10
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    serious? cool... glad my ideas are getting around.. i'll check that spotlight later... i wouldn'tve picked blitz for the name though.... i'll still look.

    Check out my other heroes: Exytion - regeneration master and Master of the Cloud, V2. Also soon to be is my jungling chronos and jungling moon queen.
    _____________________________________
    "Carries are carries, tanks are tanks, supports are supports, gankers are gankers, but if you ask me it's completely situational"

  11. #11
    Moon Queen can jungle?? o.O I already checked the cloud guy. Its time to see that regeneration master. Can you make an oppinion about my hero?
    http://forums.heroesofnewerth.com/showthread.php?p=14880427#post14880427
    "Can homunculus dream with electrical sheeps?"

    Another kind of support hero, a gank avoider, a late game pusher. Check it!
    http://forums.heroesofnewerth.com/showthread.php?p=14880427#post14880427

  12. #12
    You know what could've made the ulti rly tricky and rather fun? If he gained increasing but limited speed while moving, such as +50/100/150ms per lvl of ult. While only being invis while moving, if he stops for a split second he becomes visible. That'd prevent him form becoming a third Scout/Nh character which only stands around invis waiting for a moment to KS

  13. #13
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    lsparadox i have to thank you for pointing out something i've left out, and thought that by reading you'd pick up but obvisouly not.

    In my hero draft, in the notes i state: 'the only reason your invis is because how fast you're moving'

    It means that when your not moving with a movement speed of 522 you don't remain invis. ONLY when your CONTINUOUSLY MOVING do you remain invis. stop and you turn visible. I'll have to put that in edit*

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