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Hey guys, just grabbed Zephyr, but I'm not having much luck with him. I realize that I have some room for improvement with his skillshots (as they're not quite what I've become used to), but it always seems that by the time I'm ready to gank at 6, my teammates have either lost their lanes or we have a leaver or SOMETHING.
Can you give me some tips on Zephyr? Or is what's wrong just that I'm playing him in casuals.
I build him with :IronBuckler: :IronBuckler: :RunesOfTheBlight:, then :Marchers:, going into :EnhancedMarchers: . By the time I have enough for a :Mock:, the game is pretty much over.
EDIT: one of the bucklers goes into :HelmOfTheBlackLegio , naturally.
Last edited by Arkensth; 03-18-2012 at 03:12 PM.
Use this guide as a baseline: http://www.heroesofnewerth.com/heroe...ew.php?gid=116
Don't run into the jungle at level 1 which it seems like you might be doing. Zephyr is actually a really terrible jungle hero until at least level 3-4. Once the lane phase is over or anytime you think your ally can handle you missing for a bit jump into the jungle and kill a few camps.
Mid to late game you should be able to farm very quickly while keeping all your cyclones active. Make sure to have some wards up so you can farm safely(buy them yourself if no one else will). And always carry a TP so you can be present at teamfights.
Last edited by Leitner; 03-18-2012 at 05:25 PM.
Oh, that IS what I've been doing. I'm used to LoL, where you're supposed to jungle from level 1, ha. So instead, I should be laning for the most part, but occasionally hopping into the jungle to grab some extra farm? If that's the case, should I still start double :IronBuckler:, or should I replace one with :LoggersHatchet:?
The double shield isn't good in laning. If you got someone to support you, a hatchet is good.
Only skip the hatchet at the beginning if you face a really hard lane
There are a lot of heroes that can successfully jungle from level 1. Zephyr just isn't one of them.
If you're going to build :Mock:, your gpm should be fairly high, at least over 300. If it's not that high you might just be better off building more defensive items after hotbl.
I'll never forget what I felt that day...
I, want to be a Hero of Justice!
I got for a simple :LoggersHatchet::RunesOfTheBlight::IronBuckler:
then I lane for the first minutes and quickly go for :Lifetube:, if I die in the process and I'm level 3/4 I go jungle.
Jungle for most of the game and be sure to help in teamfights.
Getting a mock at 25 mins is the best time.
Here is the order I get stuff:
:HelmOfTheBlackLegio::Marchers::MysticVestments::M ock::EnhancedMarchers::ShamansHeaddress:
Luxury items would be depends on the opposing team if I need a Shrunken or more Hp etc.
25 minutes and 300gpm roughly coincide, right?
I'm going to go play a game or two later on today, and I'll be back with more questions/observations about my play.
i generally try and get mid solo with zephyr. You wont die because of cyclones, and his last hitting is quite strong. Against 1 person, they cant stop your farm. Unless the other team has no magic damage at all I generally get 2 ring of regens and (start with buckler hatchet tangoes) and once you've got them harassing you is pointless. Then I either finish my shaman's headdress, or go for HOTBL. then I get phaseboots. If the other team's mid is ganking then you just have total freefarm mid. with wards you won't get ganked, and you're really really hard to kill anyways. push their tower if you think it's safe, or quickly take out each creepwave and go into the jungle and kill the closest legion camp (whichever side you're on) while your creeps take tower damage, until you're ready to push the tower. If you dont feel safe mid alone, just jungle on your own. Obv if your team is getting owned in lanes then you'll need to gank, but if their doing fine you can probably just sit in the jungle. by 22-23 minutes you should have a mock. at 23 mins mock, hotbl, shamans, and boots you're good to go. Gank, and push. by this time i generally have a 2-3 level advantage on everyone else in the game.
If the other team doest have magic damage, skip the headress and you can have the mock sooner. more like 17-18 minutes. My friend skips the headress almost every game, and it's still effectiv,e but I love being able to pick up the 2 rings by 2.5 minutes, it just makes farming so easy. otherwise you can wait until 4-4.5 and get the lifetube.
If your farm is bad, or you get ganked a few times, you might want to skip the mock, and go for either a sol's or a heart.
Zephyr is good mid hero so you should go mid. I go with :IronBuckler:, few :HealthPotion: and few :RunesOfTheBlight:. Al level 1 you should have your second ability so you can kill creeps easily and get your health back if possible. When you have your :HealthPotion:, :RunesOfTheBlight: and second ability, you get your health back easily and quickly. At level 2 you should have your first ability. It's good for making some damage on enemy and if you're low hp and enemy is chasing you, you can blow him away. Don't choose your third ability at early game unless you're jungling, just keep upgrading your first and second ability. You should gank al level 6 when you have your ulti ready. Your teammates will appreciate it. So this my guide for early game.
Zephyr can also be played in side lanes and jungle but mid is it's 'home'.
Do NOT play Zephyr if you can't get an average farm above 350-400gpm after 20-25minutes (unless your team is getting stomped of course or yourself being ganked every time).
That Hero as soon as he gets the helm/cyclones lv2(if full)/3 you should be able to take stacked camps easilly. Of course your not going to stacked camps without cyclones...early game.
A level one jungle Zephyr will either be farming slowly and using at least 2 sets of blights(most times having to buy one by minute 2-3) at the start or pull creeps pretty much whenever he can till he hits lv3(which he would've got in lane faster and easily).
What Frood said is a nice idea if your not farming that well. Except...IMO the 2nd paragraph as in there are games you can skip the Shaman's Headress YET 99% of the games you should grab at least Mystic Vestments if not finish it. You can just go Shrunken Head later but...deppends on the player gameplay and enemy team pretty much.
As most people said remember to carry a homecoming stone most times to be present in teambattles (even though you'll be afk farming most of the time).
P.s.: An awkwardly underused equip on Zephyr(and armadon) is the plated graves it was a nice item on Zephyr already and now its even better as it adds some deffense to your team and helps you push(as it did before). And gives you some decent armor for a cheap price.
You need a fairly high gpm to be sucessful with Zephyr. Also, he won't work well if your team already has a full-time jungler.
Start with 3 runes, hatchet and iron bucker.
Buy a Lifetube as soon as possible and hit the neutrals if your teammate is able to handle the lane solo. You want to get ghost marchers and his helmet as soon as possible. After that I would usually buy shamans or at least mystics if the other team is a bit heavy on magic. After that you can get mock but the item is really expensive and I wouldn't bother unless I'm doing well. Always carry a teleport stone with him so you can alternate between farming and defending towers. And get a shrunken head almost always if the team is strong on aoe disables, or a sol's/daemonic if you have other physical damage dealers in your team.
Zephyr is fairly simple to use, he only requires a good gpm to be effective (around 300). If you're doing well and the other team is full of squishies you can easily wipe them out almost by yourself. If the game goes wrong (you die at start, your team has a bad start and the enemies start invading your jungle), then he's not that great... Hit of miss hero.
p.s: if you want to learn the game start playing normal mode instead.![]()
Last edited by zstarkey42; 03-19-2012 at 06:31 AM.
Start with hatchet, buckler and regen go to sidelane with support or to mid. Skill cyclones up and if you face alot harrash get 1 point into wind shield. If your playing 1v1 mid you can kill almost everyone w/o blinks with max cyclones, ult and gust at lvl 6. Zephyr is snowballing hero and pretty useless lategame against autoattack carries. When I have succesful game with zephyr at 20minute mark I have armor boots, hotbl, vestments, power supply and mock but remember you shouldnt get mock if someone of your team has one or it would take you more than 30minutes to finish. As lategame items I suggest daemonic/bulwark, frostwolfs skulls, frostfield plate and behe heart.
Alright, so I followed your tips, and my GPM is significantly better, and I'm able to do well. However, I'm not always able to take mid. Sometimes a ranged carry will call it (after we get in game) and my GPM suffers because I have issues starting the farm snowball. Do you have any tips for that?
If you can't take mid make sure your team doesen't have a jungler and take the short lane so you're closer to the jungle and alternate between the lane to gank or defend towers.
he's not completely useless against themZephyr is snowballing hero and pretty useless lategame against autoattack carries.
but he'll get obliterated by them in a fight with a full shrunken duration
a zephyr with heart and frostfield (or daemonic) has a shitton of physical EHP, they will probably not want to focus him first, and when their shrunken is down he can actually come back and fight a farmed melee carry. Ofc he won't win alone against a TDL with lifesteal but he isn't "useless".
His greatest weakness are 600+ range carries with savage mace and frostwolf. especially flint and sil.
Some additonal tips:
:EnhancedMarchers: is good for winning your lane mid. It considerably increases the threat range of your cyclones. basically as soon as you finish :EnhancedMarchers: against a non-blinker they can't walk anywhere near your side of mid or they will die to cyclone damage before they get back to their tower. So you don't always have to rush HotBL.
Another thing, Zephyr is a decent side laner and quite strong with certain other heroes. gust+dsham (maxed heal) is brutal if enemies aren't fully aware of the threat. And if they are, it's pretty much free farm for you anyway.
Also, +1 for the idea of getting +2hp/s trinkets first. Especially if you're in a difficult lane. 2 of these and a vestment is probably going to make your life easier than lifetube + saving up for beastheart, or beastheart and no regen at all. Helm of the victim rush is also possible if you're laning against a physical nuker.
Last edited by Antimodus; 03-21-2012 at 08:26 AM.
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
Alright, I'll have a go at 400GPM in a sidelane. Is :Portalkey: viable on him like it is on Tempest?
Last edited by Arkensth; 03-21-2012 at 06:34 PM.