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Thread: Gunblade Speculation

View Poll Results: What do you think about Gunblade?

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  • Too Strong

    68 27.09%
  • Borderline

    130 51.79%
  • Too Weak

    53 21.12%
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  1. #61
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    Quote Originally Posted by ElementUser View Post
    2) is wrong, I did it in 2 minutes back when he made the announcement but never said anything. DivA lied (unintentionally ofc), sorry.
    Also regarding 3), the animations would be made melee and he'd still be ranged, however I can make the hero actually melee at a certain range if I wanted to.
    Please implement this, it would make the hero 10x more interesting. Not sure how the balance factor would go tho...

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  2. #62
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    I'm not doing anything for S2 atm and they already said they won't do it :P

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  3. #63
    One thing he needs for sure - his ulti being underpowered (too high cd) is not even a superior magic spell (sh prevents it completly). This should be buffed.

  4. #64
    his ultimate definitely needs to be changed/buffed along with his third skill.

    the reason why gunblade seems to fall short to other ranged carries is because of his ult and weird passive. his ult launches him at the enemy, when gunblade is the last hero you would want right to an enemy, especially in a team fight. he is meant to kite people with slugs and his great movespeed. that's why his passive is basically useless too. gunblade basically only has 3 skills, only two of which i think are useful. slugs are really good, and his shield is great too mainly because of that movespeed bonus.

    how often are you within 200 range of your enemy besides after your ulti? never.

  5. #65
    He's not intended to kite, he's intended to play like Nomad with an extremely high melee burst combo, superior defensive capabilities, and high potential to at least semi-carry. Arguably, the "kiting" applications of his spells are actually intended to keep the enemy within melee range (see: the numerous melee gankers with slows; Nomad, DW, Fayde, Devo, etc.). His ranged quality is just a means unto superior laning and to allow the hero to still be useful in situations where being in melee range is essentially suicide (his shield is extremely powerful in this respect, if you perceive that the rewards outweigh the risks); this is comparable to Nomad's capability to avoid dangerous situations and stay relevant as contrasted to certain powerful ranged heroes who might dominate him otherwise (i.e., Nomad harassing the opposing ranged mid for ludicrous amounts of damage and exploiting invis). Ultimately, though, a tradeoff exists where GB is essentially always going to be a better carry while Nomad will be a better ganker.
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  6. #66
    yea, he is meant to be in close range, but that obviously isn't the scenario. his nuke combo isn't even that deadly, but the fact that you can get slugs off many times in fights is what makes him good. you still play him exactly like an FA/valk/sil/puppet in that you stay back and do DPS the entire fight. it's too hard to stay next to your enemy for so long in a normal game, and the only bonus is a bit more damage.

  7. #67
    Quote Originally Posted by Alten View Post
    Ultimately, though, a tradeoff exists where GB is essentially always going to be a better carry while Nomad will be a better ganker.
    Given equal skill and maximum farm, Nomad is the harder carry. I just don't understand the mentality of certain players.

    Earlier, someone said Flint > Gunblade, when it's quite obvious that Gunblade not only scales better with gear, but has better mobility and defensive options.

    Now someone is saying that Gunblade > Nomad, when given equal skill and maximum farm Nomad will tear Gunblade and nearly everyone else a new ass.

  8. #68
    Quote Originally Posted by Tyrannate View Post
    Given equal skill and maximum farm, Nomad is the harder carry. I just don't understand the mentality of certain players.

    Earlier, someone said Flint > Gunblade, when it's quite obvious that Gunblade not only scales better with gear, but has better mobility and defensive options.

    Now someone is saying that Gunblade > Nomad, when given equal skill and maximum farm Nomad will tear Gunblade and nearly everyone else a new ass.
    Wha. You're aware that Bound Eye breaks Nomad, right? His hit-and-run style of gameplay completely falls apart for 700 gold. Hell, dust'll do the trick if you're lazy.

    Unless you mean "In perfect conditions for Nomad", in which case I'll retort with "Have you ever been riftshard-lethal-range-crit by a maximum farm Gunblade?"

    One shot, one kill.
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  9. #69
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    Saying that him becoming a melee is too confusing for new players is ridiculous. What about mymidon??

    This hero is pretty solid, the shield is extremely strong.
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  10. #70
    Quote Originally Posted by Nine_Cloak View Post
    Wha. You're aware that Bound Eye breaks Nomad, right? His hit-and-run style of gameplay completely falls apart for 700 gold. Hell, dust'll do the trick if you're lazy.
    True Strike was buffed, and late game Nomad remains viable because of that ability. With equal farm Nomad will out-carry Gunblade, however being melee is a disadvantage. I'm not saying that Nomad is necessarily the better hero - there are plenty of hard, hard carries that just aren't good heroes because they never get sufficient farm - but that doesn't mean anything in theory.

    Unless you mean "In perfect conditions for Nomad", in which case I'll retort with "Have you ever been riftshard-lethal-range-crit by a maximum farm Gunblade?"

    One shot, one kill.
    Have you ever been stunned by Nomad's ultimate and helplessly watched as he machine-gunned your health from 100-0 in three seconds with True Strike? With maximum farm, Nomad will survive one critical strike from Gunblade easily and turn the fight around during his ulti.

  11. #71
    lol you are talking as if nomad is a god hero. he blows now. he is a sham carry that gets owned by +armor and invisibility reveal. i would pick a farmed gunblade over nomad.

    nomad is in the same league as ra and zephyr. he is great on the surface, but falls apart quickly once you realize he is predictable and easily countered.
    Last edited by ikir; 04-17-2012 at 12:39 PM.

  12. #72
    I'll be honest, I'd prefer to go against a Gunblade over a Nomad any day. Gunblade will always squish to focus regardless of what he tries to get. If he goes tanky, he's useless and not worth aiming for. If he goes damage to become even close to the same threat as a Nomad, he dies to 1 or 2 non-carry opponents focusing him.

    He's easier to gank and farms less efficiently. With Nomad, he'll always have that ult to prevent ganks as long as he's competent, and the stun is always long enough to get more than enough distance between his gankers.

    Nomad's passive works with all damage, rather than just base. His gap-closer boosts attack speed by nearly 200, deals additional damage on a normal attack, and refreshes every time an enemy dies. His ultimate stuns longer, deals more damage, hits an AoE, absorbs any incoming damage, has a lower CD at all ranks, and purges all debuffs on activation. He's also more mana efficient. He can alternatively use Mirage Strike, disjointing any attacks/skills and not needing to chase a target into unsafe territory. None of this is mentioning the invisibility on Nomad.


    Anyways, this is about Gunblade. I still think he's an average ganker, can carry if given 150 more GPM than your average hard carry. Lacks the ability to farm indefinitely or guarantee a gank is successful early game, but a solid mix of ganker and carry makes it work out.

  13. #73
    I read what you guys are saying about Nomad vs GunBlade... and I find the topic to be way off...

    Gunblade is a 600 range hero and as such, as a massive advantage over Nomad in terms of positioning. I personally don't think of his passive as a 'I need to get close for maximal effect' but instead as a 'If the enemy gets close, he will fear my massive damage'.

    His ultimate is somewhat lacking, that I will give. In teamfights, I usually ignore the ultimate as I feel like it is more important to stay well positioned than it is to deal that minor extra damage... Although, it is a great finishing move when the fight is down to 2v2 / 3v3...

    Overall, this hero can gank fairly well, carry fairly well, escape fairly well... He is more of a jack of all trade ganking / carry than other carries...

  14. #74
    Ult needs higher damage, longer stun duration or lower CD. Not all of them together, just pick one and buff them. 100 damage and -3 armor... is a bit lacking for an ultimate. Especially for the long cooldown it has.

    His passive is strong. Very strong. It's one of the best steroids in the game. You don't HAVE to be melee range, but if you're going for a kill target, with ult and lethal range, you do truckloads of damage. Maybe not as much as nomad, but gunblade generally has better survivability than nomad via higher strength gain and shield. Not to mention that he can stay at range if he needs to, which simply isn't an option for nomad. Gunblade is simply much more reliable than nomad, with a gem two of nomad's skills are countered. If the enemy has a gem, gunblade has MANY advantages over nomad, and most teams WILL have a gem endgame (if not two or three).

  15. #75
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    I find this hero pretty balanced with exception in his ulti.
    100/200/300 dmg, 1 sec stun with 90/75/60 cd?...It feels more like regular skill. -3/-5/-7 armor for 5 seconds?...I still find it really, really weak.

    It's agility/carry hero but 100 dmg and 1 sec stun with 90 cd is just ridicilous. Other skills are imo fine, not OP, not weak.
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  16. #76
    Seeing as how almost everyone seems to agree that his ult needs something, in which direction would you think S2 needs to take it? Which aspects of the skill should be buffed?

  17. #77
    Probably cooldown I'd say. As far as I understand, the successrate of his ganks are already fairly high, I don't think they want to put it even higher with increased impact of each activation.
    Decreased cooldown also makes the hero pick more flexible as it allows him to act as either a ganker or a carry, whereas increased impact probably leans closer to a carry (that picks up a kill every cooldown or so).

    But that's just heavily theorizing small details I don't really know all that much about.

  18. #78
    Quote Originally Posted by Cyber_Kun View Post
    I don't like the shield/passive combo. I know it can be balanced, but I don't like it. Ranged heroes have the benefit of being ranged at the cost of damage/survivability. The passive and shield takes away the main issue with being ranged and gives him the nice increased damage most melee heroes have.
    The thing with gunblade is that he does a lot more damage up close. He needs a bit more survivability than the other ranged heroes because of this, he is a ranged hero that will actually be in the middle of everything with his ult and the crit damage depending on the range. I think the ability itself is fine, but maybe some numbers on it can be changed a bit.

  19. #79
    Quote Originally Posted by Beroya View Post
    I'll be honest, I'd prefer to go against a Gunblade over a Nomad any day. Gunblade will always squish to focus regardless of what he tries to get. If he goes tanky, he's useless and not worth aiming for. If he goes damage to become even close to the same threat as a Nomad, he dies to 1 or 2 non-carry opponents focusing him.

    He's easier to gank and farms less efficiently. With Nomad, he'll always have that ult to prevent ganks as long as he's competent, and the stun is always long enough to get more than enough distance between his gankers.

    Nomad's passive works with all damage, rather than just base. His gap-closer boosts attack speed by nearly 200, deals additional damage on a normal attack, and refreshes every time an enemy dies. His ultimate stuns longer, deals more damage, hits an AoE, absorbs any incoming damage, has a lower CD at all ranks, and purges all debuffs on activation. He's also more mana efficient. He can alternatively use Mirage Strike, disjointing any attacks/skills and not needing to chase a target into unsafe territory. None of this is mentioning the invisibility on Nomad.


    Anyways, this is about Gunblade. I still think he's an average ganker, can carry if given 150 more GPM than your average hard carry. Lacks the ability to farm indefinitely or guarantee a gank is successful early game, but a solid mix of ganker and carry makes it work out.

    Just FYI, gunblade can avoid 100% of nomad's attacks with shield and slugs. If Nomad does a True/Mirage strike, cast slugs on him, activate shield, then run away. Also, if you don't know how to avoid Nomad's ult then you should practice it.

    Anyway, I really like Gblade and think he's mostly in the right place. His attack animation/projectile speed is obnoxious and probably the primary reason people think he sucks. Lane against a flint and try to last hit. Let me know how that goes. You need the agility of a puma to get it right.

    Aside from that, I think he's mostly fine once you realize what an enormous advantage the extra move speed is.

    My two changes would be to adjust his attack animation/projectile speed and reduce the cooldown of his ult by 10-15sec. A little more movespeed OR absorption on his shield at early levels wouldn't hurt either.

  20. #80
    i think his base dmg is too high for a ranged agi carry atm.. his shield is also too strong lvl 1-4.
    he doesnt need much changes.. but some nerfes are definitely needed

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