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Thread: Nymphora (Nymph's Grace)

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  1. #21
    Quote Originally Posted by Glorify View Post
    All of her other skills are extremely powerful, so a weak skill is necessary to keep her in balance.
    Retarded statement tbh.
    Having bad skills adds nothing to the game period
    Quote Originally Posted by laserblade
    White name. Therefore, argument is invalid. Get back in the cotton field.

  2. #22
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    Quote Originally Posted by Inconmon View Post
    Retarded statement tbh.
    Having bad skills adds nothing to the game period
    He probably means we don't want to give her a fourth highly useful spell, or the super-awesome synergy might push her into OP territory.
    Quote Originally Posted by Shawn View Post
    Ok.

    We'll remove logger's hatchet.
    The Hero-Tracking Changelog! My Strategy Article.
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  3. #23
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    Right - and no one wants her to be overpowered.

    But having a bad (read nearly useless) skill is poor game design. Otherwise, she actually starts to decline at level 20, when she has to stop taking +stats, and start taking bad skills, while all the other heroes are taking useful things.

    She's good, but she's not even close to OP. She's the squishiest hero around, she gets munched on pretty quick, and her 1.5 second directional stun is not going to save her when she's getting ganked from behind. I've never seen a nerf thread about her - she's rarely even mentioned in the lineup of great heroes.

    Giving her something that allows her to explode other heroes is a bad idea. Giving her something that makes her even better at supporting her team or staying alive is a great idea.

  4. #24
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    Since this power isn't listed in the new patch notes, I'm bumping this thread.

    It's still pretty much only taken at level 20+, and only because you can't take more stats

  5. #25
    I think she's pretty good right now, and I never ever pick Nymph's Grace unless I don't have an option. It's just too complicated of a spell for me to use on other people. Most people don't even know what I cast on them, and even if they do, it will hardly make a big difference. I'd rather have that slot be filled with something remotely useful, but plz plz don't nerf her

  6. #26
    Chakra/Obsidian's Passive are ideas I really like.

  7. #27
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    Quote Originally Posted by Inconmon View Post
    Retarded statement tbh.
    Having bad skills adds nothing to the game period
    Agreed. If her other 3 abilities are so overpowered that she has to be given a 4th shitty terrible useless ability then BALANCE THE OVERPOWERED ABILITIES.

    Her heal is just a differently targetted version of Jereziah's heal anyways.
    I like Nymphora's Zeal though.

  8. #28
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    Nymph isn't even close to overpowered, and she does good work with support/pushing and can put out reasonable dps for a support slot. But Grace, while a cool idea, is useless in practice. I 'd prefer to see a passive defense rather than an aura, because she is very squishy. When I'm playing an initiator against Nymph, I usually initiate on her just because I can usually kill her with a tank build in just a few seconds on Pharaoh or Electrician.

    Puck's phase shift would be interesting, in my opinion, or something like it that would give incentive to not burn her out immediately on entering a team fight.

  9. #29
    I like grace. Infact it can be a lifesaver in team games. I don't think they should get rid of the skill its a good skill to have. For pubs? Probably not!

  10. #30
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    Are you ****ing kidding me? You're not supposed to use this on yourself -.-

    It's a SUPPORT SKILL. Cast it on a hero like Keeper or Hellbringer so they can have enough mana to double ult.

  11. #31
    Quite frankly the skill is unbelievably good. Free Black Hole? Free Heal? Free Teleport? Free Pyromancer Ult?

    Honestly, if you think it's a useless skill, you've been playing too many low skill games.

  12. #32
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    Why not just have the Nymph's grace buff last 1 minute (with a 30 second CD) that restores .75 mana a second on you until you cast something (keep the 50 mana cost). Maybe have the mana restored go up slightly, so at max level you spend 50 mana to gain 150-200 mana unless you use your free spellcast. That way it's not a situational tool =P

  13. #33
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    I'd like to see something else that keeps up with her theme, and is a good ability that's not really to overpowered.

    Mana Flower

    Nymphora plants a small blue seed in the ground. This seed will explode into a burst of mana in 4 seconds, restoring friendly heroes mana and draining enemy heroes mana, but dealing no damage.

    mana cost 25 (across all levels) cooldown 45 seconds)

    LV 1 : restores 75 mana / drains 40
    LV 2 : restores 100 mana / drains 60
    LV 3 : restores 125 mana / drains 70
    lv 4 : restores 150 mana / drain 90

    This would be similar to her other ability, but and would be pretty good, but not really imbalanced if you consider the cooldown and cast-time for the seed.

    EDIT: You could also add a bit of chaos and unpredictability to this skill, making it so that it only restores mana, but it restores both friendly and enemy heroes. That way it would be a very situational skill, and it really would be a big gamble to use it in group fights, because you wouldn't know if it also ended up helping the enemy team.
    Last edited by Aegd; 07-30-2009 at 01:30 PM.

  14. #34
    i imagine this skill is a godsend for caster with low mana pools (behemoth comes to mind).

  15. #35
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    Quote Originally Posted by imsojuicy View Post
    i imagine this skill is a godsend for caster with low mana pools (behemoth comes to mind).
    It can be very helpful, but it's to situational. The problem is that heroes will not always initiate with their most powerful spell, and you can't really wait to cast Nymphs grace until you think you know a player is going to use his ultimate.

    There's also this chance that there are no heroes like Behemoth on the field, and giving someome 150-250 extra mana in a fight doesn't really change that much.

    Granted, it could do the difference if you get first blood or not, but it still doesn't change the fact that you never really take more than 1 level on this skill.

  16. #36
    THe free spell thing has some utility I would just reccoment buffing it up, In probably 10 nymph games I havent learned that skill once, so bad.

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