Thread: Swift Blade dying during ultimate

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  1. #1

    Swift Blade dying during ultimate

    Dear S2,

    Please check out Swift Blade ultimate. I think it's broken at the moment because SB does take damage during the ultimate.

    It happened to me in the game. I used SB's ulti on Corrupted Disciplined with low HP bcoz I thought it would have turned me invulnerable but unfortunately I got killed by CD's 3rd skill once SB's ultimate started on CD.

    Thanks
    .:: i2NocentEviL ::.

  2. #2
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    Cant check it right now, but IIRC CD's passive procs after the spell uses mana and cooldown but before it does anything. So working as intended, you were not invulnerable when passive dealt damage to you.

  3. #3
    I also believe that if you die and ulti in the same frame your ulti will trigger but you still die, might be the case.

  4. #4
    Tested this and the dmg is dealt before you get the invulnerability and therefore killing you.
    The ult however is fully executed and the dmg is dealt, even tho you are dead.

    Nothing to do with frames.

    If u are below 75 hp(24,8 MA), u will die and the ult will still go off.

  5. #5
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    The ultimate part will go off, but there will be no additional attacks from the ultimate. If I'm correct of course.

  6. #6
    Quote Originally Posted by Vida View Post
    The ultimate part will go off, but there will be no additional attacks from the ultimate. If I'm correct of course.
    You mean, the "slashes" but not the attacks during the slashes due to Attackspeed?

    Didnt' think of this, but that's probably what happned when I tested.

  7. #7
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    Many of the above posters are correct. However since there are still some questions let me sum it up:

    Corrupted Disciple's Passive damages on <onattackedpreimpact>
    Code:
    <onattackedpreimpact>
    	<cantarget targetscheme="enemy_heroes">
    		<combatsupertype supertype="spell">
    			<combateffecttype effecttype="AbilityBasedProjectile BindingProjectile" />
    			<else>
    				<playeffect effect="effects/impact.effect" source="target_entity" target=""/>
    				<applystate name="State_CorruptedDisciple_Ability3" target="target_entity" duration="300,600,900,1200" />
    				<damage effecttype="Magic" amount="40,60,80,100" target="target_entity" />
    			</else>
    		</combatsupertype>
    	</cantarget>
    </onattackedpreimpact>


    Swiftblade does not become invulnerable until <onimpact>. This is why he can die at the same time his ultimate begins. His ultimate state has deathpersist="true" and the affector it creates has persist="true" (similar to Torturer's Impalement). The affector does the swift slash damage, and will continue to identify new targets and damage them even if Swiftblade is dead. For normal situations when Swiftblade is alive, it also sends a command for him to attack (<order command="attack" />) the current target for 400 ms until he blinks to the next target. However, since he is dead from the Corrupted Disciple incident, the attack command doesn't accomplish anything, and therefore the only damage that is done is the fixed amount from the affector.
    Code:
    <onimpact>
    	<applystate name="State_Stunned" duration="100" target="target_entity" />
    	<applystate name="State_Hiro_Ability4" duration="800,1600,2800" target="source_entity" />
    	<teleport interpolate="true" facetarget="true" />
    	<damage effecttype="Physical" min="150" max="250" />
    <!--		<popup name="bonus_damage" target="source_entity" a="result" /> -->
    	<targettype type="alive" target="source_entity">
    		<playanim name="ability_4_attack" variations="4" length="400" target="source_entity" />
    	</targettype>
    	<order command="attack" />
    </onimpact>

    Code:
    <state
    	name="State_Hiro_Ability4"
    	
    	icon="icons/ability_4.tga"
    	passiveeffect="effects/ability_04/slash.effect"
    	
    	invulnerable="true"
    	silenced="true"
    	unitwalking="true"
    	
    	effecttype=""
    	modifierkey="Hiro_Ability4"
    	deathpersist="true"
    	
    	impactinterval="400"
    >
    
    	<onimpact>
    		<areaofeffect
    			radius="450"
    			targetselection="all"
    			targetscheme="visible_organic_enemy_units"
    			effecttype="Physical Splash"
    		/>
    		
    		<compare a="result" b="0" op="ne">
    			<spawnaffector name="Affector_Hiro_Ability4" target="source_position" />
    		</compare>
    		<else>
    			<expire />
    		</else>
    	</onimpact>
    </state>

    Code:
    <affector
    	name="Affector_Hiro_Ability4"
    
    	radius="450"
    	
    	maxtotalimpacts="1"
    	targetselection="random"
    	targetscheme="visible_organic_enemy_units"
    	effecttype="Physical Splash"
    	persist="true"
    >
    	<onimpact>
    		<teleport interpolate="true" facetarget="true" />
    		<damage effecttype="Physical" min="150" max="250" />
    <!--		<popup name="bonus_damage" target="source_entity" a="result" /> -->
    		<targettype type="alive" target="source_entity">
    			<playanim name="ability_4_attack" variations="4" length="400" target="source_entity" />
    		</targettype>
    		<order command="attack" />
    	</onimpact>
    </affector>

    Note: The affector does the exact same thing as the initial strike, minus the mini-stun.
    Last edited by MacroHard; 03-14-2012 at 01:31 PM.
    When I was younger I had an imaginary friend.
    Now, with internet gaming, I have hundreds of imaginary friends.

    -American proverb

  8. #8
    This has been brought up before and CD's passive is not the only ability that triggers this.

    Swiftblade can die to Magebane's passive as well. Ultimate will still go off and deal damage, but by the time it ends SB will be dead.

  9. #9
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    ^SB is dead before the ultimate ends.

  10. #10
    A few weeks ago, i died in my ulti with sb.

    It was on panda, he used cannonball. He killed me, in the middle of swift slashes.

  11. #11
    As for the implicit question. Is this supposed to happen ?

  12. #12
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    Quote Originally Posted by tsushi View Post
    A few weeks ago, i died in my ulti with sb.

    It was on panda, he used cannonball. He killed me, in the middle of swift slashes.
    There must be more to the story. I need a match number.
    When I was younger I had an imaginary friend.
    Now, with internet gaming, I have hundreds of imaginary friends.

    -American proverb

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