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Basic Hero Info
Ability 1 - Crippling Slugs
Ability 2 - Demonic Shield
Ability 3 - Lethal Range
Ability 4 - Grappling Shot
Last edited by MacroHard; 03-16-2012 at 04:12 PM.
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Seems stronger than I initially thought. Interested to see his usefulness in-game.
General Grievous > Darth Maul / Boba Fett
Can ulti be used to avoid some skills, like scouts ulti or flint's?
grabbling
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GUNBLADE
Maybe it would clearify the "shield priority list" if you could include the point where armor comes into play![]()
Last edited by Nekratal; 03-16-2012 at 10:38 AM.
epic hero. looks like a mix of Dante (DmC) and Alucard (Hellsing).
Definitely getting nerfed sooner or later
Tried him and he'S brilliant at mid, his Q hurt squishys alot, his shield absorbs a whole pyro combo no problem, you can quickly dive towers in early game aswell.
Coupled with some Early game heroes that dominate lanes makes him shine because lategame is where he really belongs due to his riddiculous attackspeed (similar to flint in the end) and huge dps output with the right items. All in all I tried Frostburn, works really nice on him as first item. In 2 games i've had 2 fat Armadons, tears through him with the slow from Icebrand, chase him to death. Hell, I even got a very late Alchemist on him at like 40 minutes because i was afk that game for 10 minutes due to my coffeemachine annoying me. I quickly caught back up and could finally help my team. Concludingly, DPS items serve him well because of his definite crit. Wow! Not to forget that coupled with Ghost Marchers, he moves with 522 ms due to his lvl 4 shield. It gives you + 80 ms even without active ghost marchers. I guess Steamboots are more viable on him, you still get around 500~.
Last edited by LeJUiCE; 03-16-2012 at 11:28 AM.
The only thing that makes him imbalanced is, his Lethal Range propagates to Illusions.
Fix this and the hero is fine.
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seeing how ult is his initiate tool, dunno why you would want it to be physical.
come on people think
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Gunblade was envisioned to be a ranged hero that relies on being in close combat. I find this to be a very fascinating and interesting twist. Due to this design concept it is only natural that they included a "gap closer" ability. His ultimate is primarily used to bring himself to the target; the small damage, short stun, and armor reduction are all secondary to this.
Making it magical opposed to physical was probably a balance decision, as magic is more easily countered than physical.
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Probably the best payoff for going hard agility of any hero in HoN.
Other thing I notice is he is an ideal Genjuro candidate, almost like the hero was designed around making someone who would use it in pretty much every case. Invis, get in close, unleash auto attacks with bonus coming out of invis and pointblank, targeted slowed. Shield if their buddies are around or if they are escaping, Q to slow them if needed, or R run them down or jump the next victim.
Excellent ballsy hero for running down targets, kinda steps on Pharoah's toes though.
Magic armor:
Mystic Vestments
Shrunken Head
Shaman's Headdress
Barrier Idol
Armor:
Duck Boots
Minor Totem
Major Totem
Fleetfeet
Pretender's Crown
Blessed Orb
Quickblade
Guardian Ring
Ringmail
Helm of the Victim
Platemail
Void Talisman
Power Supply
Fortified Bracer
Soulscream Ring
Amulet of Exile
Firebrand
Plated Greaves
Steamboots
Grave Locket
Ring of the Teacher
Refreshing Ornament
Shield of the Five
Ring of Sorcery
Tablet of Command
Abyssal Skull
Nome's Wisdom
Astrolabe
Barrier Idol
Kuldra's Sheepstick
Energizer
Iron Shield
Sol's Bulwark
Barbed Armor
Frostfield Plate
Null Stone
Daemonic Breastplate
Genjuro
Codex
Insanitarius
Brutalizer
Staff of the Master
Geometer's Bane
Nullfire Blade
Wingbow
Whispering Helm
Frostburn
Frostwolf's Skull
Symbol of Rage
Dancing Blade
Definitely more items that contribute to magic armor than armor in this game. :P On top of that Shrunken head is 57/121 on items used, meanwhile Void Talisman is 120/121 on items used. Would have been just another reason to push for an under-used item if his ult was physical, then he'd be countered completely for a brief period with a single item.
Last edited by Cesious; 03-16-2012 at 04:15 PM.
at first i thought he would be op, but considering his first spell is a skillshot and the shield is farm dependant combined with a somewhat lame ultimate this hero is balanced. third spell is very annoying though but the weak other spells make up for it "![]()