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Thread: Helios

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  1. #1

    Helios

    Hidden above the clouds, Helios has awaited his return to Newerth. Forced to leave in the past, he now returns with a vengeance, hoping to get back at those who banned him from Newerth long ago.


    Range: 550
    Base Damage: 50 - 62
    Strength: 23 + 2.4
    Agility: 18 + 1.2
    Intelligence: 16 + 1.12
    Armor: 2.0
    Speed: 305


    NOTE: When Helios does not have enough mana to cast an ability, he is able to use a portion of his health to subsidize. If this damage were to kill Helios, he would be instead unable to cast the said ability. The damage done to his HP is as follows: 4x needed mana. Ex. You need 20 more mana for an ability, you would multiply that by 4 to get a grand total of 80 HP that will be used to subsidize the mana.



    Sun's Radiance - Passive
    Helios calls upon the force of the sun to heal his allies and purge his enemies.

    Passive
    Targets: Self / Enemies / Allies
    Passive Effect (Self/Allies): +1/+1.5/+2/+2.5 Health Regeneration
    Passive Effect (Enemies): -2/-4/-6/-8/-10 Health Per Second
    Range: 600

    Helios' Chariot - Target (Ground)
    Using the mystical powers of his chariot, Helios quickly rides to a target location, leaving a trail of blazing fire in its path.

    Flames left behind from the chariot stay on the ground for 3/4/5/6 seconds causing a total of 100/120/150/180 magic damage. The Flames also decrease the movement speed of any enemy by 10/20/30/50%. If under the effects of Flame Arrow, the damage done by the fire is increased by 65.

    Damage (Magic): 100/140/180/250
    Mana Cost: 110
    Cooldown: 20/15/10/10
    Range: 500
    Explosion Radius: 120

    Flame Arrow - Directional Target
    Helios sends out a mystical arrow from his chariot, which grows to become a raging inferno which nobody caught in its path can escape.

    Those caught on the arrow's way to its target area get a debuff that lasts 6 seconds, which increases the effects of Helios' Chariot and Super Nova.

    Damage (Magic): 40/60/80/110 to each target hit on its way to the target, when it reaches its target the arrow explodes doing 20/40/50/70 damage multiplied by the number of heroes hit on the way.
    Mana Cost: 70
    Cooldown: 30/25/25/20
    Range: 1200
    Explosion Radius: 250/300/300/350

    Super Nova - Self Position
    Calling upon the force of the sun, Helios unleashes a devastating attack leaving all who are hit in ruins.


    If enemies are afflicted by Helios' Chariot, damage taken is increased by 70/90/110. If enemies are blazed under Flame Arrow, damage is increased by 80/100/110/130. This ultimate has a 2 second channel time

    Damage (Magic):220/330/400
    Mana Cost: 120
    Cooldown: 130/120/100
    Explosion Radius: 500
    Last edited by Angel_Beats_; 03-19-2012 at 05:35 PM.

  2. #2
    Guh that was a pain for the eyes to read
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  3. #3
    If that is the only complaint then I am fine with that!

  4. #4
    Tbh, after i read it all i remembered was arrow, fire, chariot :/
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  5. #5

  6. #6
    it appears that your ult has 4 levels

  7. #7

  8. #8
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    Why not have the health to mana ability be on one of your spells? Cuz it's too much like LoL tbh.
    My goal is for at least one of my heroes to be ported into HoN! Help my cause and get S2 to see these!
    Check out "IsmaelVera's Vault of Heroes" in the Hero Drafts section!
    http://i.imgur.com/XaDGr.jpg
    IsmaelVera, President of the HoN Forums

  9. #9
    Quote Originally Posted by IsmaelVera View Post
    Why not have the health to mana ability be on one of your spells? Cuz it's too much like LoL tbh.
    I figured it would be something along the lines of a Ra type ability, its innate to the hero itself, not included in an ability.

    I have also never played LoL so I would not know </3

    Thx for the feedback

  10. #10

  11. #11

  12. #12

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