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I only play support now, and i certainly don't have as full control over winning or losing. Even if i play the best support game of my life, its still easy for me to get a loss.
No matter how many wards you place, it doesn't matter if you team doesn't pay attention etc...
Yeah, you need someone to actually support. Doesn't help warding if people don't watch the map. I like playing support but you have to fairly certain of having at least one player worth supporting, otherwise you're better off just picking a ganker or semi and doing the odd ward now and then.
You're arguing against statistics again, I might lose 100 games on purpose, but I'll always bounce back to my MMR range, always, might take me longer sometimes than others, but I will get there.
Yes, I do, the system impacts just as much as in higher ratings, if you can't influence your teams to win games, you will have to rely in others performance, your real MMR is the one that places you exactly on the bracket where you stop being that influencial, you might get higher, you might get lower, but you will gravitate around that number.
Not true, you can be 200 MMR with a 50% win, or close to it, example:
I lose 100 games and find myself being 200 MMR, then I start winning a game, then losing the game right after.
With a sample of 1000 games, I would have lost 550 games and won 450 games, I'd still be 200 MMR, yet my win % would be 45%, make it 2000 games with that same pattern, 47,5 win %, make it 4000 games, 48,7 win %, see where I'm going? You are defying mathematics here, just stop ridiculizing yourself already.
Thats why bigger samples define your true rating, because there will be a point, 200 mmr in the case I used as example, where your influence in the game will be enough to mantain you in that bracket without considering external influence. Don't bring me the BS that 1200 mmr is a loophole now, I've been in those games, and I had to cut my right hand to not go immortal, and I'm not even good.
You're at 42% win, I'm sure your win % in the 1500s was lower than now, but you're still not getting close to 50%, statistically, this is read as you having good chances to dropping even lower in the brackets, until you find the equilibrium where your influence in the game is enough to win half of your games in that bracket, and then is when your win % will start getting close to 50%. So yes, I'm saying you're actually worse than your rating reflects, unless you've reached that point where you're stuck in a bracket, then you just belong there.
While I agree that the impact of a support player is inferior to other roles, the control is still there, up to a certain MMR you can still do things that win games as support.
Last edited by DerRape; 03-13-2012 at 05:03 PM.
Win = +5 MMR
Loss = -5 MMR
If I lose x matches from starting 1500 MMR, I need to win same amount to get 1500 MMR again = 50% win rate. Anytime I am below 1500 MMR, my win rate is lower than 50%.
Your math skills are horrendous...
Not going to comment on the rest of your post as it shows same lack of critical thinking and reasoning ability.
Last edited by Gdemami; 03-13-2012 at 06:20 PM.
No? I didn't just quite thoroughly explain how probabilities work and how it has nothing to do with luck, which you keep insisting on? Ok. Sorry. My bad.
You are mindlessly rambling something about how MMR system does not work, you don't give any statistics or arguments which would prove your point (how could you, they don't exist), except your own empirical studies and somehow expect people to agree with you? Guess what, I don't agree with you, but if you suggested something to IMPROVE current system, I might agree with that.
Of course it doesn't, it is easier to gain rating in lower brackets and it gets systematically harder in higher ratings.
I started HoN a week after Beta and it was my 1st moba so i sucked pretty badly, it took me over a year to get to 1800 on my main acc, after i played for like 2 months in 1850~ range i made this new acc. And it took me only 1 month to get back to 1800, I got to 1700 in the 1st week.
So long story short, if you keep losing you belong to your bracket. The noobs in -1500 can be easily solo pwnt. Everyone that says otherwise doesnt reflect on his own faults and blames his team for his own bad plays. Yes you can have a game with like 3 rage quittern from the start but most games can be won in low lvl regardless how your team does.
Every person should tend to 50% win rate. Winning 15000 games and losing 14900 gives you a 2k rating at 50.8% win rate. Playing lots of games with people 200-300 rating below you means those games don't count much, if you win a lot you get no rating and more win %, if you lose a lot you only lose a little rating and a lot of win %. When it comes down to it, MMR is the most important statistic. Being able to win balanced games is what matters.
There are 10 kinds of people.
Those who understand binary code and those who not.
my suggestions:
rewards for ingame account leveling
game a day timer remake
brackets are all bullshit
Question: what is the biggest contributing factor to what bracket a player is in?
Answer: the % of games they play alone or with a group
and here's your proof
Take this scenario, Assume 2 exactly equally skilled players.
Player A plays most of his games alone in the solo que, sometimes but not often he will will join a group.
Player B plays most of his games in a group, sometimes but not often he will solo que.
Outcome: Player B is in a much higher bracket therefore assumed a better player when in reality the players skill are the same.
This is why there should be a true solo mm que option, the players bracket and stats will be far more accurate.
Last edited by Blaity; 03-14-2012 at 02:58 AM.
If solo queue is so dreadful, and having "bad" teammates is so common, why don't you just group with a friend or two?
Play a solo, find someone who does decently well, friend the person, group together, and you both have a less chance of getting someone who "sucks".
Not good enough? Get four, and just group as five, where you all have an obligation not to intentionally play badly.
There are 10 kinds of people.
Those who understand binary code and those who not.
my suggestions:
rewards for ingame account leveling
game a day timer remake
sry! but if people can SOLO their way out of their bracket, OVER AND OVER again, then ur wrong! is RLY ez! Waht is hard to understand community?: )
Wit Love,
From Swede
Exactly.
Not to say that it is not 50/50 to get good or bad team in lower brackets. Lower the MMR bracket, higher the chance to get this ratio skewed towards getting a bad team mates. Unless you start carrying your team yourself or stomping, your MMR will go lower only.
Common sense is not that common...at least on these boards :/
Last edited by Gdemami; 03-14-2012 at 04:11 AM.
I did an experiment a few months ago where i made a FTP account, lost games on purpose to get to the mmr low cap 1K, just to see if its true that u actually can get stuck in a bracket. I'm not a pro im a 1700 player at best, but i still managed to solo win every game from 1K to 1460MMR(wich is when i started facing smurfs). i stopped playing on that account when i reached 1600, but i guess that shows that no, you cant get stuck in bracket you dont belong in.
There are many people who take numbers to heart with this game. Probably because it's the only thing that makes them feel like they have worth. It gives them more worth to undermines others over them.
As stated, MM is a lottery with team mates. It's a team game so not always can one person dominate. It can happen, but it won't if four other team mates feed constantly. MM is only a true reflection when playing as a full 5. Full 4 doesn't count because that one randomer can be a liability.
KDR is a common source of elitism. There are often players who are uncomfortable with me playing a carry with a KDR < 1.0. Ironically if I am stubborn enough to pick the carry, the criticisers deliberately throw the game. How this proves their point I do not know. They appear to rather lose their own rating than win to prove a point in an illogical manner.
Most players are advised strongly to play support heroes when starting to play the game as it teaches them a lot of information. Teaches them how to lane with harassment and last hitting (via denial). It teaches them about ward locations and general map awareness. It teaches them about a team-play mentality. However after this, because they were playing support, their KDR will be awful but their Ward score will be good.
So how exactly are they meant to obtain that magical 1+ KDR by playing support? Do the critics expect them to kill steal to boost their own KDR at the expense of the team? The critics say 'play a ganker', but I thought the ganker only initiates ganks and is expected to allow their carry to get the hero kill. Thus a contradiction.
In short. Ignore people who QQ at your KDR when picking a carry. When you're in a rut it's impossible to get out of it without losing a few games due to selfishness. Ironically, karma seems to cause the QQers to feed and be awful. That's just my experience.
Basically there's a lot of horrible players in this game. Not horrible skill wise. Horrible socially.
Agreed, people saying that line is mostly pussies that can't solo queue and are always locked. For me I got to 1980 only playing solo (post compression) ofcourse I locked sometimes, but generally I played myself up in a bit more than a year without any other MOBA gameplay experiences.