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Thread: Jezariah

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  1. #1
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    Jezariah

    What was wrong with slowing aura? Now he's got crazy op kunkka splash 2.0?

  2. #2
    lol? this isn't nearly as good as slow aura.

  3. #3
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    Oh i'd prefer slowing aura too. Should be changed. Just because the ability on it's own is better than kunkkas doesn't mean it makes up for the slowing aura that omniknight had.

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    The aura was more in line with his more general support purpose. With the attack, he is leaning more towards a tank that can heal, not a healer that can tank. The aura kept him more in his place, imo.

  5. #5
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    The splash attack is much better than Omniknight's degen aura IMO. It's so much easier to control a lane now. Also you can use it on fleeing opponents if they get too far away, just smack a creep. Also I think the aura was in some cases a bit overpowered. There was just NO getting away from Omniknight.
    Quote Originally Posted by XoXoXo` View Post
    Never immergrated from DotA... although father says the old country was great, I'm too busy with HoN culture and society to learn about its roots and heritage =) Someday, Id like to travel to DotA and see the historical importance it used to hold, but then again, How can a HoN-borned player like me every appreciate DotA... In the distant future, when we HoN players change our patronage to a better HoN, a similar thread like this will be created and the Immigrant DotA-ians will just be an old retired ancestors who speak of legendary forgotten heroes who prosper in an era of DotA.... In flanders field were poppys grow... la la la (@_O)


  6. #6
    Quote Originally Posted by FiNGERS View Post
    The splash attack is much better than Omniknight's degen aura IMO. It's so much easier to control a lane now. Also you can use it on fleeing opponents if they get too far away, just smack a creep. Also I think the aura was in some cases a bit overpowered. There was just NO getting away from Omniknight.

    Precisely. Even more importantly, they added the ms boost to repel now, meaning that if he had his aura, it would be impossible to get away. It was bad enough if you added an additional slow to omni in Dota (shiva/sny etc). Now it would just be a bit ridiculous.

  7. #7
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    Quote Originally Posted by Unnatural View Post
    Precisely. Even more importantly, they added the ms boost to repel now, meaning that if he had his aura, it would be impossible to get away. It was bad enough if you added an additional slow to omni in Dota (shiva/sny etc). Now it would just be a bit ridiculous.
    That is a good point to bring up, that speed bonus has potential, BUT, remember, he can't heal himself during that duration. That in itself to me takes the OP out of it. I think that if a lower percentage aura was in place, it would put him back on his Uber support pedestal like he belongs. Something like 8/10/12/14, would not be imba.

    300 + 10% = 330
    330 - 300 = 30 diff

    300 - 14% = 258
    342 - 300 = 42 diff

    that is pretty much even, but if aura + bonus are on:
    330 - 258 = 72 diff

    That is still not THAT much of a difference, considering it takes away his ability to heal. But he is magic immune, and can chase better. It is a toss up, could really go either way.

    I do not have a problem with the hit per say, I just think it is making him less support, which is what he really was designed for, and excells at. This is changing his position, and without changing his other stats, I think he is just worse at tanking and healing right now.

  8. #8
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    Omniknight > Jezariah

    1. Aura was so much better it was good at offensive and defense.
    2. Omniknight magic immunity lasted 20 seconds, Jezariah lasts 11.... retarded.

  9. #9
    Quote Originally Posted by Mardius View Post
    Omniknight > Jezariah

    1. Aura was so much better it was good at offensive and defense.
    2. Omniknight magic immunity lasted 20 seconds, Jezariah lasts 11.... retarded.
    1. Aura is better for chasing on ganks but honestly the cleave from tidebringer makes him MUCH better at lane control and farming. On a melee hero this is crucial, few melee heroes have the lane control that Pirate or Jereziah can claim.

    2. Shorter magic immunity is inconsequential really, if you need 20 seconds of immunity your team isn't playing right or you're losing too many teamfights. 11 seconds with 10% bonus MS is more effective as the critical moment of a teamfight doesn't even last THAT long. After that it's usually chasing or running away depending on who got the better initiation or who had more people there.

  10. #10
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    Quote Originally Posted by FiNGERS View Post
    The splash attack is much better than Omniknight's degen aura IMO. It's so much easier to control a lane now. Also you can use it on fleeing opponents if they get too far away, just smack a creep. Also I think the aura was in some cases a bit overpowered. There was just NO getting away from Omniknight.
    Good point, but again, this makes him more of a melee fighter, not a supporter. The rest of his spells lean heavily towards support, so I think this spell should remain the same. The aura is more support like, and maybe have it be not as much as in DotA, but it should be an aura, imo.

  11. #11
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    @tagg1080 If you need to slow someone down, pop your phase boots and go smack him. Jereziah is still easily played as a support, and is one of my favorite heroes now. (I despised playing Omni in DotA)
    Quote Originally Posted by XoXoXo` View Post
    Never immergrated from DotA... although father says the old country was great, I'm too busy with HoN culture and society to learn about its roots and heritage =) Someday, Id like to travel to DotA and see the historical importance it used to hold, but then again, How can a HoN-borned player like me every appreciate DotA... In the distant future, when we HoN players change our patronage to a better HoN, a similar thread like this will be created and the Immigrant DotA-ians will just be an old retired ancestors who speak of legendary forgotten heroes who prosper in an era of DotA.... In flanders field were poppys grow... la la la (@_O)


  12. #12
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    Quote Originally Posted by FiNGERS View Post
    @tagg1080 If you need to slow someone down, pop your phase boots and go smack him. Jereziah is still easily played as a support, and is one of my favorite heroes now. (I despised playing Omni in DotA)

    Right, but that is making him less of a support char. The point was that he could sit back and heal, and let the faster guys go get them, OR, if he wanted to he could go after them himself. His primary goal is support, and an aura would do that.

  13. #13
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    People making their first posts in a balance thread. Good laughs. Stop comparing Jereziah to Omniknight and DotA to HoN. Jereziah is what he is. Don't try to tell me he is any less of a support hero because he has a heal, a free magic immunity, and a team-wide physical immunity. Oh yeah he has an AoE splash attack that slows. He's definitely not a support hero with skills like that.
    Quote Originally Posted by XoXoXo` View Post
    Never immergrated from DotA... although father says the old country was great, I'm too busy with HoN culture and society to learn about its roots and heritage =) Someday, Id like to travel to DotA and see the historical importance it used to hold, but then again, How can a HoN-borned player like me every appreciate DotA... In the distant future, when we HoN players change our patronage to a better HoN, a similar thread like this will be created and the Immigrant DotA-ians will just be an old retired ancestors who speak of legendary forgotten heroes who prosper in an era of DotA.... In flanders field were poppys grow... la la la (@_O)


  14. #14
    Repel now grants MS buff (not that much anyway), so I guess the duration was nerfed for that reason

    Also, Jereziah is an unstoppable solo hero now, especially without that many good soloers in HoN (no Viper, Necro, Tinker zzzz), not a support *****.

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