|
|
Na the Attack speed bonus is pretty nice... now the first skill that has a pretty low cd and he win 3 int for each hero you hit (You can stack it) u can get +18 int spaming Q into a single hero ... The manacost is 70 so u can get +6 dmg in the line just trowing it once every 25 sec (is not like him needs mana at lvl 1,2,3,4,5) +40 attack speed is a lot he can hit really fast with steamboots...
Like i said for me he only needs a little buff in E making it silence all heroes that do any kind of damage to vindi
This thread's name should probably be changed, if people are going to use it to discuss every new patch instead of just 2.5.14.
Beside the fact that 40 attack speed is a small bonus since any carry hero with ias got more DL, Madman, DM, Draconis, Pred, Nomad etc, if you will cast 70 mana low dmg nuke every 25 sec you will run out of mana after 2 minutes + you will be defenseless on lane since you wont have any nuke/mana when it will be rly required.
Old Vindi's perma unpurgable bonus int would get to 40-50 lategame easily. INT is worth a lot more than +AS. The +25 INT component item is worth 2700 gold, and +55 AS warpcleft is worth 2100 gold. Do the math.vindicator. Na the Attack speed bonus is pretty nice... now the first skill that has a pretty low cd and he win 3 int for each hero you hit (You can stack it) u can get +18 int spaming Q into a single hero ... The manacost is 70 so u can get +6 dmg in the line just trowing it once every 25 sec (is not like him needs mana at lvl 1,2,3,4,5) +40 attack speed is a lot he can hit really fast with steamboots...
Now you have like maybe +15 INT on average from his Q, if not purged, and +40AS passive, so that barely even compares to what old vindi would have as a completely passive bonus lategame, in terms of carrying power. And for this near-worthless exchange, he has lost the passive silencing aura = perhaps the strongest single non-ultimate skill in the game.
TL;DR Old Vindi was a more powerful hardcarry; and also about ten times more useful as a situational pick besides his hard-carrying ability.
"Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717
Someone spray a barrage of bullets into my manhood did I just read this?!
New Vindicator is god awful. I've had the displeasure of reading some people say that the first ability got buffed and that the third got nerfed (or something around this line of reasoning). The first ability is nerfed and the third ability is mutilated. Removing mana drain and over half the damage on the ability was not worth the new CD or temporary INT charges, so you would expect an over all buff to his third ability to compensate, but that gets raped up the ass.
I'm sorry but I find it insanely aggrivating that this was the product of months of discussion/work as it just came across to me as an insanely lazy change. Like they just didn't give enough of a damn about Vindicator to have done a legitimate rework. Just tweaked 2 of his spells to suck. Same stats, same movement speed, same modifier on second ability as if it was the same old vindicator.... without the strengths anymore.
Q: The first abilities only saving grace is that its the same large aoe with good range but it has a lower cooldown and no way to counteract its effects. It requires less skill overall with a higher base potential, and lower ceiling than Sage's Lore used well. Overall its a nerf to the players with an ounce of game IQ.
All old Vindicator players should max Q, lane with mana pots/nymphora what have you, and harass people from max range all game so the S2 version is as 'hated' as the DotA version.
E: Just an embarrassment. If Silencer was tankier maybe this would be acceptable, but hes not and combo derps like pebbles and behemoth will just kill him in teamfights without having to land an autoattack.
You can build him tanky and be ignored because you're not putting out as much damage, but then your passive is still useless. I think S2 knew how bad it was, and thats why they gave it a pity 40 AS.
Although I do admit that his E is completely useless in most cases (and would like another revisit on it), the hero still can counter-initiate by pushing R. His niche still exists, so I don't understand why people are blowing things out of proportion.
Other than that, I think he still dishes out good amounts of damage with his 40 attack speed and +15 int. Yes, I know before Vindi could have had 40-50 int, but that means he should have been around 25 opponent deaths. Here, even if you have been not an active part of the team-fights and what have you, you still can steal +15 int from them.
So there are pluses and minuses, although the minuses are more currently but they could be adjusted with time.
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
Love the way you have described Nomad. You just forgot that this 600 physical spike was all he had. I love this "man up" phrase. So catchy yet false. It's not manning up, it's going apeshit like a berzerker with a measly +20 dmg (12,5 % from wanderer with this attack speed). You are so god-damn clueless about this game, trying some cheap propaganda to support the changes that are UNREASONABLE. Tell us please who of competitive players raised the idea of nerfing nomad?
![]()
It's another independent s2's idea. Better focus on doing your job balancing the game without releasing bugged **** as it happens so often these days. The reason why all people used mirage and not true strike was a simple fact that true strike was and still is a crap until you get 400++ gpm and mass items. Ok, face some other carry then, I bet it's not enough.
Look at the hero as an entity. Nomad's skillset is a crap now vs players whose IQ is not a two-digit (wards, dust, gem + so ****in hard to pull -off animation cancelling).
-80 dmg from a better skill for +20 dmg for a worse skill is defenitely a buff and the reward for "manning up"Pathetic.
Waiting for friday's new patch. I expect some more brilliant reworks/ balancing stuff.
Last edited by ElementUser; 03-14-2012 at 11:17 AM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
That guy you're raging at? He's not an S2 employee, and has no say in the balancing or coding of the game. He's a GM, a volunteer for the RAP feature. When it comes to balance or gameplay issues, he's just another player exactly like you, albeit with a different opinion.
Why don't you chill the **** out bro? Sorry they nerfed your favorite pubstomper, **** happens. He was a retarded hero with a zero-risk harassment skill that basically won him most solo vs. solo lanes. Even Nome, his original designer, admitted regretting the design decisions that went into him. Now he might be slightly less retarded, and a bit more balanced.
So what is the general consensus of this competitive scene on the new Vindicator? Or what is the reasoning that S2 has followed that lead to this specific incarnation of the hero? Was there some rampant sleep deprivation at S2s office that prompted them to make vindicator into a potent anesthetic?
This "remake" was months in the making (I doubt it was actively worked on though, much like the rest of the game), yet the outcome is so incredibly lazy, and very, very bland.
Is the claim that coaches and players alike are locked into a specific mindset/playstyle, similar to moba teams, too far-fetched? If you have any idea on what goes on in professional sports, you'll see that coaches are (on too often a basis) static in the way they play. The same kind of offense, the same kind of defense, which falls apart in almost rock-papers-scissors like faction, barring the very limited alterations made to accommodate new opponents. Which, again, is very similar to how moba strategies evolves from game to game. Swapping out heroes, match-ups, etc. Metagame is the most prevalent way to play.
Not that you would know. I've long resolved that you are either an idiot or a troll.
Can i be both?
Probably it wouldn't, but then people aren't complaining that you(as in competitive players) are locked into a specific mindset/playstyle, its lack of it.Is the claim that coaches and players alike are locked into a specific mindset/playstyle, similar to moba teams, too far-fetched?
Needs some sort of buff to his aura in the form of survivability. I propose Dota Antimage's passive 50% magic resist. Would be perfectly fine.
This thread feels slightly irrelevant now.
Thread closed.
"What is freedom of expression? Without the freedom to offend, it ceases to exist.”Forum Moderators are not S2 Games employees. My posts in no way represent the view of S2 Games or any of its staff.
Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
-----------------------------