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Thread: [2.5.14] Patch Reception

View Poll Results: Do you approve of the new patch?

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  • Chuck Norris-style Approval

    59 27.31%
  • Semi-Approval

    78 36.11%
  • Anti-Approval

    79 36.57%
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  1. #141
    i.e. they looked at it, said yes, and then went back to whatever else it was that they were doing. Gross oversimplification (i'm sure they have meetings about it and whatnot) but it serves a point.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
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    But does it? Bollocks!
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  2. #142
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    Quote Originally Posted by Cyber_Kun View Post
    A month ago, Armadon has a bad win rate and never seen in Comp play. Must be UP, buff plz
    Armadon is played in comp now? please tell me it's true. It would be the biggest slap in the face of all the ''lol this hero isn't used in comp so it sucks'' people. The only way to ''counter'' Armadon is to have so much burst and disables in your team that heroes relying on outlasting become irrelevant. But try ganking Armadon with some defensive items as, say, Bomb + CD + Aluna instead of Magmus + Torturer + Magebane or whatever. And don't get me started on people thinking Predator counters Armadon when it's the other way around...

    Any match ids or something?
    Last edited by Salem1; 03-11-2012 at 04:11 PM.

  3. #143
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    Quote Originally Posted by Cyber_Kun View Post
    Drunken Master has a 37.6% win rate and rarely seen in Comp play. Must be UP, buff plz. A month ago, Armadon has a bad win rate and never seen in Comp play. Must be UP, buff plz.

    I always thought Nomad was fine. I am willing to admit that I could be completely wrong, but have you done the math on Mirage Strike? I know I did before and the resulting numbers where stupid. Considering that was not the point of the hero, they nerfed it and buffed him other ways. Simple as that.
    Hm... I would like to see those resulting numbers, if you ever have the time to redo them. But you can't just see one skill by itself and judge whether its OP or not. You have to look at the entire hero kit and see how that skill effects his power level. For instance, Scout ultimate superior stuns, deals 250 + 30% max damage, has crazy range and has a superior slow. Or Mini is sheepstick equivalent, so stupid right?

    Wrong? neither Witch, nor Scout are broken and I am certain Nomad wasn't broken either. Although if I see the numbers and if they are convincing evidence that Nomad was batshit OP because of Mirage Strike, I admit I will change my opinion.

    Basically what you are saying is (and I agree with you) that Competitors are dumb and they only go for cookie-cutter line-ups and are very late to realize the OPness of certain heroes.

    Think Dark lady, she received nerfs to her Q, even though she was rarely seen in the competitive scene.

    So S2 (DOGKaiser) should listen to the general public above a certain MMR range, say 1800 or even 1700, and only rarely consider the opinion of the competitive players

    Yes, PLEASE nerf Fayde's ultimate. Either remove the clear-vision or tree-walking. Or nerf the clear-vision to be 600 / 700 / 800. Her ultimate, by itself, does too much for her.
    Every hero below has one or more new ability effects, Check them out:
    FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
    FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
    FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
    FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
    FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
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  4. #144
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    What I found funny were all the people who were crying about Vindicator somehow countering their combo heroes (Eh, Monkey King) when the only combo heroes he counters are those with hard comboing, like Pebbles. Monkey Herp-Derp the Ultramobile can just cast one thing at a time and autoattack and Vindicator's dead, end of.

    Now they can just do it all straight away, np no thought required.

  5. #145
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    Before with old Mirage Strike. Hitting one person with just the illusions. Assume level 4 of Mirage and Wanderer.

    180 damage + 200% your attack damage. You do not go into agro-range and have three seconds of invisibility.

    Old version of Mirage Strike and hitting people compared to True Strike.

    180 damage + 400% of your attack damage.

    180 damage + 200% of your attack damage. 80 attack speed for three seconds.

    What one looks best in all but rare cases of the game? What one looks like a retarded amount of Burst? If you had Phased boots you could spike people for 600 god damn physical damage at level 8.

    New versions that you hate because of ignorance.

    100 + 400% your attack damage.

    200 + 200% your attack damage. 80 attack speed for three seconds.

    You can still spike people for a stupid amount of physical damage at level 8 but now you have an option. True Strike now allows you to man up and wail on someone. This is ignoring the fact that is is safer to fight people with Mirage Strike because you can hide where you are going in and get stunned less. You are so god damn clueless about this hero (and every other hero in general) that it pisses me off hearing you talk about how this was a stupid change and how it wasn't good or whatever you are going on about.

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  6. #146
    Quote Originally Posted by Salem1 View Post
    Armadon is played in comp now? please tell me it's true. It would be the biggest slap in the face of all the ''lol this hero isn't used in comp so it sucks'' people. The only way to ''counter'' Armadon is to have so much burst and disables in your team that heroes relying on outlasting become irrelevant. But try ganking Armadon with some defensive items as, say, Bomb + CD + Aluna instead of Magmus + Torturer + Magebane or whatever. And don't get me started on people thinking Predator counters Armadon when it's the other way around...

    Any match ids or something?
    Don't have any ids but it was mainly PORT running him and tdm in few games i think so might try to search matches by their players.

  7. #147
    I found the new patch to be okay. I do however want to start a Pharaoh balance thread though, where can I post one?

  8. #148
    Quote Originally Posted by Cyber_Kun View Post
    Before with old Mirage Strike. Hitting one person with just the illusions. Assume level 4 of Mirage and Wanderer.

    180 damage + 200% your attack damage. You do not go into agro-range and have three seconds of invisibility.

    Old version of Mirage Strike and hitting people compared to True Strike.

    180 damage + 400% of your attack damage.

    180 damage + 200% of your attack damage. 80 attack speed for three seconds.

    What one looks best in all but rare cases of the game? What one looks like a retarded amount of Burst? If you had Phased boots you could spike people for 600 god damn physical damage at level 8.

    New versions that you hate because of ignorance.

    100 + 400% your attack damage.

    200 + 200% your attack damage. 80 attack speed for three seconds.

    You can still spike people for a stupid amount of physical damage at level 8 but now you have an option. True Strike now allows you to man up and wail on someone. This is ignoring the fact that is is safer to fight people with Mirage Strike because you can hide where you are going in and get stunned less. You are so god damn clueless about this hero (and every other hero in general) that it pisses me off hearing you talk about how this was a stupid change and how it wasn't good or whatever you are going on about.
    You nailed it Cyber Kun!
    Nomad´s Burst on lvl 8 only got nerfed by 80 dmg, but noone seems to get it

  9. #149
    Quote Originally Posted by ElementUser View Post
    Not like my opinion matters much though.
    Meh I’m not totally sure on this one, his silence activates from being attacked now, so wouldn’t it be ideal to build him as a tank now and use him for pure counter initiation?

    He fits in more, but still a boring hero to play.. Which is why is believe he is so under picked.

    Also does he steal/gain intel per kill in the area?

  10. #150
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    Quote Originally Posted by too`smithie View Post
    Meh I’m not totally sure on this one, his silence activates from being attacked now, so wouldn’t it be ideal to build him as a tank now and use him for pure counter initiation?

    He fits in more, but still a boring hero to play.. Which is why is believe he is so under picked.

    Also does he steal/gain intel per kill in the area?
    Nuke him down, dead.

    Ignore him, he won't deal much damage until later on (and even then you can keep him down if you throw a few disables at him).

    Or: use spells, then autoattack him while your spells are on cooldown. Silence won't have much effect on you then.

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  11. #151
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    Cyber_Kun: You are assuming competitors don't have rev wards, you are assuming they would let Nomad walk up to them and kill them. No CC, no escape mechanism. I realize the potential of Mirage Strike, but things are not always ideal. Also Polly and Witch can instakill Mirage Strike with mini, frog or mana drain.

    Anyway, I am glad you see him as balanced now, although I still see this as an unnecessary change.
    Every hero below has one or more new ability effects, Check them out:
    FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
    FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
    FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
    FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
    FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
    FENDER: http://forums.heroesofnewerth.com/showthread.php?453333

  12. #152
    Quote Originally Posted by Riceaxe View Post
    You nailed it Cyber Kun!
    Nomad´s Burst on lvl 8 only got nerfed by 80 dmg, but noone seems to get it
    He crits off of that 80 missing damage.
    Critique my guides:
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  13. #153
    Quote Originally Posted by orbitalx View Post
    One last thought I had, you could always make it so Vindicator silences anyone he attacks for 2 seconds. Basically forcing them into an auto attack position. Either fight me with no magic, or run.

    That would be fun.
    random fact: this was the very very old silencer's ult. the ancient silencer was a really... random hero, for lack of a better term. his skills were as listed:
    - demented shaman's heal (but without the damage),
    - hellbringer's ult (with 1-4, or maybe it was a random number like the original skill it was based off of in wc3, weak infernals. slightly stronger than the melee creeps) and
    - valk's starfall
    - and the silence anything you auto attack for 1-3 seconds ult.

    of course, this was a good 4, probably even 5 or 6, years ago back before icefrog took over dota.

    the more you know!

  14. #154
    My opinions on this patch

    Nomad changes were almost perfect, His mirage strike was 2x stronger than his true strike and this vastly puts it back in balance. But i still think Mirage strike is slightly stronger

    Vindicator. Lol, The amount of time you invested reworking this seemed to gain very little reward, sorry S2. I think his Aura needed a Nerf but not a change on how it procs. Auto attacks and silence are not even related
    Int Drain needs to come back, not this brain dead int drain
    I think there could of been other ideas of how to replace that ability other than with brain dead (Or whatever it is now called)

    Andro, Yeap she needed a buff
    Thunderbringer. No i don't think this was needed

    i didn't read all of the patch notes yet but these were the ones that flashed out at me
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  15. #155
    Quote Originally Posted by BadMamajama View Post
    I found the new patch to be okay. I do however want to start a Pharaoh balance thread though, where can I post one?
    Submit it as a new thread for the balance subsection. It'll go into a queue to be approved. Be sure to put in a bit of effort for it, else it'll likely be declined.
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  16. #156
    Good rework on vindi, but the passive should be turned around(on his attack) so that he forces others to fight him without magic.

    People ranting about nomad changes... It was needed, but you need to concider when doing calculations on his damage with mirage that it uses illusion mechanics = bonus damage from items do not get in to the mirage. So basically true strike is now regarding damage the best strike.

    Ra change was well needed but it would be nice if the passive could still be gained or at least upkept from lanecreeps. Jungle ra was always kind of stupid anyways.

    Good patch from S2. Hope to see many more in the future.

  17. #157
    The Nomad changes were fine in principle, but really didn't go far enough in either direction.

    The spam on Mirage was only part of the problem, the rest stem from the fact that the hero has almost nothing else going from him. The buff to ms in sandstorm is nice, but again only partially addresses his issues.

    What is needed on Nomad is a comprehensive look at how Mirage and Truestrike are meant to function, and what the hero is most ideally meant to be doing. At the moment Mirage is still just a nuke that makes you invisible - that combination is/was attractive for spam, and offers some utility for positioning against horrible teams that don't invest in truesight. The hero has always been built around stupid physical nukes that can scale to 1hits quite early with farm.

    None of this really gets you around the fact that Nomad is balls easy to shut down. Mirage strike was intended to be an ability that tricked opponents. It's no secret that Nomad had an epically short release cycle, and while this gave him a lot more flavour than most heroes, it also meant that Mirage/Truestrike were released with huge internal imbalance, and Mirage doesn't really fulfill its intended design function.

    I am strongly in favour of increasing the amount this hero uses images as a means of increasing the amount of mind games he's meant to be built around. If I were to redesign Nomad, he'd look like this:

    Sandstorm: No change.

    Mirage/Truestrike:
    In addition to current effects, leaves behind an uncontrollable illusion at the point of origin that chases and attacks enemies for 4 seconds.
    Mirage Strike's illusion also attacks enemies for 4 seconds.
    Illusions no longer proc Wanderer.
    No longer resets when you get a kill.
    Invis on Mirage set to 4 seconds at all levels.

    Wanderer:
    Remove build up of charges on attacks (my god these are stupid).
    Activatable: 6 second CD, 40 mana, CD resets on kill/assist within 600 units:
    On use, teleports you to targetted illusion.
    Wanderer passive now adds charges based on teleportation (blinks, tps, internal teleport) as well as walking distance.

    Ultimate:
    Cooldown increased by 15 seconds at all levels.
    On use, leaves an illusion at cast point that casts the ultimate and remains for 4 seconds and has AI as per strikes illusions.
    You become invulnerable for 0.25 seconds after the cast, and invisible for 4 seconds.


    I've toyed with other ideas, but stuck on this one at great length. In terms of flavour, he now suits his back story (fits with the SW hunting thing) as well as his concept and theme. His abilities would also function intuitively and he'd have potential beyond pubstomp 1hitting and lanespam.
    Last edited by Orchest; 03-12-2012 at 03:58 AM.

  18. #158
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    Quote Originally Posted by foxmindedguy View Post
    Basically what you are saying is (and I agree with you) that Competitors are dumb and they only go for cookie-cutter line-ups and are very late to realize the OPness of certain heroes.
    This drivel makes me want to shoot my face.

    Competitors:

    • Are comfortable with x, y, z lineups.
    • Prefer playing with x, y, z heroes.
    • Excel in x, y, z playstyle.
    • Are of varying individual skill, whether they are skilled role players, all-rounders, or dumpsters that really don't belong where they are.
    • Have varying game IQ/perception.

    Some really good players with extremely strong mechanics don't have good perception or game IQ, and are poor leaders yet are excellent solos or role players. If it is so easy to change the flow of the meta, then do it.

    Lets take an eye at some actual sports and see how stagnant certain systems/strategies are:

    In basketball: the triangle, with jordan, or what every other team in basketball attempts to accomplish by purchasing three high-ticket stars with a mediocre-to-average supporting cast.
    In hockey: usage of the neutral zone trap, the devils riding on brodeur's back to multiple champs, and the creation of the brodeur rule because the officials were trying to force an alteration in the meta.
    In baseball: baseball is terrible is a terrible sport not worth watching.
    In football: go giants.

    We're talking about years of the same crap in basketball and hockey. Jesus.

  19. #159
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    Note also: swedes 5-2'ing the canadians in 2002 or 2003 or some sht using an entirely different strategy in the preliminary rounds. welcome to meta differences.

  20. #160
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    Quote Originally Posted by china View Post
    In baseball: baseball is terrible is a terrible sport not worth watching.
    Yet you think basketball is worth watching. Interesting.

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