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Thread: 2.5.14 Vindicator rework

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  1. #861
    Why does Vindi's usage % keep dropping? Vindi went from being a pretty popular hero, into #92 this week. Considering that new-Vindi is supposedly "buffed", the loss in fun must've been ENORMOUS to create such a rout.

  2. #862
    The new vindi is not a buff. Hes remade, and his passive sucks pretty bad. After almost 900 pages, S2 still refuses to rework it again. It makes me sad.

  3. #863
    Convert vindi to a support/ganker IMO, tweak the orb attack, adding a slow and dealing much less damage, change passive to a castable spell that has the same effect, with added armor bonus (adds armor, and causing attacking heros to be silenced) Ult and brain drain can remain, maybe add a small slow to brain drain and increase CD
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  4. #864
    ACTIVATION:
    Any enemy hero the Vindicator can see and who casts a spell while in range of the Aura is Silenced.
    Any enemy hero who dies while in range of the Aura will permanently lose 1 Intelligence while Vindicator permanently gains 2 Intelligence.

    Only applies to visible enemy heroes.



    Passively grants 10 / 20 / 30 / 40 Attack Speed.
    Enemies that attack you are
    Silenced for .5 / 1 / 1.5 / 2 seconds.

    - source: http://www.heroesofnewerth.com/heroes.php?hero_id=115



    So i guess this is outdated? because it says that enemies are silenced when they attack you but ALSO when they cast a spell while in range of the aura. And it says he gains INT from enemies who die within aura even if he doesnt kill them (like devourer).

    If I am wrong or misinterpreting the info in any way, please correct me.

  5. #865
    vindi needs to be reverted to his old self(as does keeper of the forest but that's another matter), S2 im sure there are millions of others out there who want this as well, please make it happen(or at least change his glyph back!)


  6. #866
    Quote Originally Posted by skeloperch View Post

    That said, Vindicator is really weak right now. Just give him int stacking back on his E, because it would actually be a decent ability then, and would actually allow him to scale like he's supposed to.
    The int back on his E would make him much better, so much effort must go into farming int items, with that stacking more could go into survivability. Either that or add something passive to E to allow for some sort or escape mechanism, like increased speed on enemy cast or something.
    Suggestions:
    Reverse Pick Game Mode:
    http://forums.heroesofnewerth.com/showthread.php?t=402091

    Slippers of retreat: http://forums.heroesofnewerth.com/showthread.php?t=402103

    Language flags : http://forums.heroesofnewerth.com/showthread.php?t=402084

  7. #867
    Quote Originally Posted by Clothes View Post
    ACTIVATION:
    Any enemy hero the Vindicator can see and who casts a spell while in range of the Aura is Silenced.
    Any enemy hero who dies while in range of the Aura will permanently lose 1 Intelligence while Vindicator permanently gains 2 Intelligence.

    Only applies to visible enemy heroes.



    Passively grants 10 / 20 / 30 / 40 Attack Speed.
    Enemies that attack you are
    Silenced for .5 / 1 / 1.5 / 2 seconds.

    - source: http://www.heroesofnewerth.com/heroes.php?hero_id=115



    So i guess this is outdated? because it says that enemies are silenced when they attack you but ALSO when they cast a spell while in range of the aura. And it says he gains INT from enemies who die within aura even if he doesnt kill them (like devourer).

    If I am wrong or misinterpreting the info in any way, please correct me.
    Wow, I bet that is what it was supposed to be, the old ability turned to activation. That would make vindi good. I think someone must have messed up and they just decided never to turn back.
    Suggestions:
    Reverse Pick Game Mode:
    http://forums.heroesofnewerth.com/showthread.php?t=402091

    Slippers of retreat: http://forums.heroesofnewerth.com/showthread.php?t=402103

    Language flags : http://forums.heroesofnewerth.com/showthread.php?t=402084

  8. #868
    Crazy idea: When vindi dies, he leaves his book behind. Silencing all enemies within a X radius for Y time (optional: when they cast a spell/when they are attacked/when they attack). Now people will have to think twice before nuking down vindi in a teamfight. Which hopefully in some cases makes vindi not a priority target, which is a VERY good thing for any carry, espescially a ranged carry.

  9. #869
    I wish vindi would be reverted to his old original self. I miss playing him

  10. #870
    Quote Originally Posted by Flandre View Post
    Crazy idea: When vindi dies, he leaves his book behind. Silencing all enemies within a X radius for Y time (optional: when they cast a spell/when they are attacked/when they attack). Now people will have to think twice before nuking down vindi in a teamfight. Which hopefully in some cases makes vindi not a priority target, which is a VERY good thing for any carry, espescially a ranged carry.
    If that was added to E as a passive, that would be very interesting.
    There are lots of great ideas to modify vindicator to put him in a decent playability range, and this is one of them. Lets hope S2 reads this thread at some point in time.
    Suggestions:
    Reverse Pick Game Mode:
    http://forums.heroesofnewerth.com/showthread.php?t=402091

    Slippers of retreat: http://forums.heroesofnewerth.com/showthread.php?t=402103

    Language flags : http://forums.heroesofnewerth.com/showthread.php?t=402084

  11. #871
    Why has this gotten to 44 pages... obviously S2 is not going to revert the hero back.

  12. #872
    people dont neccesarily want a reversion, they want further changes and more synergy.

    As it stands now, vindi is an extremely late game carry, and has no real escape mechanism. When he is in carry mode, his only out is to fight out.
    No blink, no invz no stun, nothing.
    Suggestions:
    Reverse Pick Game Mode:
    http://forums.heroesofnewerth.com/showthread.php?t=402091

    Slippers of retreat: http://forums.heroesofnewerth.com/showthread.php?t=402103

    Language flags : http://forums.heroesofnewerth.com/showthread.php?t=402084

  13. #873
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    Bottom line for me is Vindi is no fun to play anymore. He is now a very boring hero. Other carries are so much better in pretty much every situation where as Vindi used to be the best choice for some situations.

  14. #874
    Quote Originally Posted by facedown View Post
    Bottom line for me is Vindi is no fun to play anymore. He is now a very boring hero. Other carries are so much better in pretty much every situation where as Vindi used to be the best choice for some situations.
    agreed. Its hard to think of a time when vindi would be better than SW or FA .
    Suggestions:
    Reverse Pick Game Mode:
    http://forums.heroesofnewerth.com/showthread.php?t=402091

    Slippers of retreat: http://forums.heroesofnewerth.com/showthread.php?t=402103

    Language flags : http://forums.heroesofnewerth.com/showthread.php?t=402084

  15. #875
    Guys..... just give up. They would never revert him back.

  16. #876
    Sage's wisdom makes vindi have a truly unique characteristic. This rework is terrible. They cut off the fun part of this hero.
    Fear the Chiprel!

  17. #877
    S2 don't know how to create a good and interesting hero. All new heroes suck, all have stun ( or slow, or some other cc combo), all have great farming capabilities, etc... And they reworked some old good ones ( vindi, keeper). I don't know, i am just really disappointed ....

  18. #878
    Went from my most played to never played.

  19. #879
    Went from my most played to never played.
    had about 6% played on the old one in MM, played him 1 time since the rework and that was enough. Never played him again. He's beyond terrible now.
    "Proclamation was made, in the King's Name, for all Persons to keep Silence" - House of Lords Journal, Volume 20, 24 June 1717

  20. #880
    44 pages on this thread alone. I do believe old vindicator deserves to come back

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