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Thread: [exe11]Warlock

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  1. #1

    [exe11]Warlock

    Warlock


    http://lady-cybercat.deviantart.com/


    Theme
    A sinister wolf-spellcaster sneaking around

    Lore


    Skill Overview




    Visual and Sound Design



    Role
    The Warlocks role is to take control over the battlefield, moving with the team, messing up the enemies powers and turning them back to them and seeing to that his team will steamroll over the enemies in battle.

    Hero's Stats

    XXX Health
    XXX Mana


    .17---18---18--


    +1.8-+1.8-+2.7-


    .300-.1.2--6.5-


    X - X


    Attack Animation
    ______Medium

    Attack Range.._________485

    ________________________________________________



    Rituals of War



    The experienced Warlock knows how to adapt
    to control the tides of battle


    Skill Mechanics: Warlock changes what type of ritual he will use by pressing Q to cycle through 3 types of ritual-circles that has different effects.

    Circle of Pain:
    Deals massive direct magic damage and leaves a DOT
    that do more damage depending on the number of
    affected enemies in the circle

    Circle of Magi:
    Removes part of all affected allies current cooldown
    aswell as distributing all affected enemies current
    mana equally between all affected heroes.
    example:
    5 players are in the circle, 2 allies 3 enemies
    current mana of enemies are 350+120+1200= 1670
    1670 divided amongst 5 players = 334 mana per person

    allies gain 334 and enemies mana goes down/up to 334

    Circle of Relocation:
    Teleports all affected allies 400 units forward in the direction
    Warlock is facing

    Action Type: Target Area
    Radius: 650
    Range Pain/Magi: 450
    Range Relocation: 300
    Mana cost: 70 / 60 / 50 / 40
    Cooldown: 5

    Notes

    • After being affected by a ritual the affected gains 15sec immunity from that ritual
    • Ritual of Pain adds +2 damage as a DOT over 10seconds per affected enemy

    (1) Pain Deals 110 direct damage and Magi removes 1 second of cooldown
    (2) Pain Deals 160 direct damage and Magi removes 2 seconds of cooldown
    (3) Pain Deals 220 direct damage and Magi removes 3 seconds of cooldown
    (4) Pain Deals 290 direct damage and Magi removes 4 seconds of cooldown
    Discussion: .

    Ill take care of this


    Essence-drain


    On the battlefield Warlock decides who's powerfull

    Skill Mechanics: Steal part of targets
    primary attribute and for 10 seconds Warlock is able to distribute these attribute-points to himself or an ally
    Action Type: Ally/Enemy Target
    Range: 400
    Cast-time: 1.5sec to steal and 1.0sec to distribute
    Mana cost: 60 / 75 / 90 / 105
    Cooldown: 70

    Notes

    • If attributes are not distributed affected enemy gets them back after 10 seconds
    • Max 25 attribute-points can be stolen
    • After distribution attributes are stolen for 15 seconds then given back

    (1) 10% stolen
    (2) 20% stolen
    (3) 30% stolen
    (4) 40% stolen

    Discussion: .

    That power, you do not deserve it


    Magi Sap


    A master of war turns his enemies weapons against them.

    Skill Mechanics:If a nearby enemy activates a skill Warlock blocks that spell and steals it for 20 seconds and can use the stolen skill once.

    Warlock also passivly gains magicresistance.
    Action Type: Passive/Active
    Range: 400
    Mana cost: Same as the stolen spell
    Cooldown: 15sec after activation or timelimit

    Notes

    • Affected enemy gets his skill back after use or timelimit at 0 cooldown
    • Block = Ability wont activate and will be locked

    (1) 1.5 Magic resistance
    (2) 3.0 Magic resistance
    (3) 4.5 Magic resistance
    (4) 5.0 Magic resistance

    Discussion: .

    Interesting, i think ill take that.



    Chaincurse of Empathy


    Warlock enjoys helping people get in touch with their feelings.

    Skill Mechanics: Targets an enemy with a channeling spell that bounces to enemy target in 300 range of the previous one and then it bounces to another nearby target
    and continues like that at a maximum of 5 affected targets.

    Target an ally to get longer range but 2 targets less, but after targeting the ally the spell will bounce 500 units instead of 400

    Affected share a portion of damage any affected target takes
    and affected ally does not count.
    Action Type: Target Enemy
    Range Enemy: 600
    Range Ally: 900
    Mana cost: 120 / 140 / 160
    Cooldown: 100

    Notes
    • Spell detaches if a target moves out of range
    • Spell attaches if a target moves in range

    (1) Channels for 4 seconds, affected takes 20% shared damage
    (2) Channels for 6 seconds, affected takes 30% shared damage
    (3) Channels for 8 seconds, affected takes 40% shared damage

    Discussion: .

    This is why you should fight for yourself

    • 28/2 -12 03:41pm - fixed some misstakes and tried to clarify stuff
    • 28/2 -12 11:00 pm - rewrote most skills, changed the layout
    • [COLOR=PaleTurquoise]29/2 -12 07:10 am - polished the text, game W a name, put in some details
    Last edited by WeXaztor; 02-29-2012 at 01:14 AM.
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  2. #2
    I had a hard time balancing this one so id really like
    feedback on that part.
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  3. #3
    So, could someone do me a favor and tell me why i pretty much never
    get any feedback? The one with most comments is my most generic one
    after that its one that i entered in a contest that stopped getting comments
    after i pulled out of the contest.

    So, why? Maybe it would help me a bit.
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  4. #4
    Online
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Upon a cloud of blissful ignorance
    Posts
    989
    You should really try adapting one of the well known formats used on the forum when you display your hero. Your current format is very messy and just does not invite anyone in to read it.

    Here is one of them:
    http://forums.heroesofnewerth.com/sh...d.php?t=272656

    You can steal mine if you'd like as well.
    __________________________________________________ __

    As for the hero, I really dont understand his first skill. How exactly do you choose between them when all three are under [Q]? Also the spells are really poorly explained and hard to understand. You can have complex spells, but if you do you need to work even harder to find a elegant and simple way of explaining that skill before you go in to details about it. Circle of Relocation is a nice idea!

    Your second skill states that it steals primary stat and attack speed, but later it says it gives\steals? MS as well. Also, the relocation timer needs to be longer than 0.5 seconds.

    Your third skill needs better scaling. +1 magic armor each level is really poor. The spell itself is also kind of messy. Do you steal the first spell that effects you or the first spell cast? Can you control it? Needs a better explanation.

    Your ultimate is kind of cool but I do not see any great synergy between your skills as of right now. You can steal stats from someone, give it to an ally and then channel on that ally. But what about the rest of his skills, why are they there?

    You need to work on this some more and really explain and word yourself carefully.
    Pagliacci
    The Laughing Horror


    Join us in Hero Drafts to help S2 make the heroes you want to play.

  5. #5
    Thanks a bunch mate, love ya

    personally my template is easier for my eyes, hate the one recommended
    but if atleast 1 person could back you up i can take the time
    to change all my heroes to that one.


    As for the hero feedback, also awesome, sorry if i havent made
    myself clear enough, i usually create these while at work on
    my phone too.

    I now see ive made a couple of mistakes that needs correcting.

    First skill:

    my idea was that you press Q and you get a marker for the current
    circle, but then you can press Q again to cycle through the 3
    circles (the icon pretty much changes color)

    first circle:
    simply does high damage (since it's the only one dealing dmg)
    then all affected enemies gets a dot for 10seconds that deals
    2 damage per affected enemy ( i.e if theres 3 affected enemies in
    in the circle they get a DOT of 60 damage over 10seconds)


    Second i think is quite well explained? Otherwise ill explain
    in another way if i can.

    Third you seem to have understood


    As for second skill i now see a mistake, it was supposed
    to steal either AS or Stats and give what was stolen
    but my mind fudged up since it forgot that "magi sap"
    is supposed to activate wich means that i cant have E-button
    for AS steal (stupid stupid stupid)

    i will correct this now


    As for third skill:
    it passivly give mag.res but the mainpart of the skill
    is that if an enemy nearby activates a skill, this skill blocks
    it totally (it wont be cast at all) and copys that skill for a
    while and enables you to cast THAT spell ONCE but only for
    a short while

    as for skill synergy, this hero is not supposed to be combo-nuking
    1on1 fights but support teamfights and ganks by controlling
    the fight and does this by buffing,debuffing, moving,spellblocking
    occasionally nuking and making the whole enemy team take
    shared damage


    i hope this helped, anyway it was really good feedback
    this hero is not supposed to be the easiest to play
    and is supposed to reward teamplay and knowledge.

    thanks alot mate.
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  6. #6
    Better now GeneralGrind?
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

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