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Since I cannot test this in practice (but I'm pretty sure this is how it works),'s Lunge channel isn't cancelled if you taunt someone in the middle of it but
Face Smash channel is.
Why?
Lunge isn't a channel.
Last edited by MacroHard; 02-25-2012 at 04:47 PM.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
Code:frozen="true" stunned="true" unitwalking="true" effecttype="StatusDisable"That is what is applied to the target unit, over 2 different states it seems.Code:silenced="true" immobilized="true" perplexed="true" disarmed="true" unitwalking="true" serverentity="true"