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Thread: Drunken Master Q, Pandamonium R channel and Taunting

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  1. #1
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    Drunken Master Q, Pandamonium R channel and Taunting

    Since I cannot test this in practice (but I'm pretty sure this is how it works), 's Lunge channel isn't cancelled if you taunt someone in the middle of it but Face Smash channel is.

    Why?
    [Popular] Default Alternate Hero Avatar Suggestion

    Quote Originally Posted by Anakha View Post
    ... HoN competitive scene for the most part is a cesspool of uncreative circlejerkers that are unable to think outside of the box or think critically about item acquisitions. They are mostly led like sheep by the few innovators within the scene, which the sheep then follow blindly since they all play against each other constantly and thus have trouble developing any kind of distinctly different playstyle, since they all get sucked into trying to copy the "best" strat at any given time.

  2. #2
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    Lunge isn't a channel.
    Last edited by MacroHard; 02-25-2012 at 04:47 PM.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #3
    Quote Originally Posted by ElementUser View Post
    Lunge isn't a channel.
    What he said.

  4. #4
    Code:
            frozen="true"
    	stunned="true"
    	unitwalking="true"
    	
    	effecttype="StatusDisable"
    Code:
            silenced="true"
    	immobilized="true"
    	perplexed="true"
    	disarmed="true"
    	unitwalking="true"
    	serverentity="true"
    That is what is applied to the target unit, over 2 different states it seems.


    Graph.

    Quote Originally Posted by MacroHard View Post
    I guess this is why you're 1950 skill level and I'm still dumpster.

    Anyone need a graph?

    Sorry Macro, it's just too good.

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