I have played 100% shadowblade for least two weeks (on alt accounts) and I have never seen anyone but myself perform even reasonably with the hero, so my critiques should be highly regarded.
My skill build is follows (Blue is E, Red Q, Green W)
Blue, Red, Green, Red, Red, Ult, Green, Green, Green, Blue, Blue, Blue
I can lane him solo or in a dual with a support.
I find he is effective in both situations - especially in a dual lane as two range in a dual lane is very strong at the moment.
My style is tanking early and slowly building an item-case as he scales reasonable late game.
Shrunken head is core on him because he needs to dive in, steal damage and pop shrunken, otherwise death is assured (I cannot die because I need to create an item base, same with all carries).
The hero severely lacks attack speed.
Int form carry late game is not strong in the current game style, if you pose a DPS threat you will get burst down very quickly, even in Red form.
What I have noticed is that his ult does not reach potential early on as practically NO HEROES will get items that boosts stats at the times you only have level 1 ult. When I notice a pebbles, electrician or agi carry in the game I feel a little more secure as they always pick up a frostburn, geo's, null etc or have natural high stats.
This is hero is definitely under the balance curve, I feel as if no matter how well I farmed or performed I will have always been better off with another hero, even though I took over the game with shadow.
I feel all his skills are useful and I use them all equally, however his ultimate is only used once and then forgotten about unless you die, then you just need to recast it.
Make the clearvision thing movable for his blue skill so that he can move it somewhere while he farms a lane safely. Also, fix that damn tooltip: "Summons Soul to wield the sword." ???????????????
Forfeit the cap on his ultimate OR reduce it's cooldown to 0.
Make double damage more obvious to the opponent, numerous times it's unknown that I have DD (maybe only when in blue form).
Make the tooltip highlight that his ult can be cast on "Allied or enemy heroes".
Also, I have found that although almost any combination of items can be used with reasonable effectiveness. The most effective I have found to be is steamboots, power supply, vestments, shrunken and mock with a thought process that you will avoid dying and consistently add big items in your inventory.
Last edited by Ekamo; 03-01-2012 at 08:13 AM.
You say that he gets bursted down easily (which makes me think you're trolling) and then later you say to get mock (which tells me you're trolling for sure).
Why do people say that his intelligence form does true damage? It only does magic.
it's just a point of reference. You can decide quality for yourself.
Assuming standard magic armor the bonus damage is equal to Vindicator's orb at all levels.
With harkon's, the damage is effectively pure w/o additional magic armor (although that applies to any harkon user)
Ramsay Sound Pack
I dig your directionless fury.
Some of people are rly clueless. You max a Q spell that does a very low magic dmg, pretty weak slow and grants no dmg increase and after that you are saying hes lanning presence is bad ? Its same as if you would max slow and armadilo on armadon and than said, this hero is useless during lanning phase !
If you want to have any lane potential the only way to go is 1 1 4. The extra bonus dmg from E makes you hard hitting as mb early on, and for sure at higher lvls it will allow you to do more dmg in reasonably short time (3-4hits) than Q.
At the same time you got a great last hitting tool that for a low mana cost let you out ck most of heroes.
Im not trying to say that SB is great during lanning phase and that he can destroy most of heroes. But for sure hes more dangerous than chronos, madman, SW, Gemini, scout, nh and some others (for some it changes at lvl 6). And comparing SB to maliken or pred is just dumb since its obvious that maliken are one of best mele carrys during lanning phase and at the same time they would lose late game to farmed SB (pred would lose to almost any carry since hes a mele hero, completly dependant on his leap, which makes him garbage in teamfights).
The way I see it, blue is just a means of turning in to ranged and you get a little bonus damage too. Additionally, it allows hellflower and sheep to be a more effective pickup.
Im not saying that this lane would trash a pyro + mag combo but that if played correct with good positioning, you can start taking down enemys from lvl 5 pretty effectively. At the same time enemys had problems with killing me since during their burst my friend was disabling 1 of them and i was jumping onto him/creep getting away on low hp.
P.S. How using E let your enemys destroy me ? Cant understand that one. If you use E its not like you gather bonus dmg, and when you max Q you cant really use it before initiation of most heroes (behe/mag/witchslayer etc) so you will get all the nukes in your face anyway so Q boost that will affect very low hp pool left after initiation wont help you too much, while with E you can play aggressive and when smb focus your support you got good chance to kill an enemy intel during 4-6 seconds of autoattacks (kitting required)
Unfortunately a hero that does an extra +40 magic damage with most of their skillpoints taken up is fairly useless under all circumstances.
i think the hero sucks. cant nuke properly since only 2x 210 dmg. compared to a dampeer, who does q+w aswell, the disable is weaker, the cooldown is higher, the damage is weaker, no heal. yes there are the stats, but they dont suffice.
the problem imo is that the red forms stats are the most useful ones, but the least effective in combat. its cool that the +dmg buff from green stays when going to another form. i think the red stats should stay aswell for some seconds.
the procedere in approaching an enemy for me is: green to him, red for the slow, then right away to blue for dps. red basicaly is only used ONLY for the slow. using the R on anything but a high STR hero is a very cocky and risky thing, and the copied str obv does nothing offensively since the red form is pretty useless for dpsing.
also i think arguments like "once he has his shrunken and harkons, he kicks in like a monster" are invalid. that statement is true for any hero ...
i think the concept is nice, but the synergy between his own skills is much weaker than on other new heroes.
I guess that chronos is **** as well because leap disable is weaker, cooldown is higher and damage is weaker, no heal.
Srsly i admit that im a fun of Shadowblade and i think that hes very underrated hero, because of bad players oppinions who fail on every hero without flashfarm abilities, but the crap that some wrote is just too much ...
This is not Strategy, do not treat it at such.
"What is freedom of expression? Without the freedom to offend, it ceases to exist.”
also statements like "Ye i know, +20 dmg in early-mid game and 40 in late is nothing. At the same time the fact that in late game you can get behemoths heart and change to int attribute getting all the bonus dmg from hellflower/sheep/harkon is useless as well" are very weird. so u rush the 20 min harkons+steamboots, then u go ahead and get the behemoths heart just for the survivability lulz and hellflower/sheep to round it off?
with 400 gpm, even glacius is a damn beast; any hero is! you cant just measure balance by assuming being uberfarmed. its about the hero, the concept, the skillset, the synergy.
im not a fan of the balance forums. i remember people calling engineer "very balanced" once he came out.
If you got any idea about how to play heroes and change your item pickups dependant on the situation, you will notice how big of a advantage, versitality of SB and items that works with him can offer.
2. Glacius with 400 gpm items will lose to almost any equally farmed "real" carry
3. 400 gpm SB with harkons + sheep in his buildup, will destroy 80% or even more of other carrys with their typical builds. At the same time because of his 600 range and free 500-800 hp he will destroy opposite team supports incredibly fast and effective.
To make it short, SB can get a great disabling items giving him enourmous amount of dmg at the same time. If sheep was giving + 60 dmg and 200 hp to a Dark Lady or Magebane you would understand how big potential SB can have.
Off to home, work time over, woho ! wont answear you for next 16 hours so give me a lot of arguments to discuss tommorow
Make Shadowblade steal the attributes.
Not only will his concept be much better but he will be seen as a larger threat. Reduce the number ofc.
Need more souls.. !
Please stop posting nonsense.