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Thread: [2.5.12] Shadowblade

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  1. #41
    I have played 100% shadowblade for least two weeks (on alt accounts) and I have never seen anyone but myself perform even reasonably with the hero, so my critiques should be highly regarded.

    My skill build is follows (Blue is E, Red Q, Green W)
    Blue, Red, Green, Red, Red, Ult, Green, Green, Green, Blue, Blue, Blue

    I can lane him solo or in a dual with a support.
    I find he is effective in both situations - especially in a dual lane as two range in a dual lane is very strong at the moment.

    My style is tanking early and slowly building an item-case as he scales reasonable late game.

    Shrunken head is core on him because he needs to dive in, steal damage and pop shrunken, otherwise death is assured (I cannot die because I need to create an item base, same with all carries).

    The hero severely lacks attack speed.

    Int form carry late game is not strong in the current game style, if you pose a DPS threat you will get burst down very quickly, even in Red form.

    What I have noticed is that his ult does not reach potential early on as practically NO HEROES will get items that boosts stats at the times you only have level 1 ult. When I notice a pebbles, electrician or agi carry in the game I feel a little more secure as they always pick up a frostburn, geo's, null etc or have natural high stats.

    CONCLUSION:
    This is hero is definitely under the balance curve, I feel as if no matter how well I farmed or performed I will have always been better off with another hero, even though I took over the game with shadow.

    I feel all his skills are useful and I use them all equally, however his ultimate is only used once and then forgotten about unless you die, then you just need to recast it.

    Make the clearvision thing movable for his blue skill so that he can move it somewhere while he farms a lane safely. Also, fix that damn tooltip: "Summons Soul to wield the sword." ???????????????

    Forfeit the cap on his ultimate OR reduce it's cooldown to 0.

    Make double damage more obvious to the opponent, numerous times it's unknown that I have DD (maybe only when in blue form).

    Make the tooltip highlight that his ult can be cast on "Allied or enemy heroes".


    Also, I have found that although almost any combination of items can be used with reasonable effectiveness. The most effective I have found to be is steamboots, power supply, vestments, shrunken and mock with a thought process that you will avoid dying and consistently add big items in your inventory.

    Quote Originally Posted by Salem1 View Post
    I've said it before and I'll say it again; the problem with this hero is his laning phase. He's too weak to go up against serious opposition. His animation isn't that fast and his damage isn't that high. This means that you need to face a weak lane with low damage heroes or you'll get dominated. It's the same thing if you send him mid.
    He is quite good in the laning phase, he has 600 range and that form gives him extra damage needed to last hit creeps. He only suffers a little in the laning phase because of the high mana cost on green/red.
    Last edited by Ekamo; 03-01-2012 at 07:13 AM.

  2. #42
    You say that he gets bursted down easily (which makes me think you're trolling) and then later you say to get mock (which tells me you're trolling for sure).

  3. #43
    Quote Originally Posted by Lethe View Post
    You can use E to farm early but it will likely be rather taxing on your mana should you need to use Q and W. In any case I've never been this aggressive with E but I can give it a try.
    Use it constantly. The mana cost is nothing. Its something like 35/40? mana at level 1 and only goes up in increments of 5/10. By level 3 you'll have a healthy last hitting advantage with the bonus damage from e.

  4. #44
    Quote Originally Posted by echelon View Post
    I have played 100% shadowblade for least two weeks (on alt accounts) and I have never seen anyone but myself perform even reasonably with the hero, so my critiques should be highly regarded.

    My skill build is follows (Blue is E, Red Q, Green W)
    Blue, Red, Green, Red, Red, Ult, Green, Green, Green, Blue, Blue, Blue

    I can lane him solo or in a dual with a support.
    I find he is effective in both situations - especially in a dual lane as two range in a dual lane is very strong at the moment.

    My style is tanking early and slowly building an item-case as he scales reasonable late game.

    Shrunken head is core on him because he needs to dive in, steal damage and pop shrunken, otherwise death is assured (I cannot die because I need to create an item base, same with all carries).

    The hero severely lacks attack speed.

    Int form carry late game is not strong in the current game style, if you pose a DPS threat you will get burst down very quickly, even in Red form.

    What I have noticed is that his ult does not reach potential early on as practically NO HEROES will get items that boosts stats at the times you only have level 1 ult. When I notice a pebbles, electrician or agi carry in the game I feel a little more secure as they always pick up a frostburn, geo's, null etc or have natural high stats.

    CONCLUSION:
    This is hero is definitely under the balance curve, I feel as if no matter how well I farmed or performed I will have always been better off with another hero, even though I took over the game with shadow.

    I feel all his skills are useful and I use them all equally, however his ultimate is only used once and then forgotten about unless you die, then you just need to recast it.

    Make the clearvision thing movable for his blue skill so that he can move it somewhere while he farms a lane safely. Also, fix that damn tooltip: "Summons Soul to wield the sword." ???????????????

    Forfeit the cap on his ultimate OR reduce it's cooldown to 0.

    Make double damage more obvious to the opponent, numerous times it's unknown that I have DD (maybe only when in blue form).

    Make the tooltip highlight that his ult can be cast on "Allied or enemy heroes".


    Also, I have found that although almost any combination of items can be used with reasonable effectiveness. The most effective I have found to be is steamboots, power supply, vestments, shrunken and mock with a thought process that you will avoid dying and consistently add big items in your inventory.
    nothing you say should be highly regarded, you're awful.

  5. #45
    Quote Originally Posted by Rice_Against View Post
    You say that he gets bursted down easily (which makes me think you're trolling) and then later you say to get mock (which tells me you're trolling for sure).
    Any hero in this game is bursted easily without shrunken head.

  6. #46
    Why do people say that his intelligence form does true damage? It only does magic.

  7. #47
    it's just a point of reference. You can decide quality for yourself.

    Assuming standard magic armor the bonus damage is equal to Vindicator's orb at all levels.

    With harkon's, the damage is effectively pure w/o additional magic armor (although that applies to any harkon user)
    Ramsay Sound Pack

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  8. #48
    Some of people are rly clueless. You max a Q spell that does a very low magic dmg, pretty weak slow and grants no dmg increase and after that you are saying hes lanning presence is bad ? Its same as if you would max slow and armadilo on armadon and than said, this hero is useless during lanning phase !

    If you want to have any lane potential the only way to go is 1 1 4. The extra bonus dmg from E makes you hard hitting as mb early on, and for sure at higher lvls it will allow you to do more dmg in reasonably short time (3-4hits) than Q.

    At the same time you got a great last hitting tool that for a low mana cost let you out ck most of heroes.

    Im not trying to say that SB is great during lanning phase and that he can destroy most of heroes. But for sure hes more dangerous than chronos, madman, SW, Gemini, scout, nh and some others (for some it changes at lvl 6). And comparing SB to maliken or pred is just dumb since its obvious that maliken are one of best mele carrys during lanning phase and at the same time they would lose late game to farmed SB (pred would lose to almost any carry since hes a mele hero, completly dependant on his leap, which makes him garbage in teamfights).

  9. #49
    Quote Originally Posted by Fen__ View Post
    If you want to have any lane potential the only way to go is 1 1 4. The extra bonus dmg from E makes you hard hitting as mb early on, and for sure at higher lvls it will allow you to do more dmg in reasonably short time (3-4hits) than Q.
    Have you even played shadowblade? If you touch Blue early you will get destroyed by anyone competent (this means above and beyond 1600 bracket).

    The way I see it, blue is just a means of turning in to ranged and you get a little bonus damage too. Additionally, it allows hellflower and sheep to be a more effective pickup.

  10. #50
    Quote Originally Posted by echelon View Post
    Have you even played shadowblade? If you touch Blue early you will get destroyed by anyone competent (this means above and beyond 1600 bracket).
    Sadly i was playing beyond and i have to admit that on lvl 5 when paired up with monarch i was destroying all intelect heroes with my autoattacks who got disabled and unless they initiated first they had to instant run away because of how low i was able to drop them down during crippling polen.

    Im not saying that this lane would trash a pyro + mag combo but that if played correct with good positioning, you can start taking down enemys from lvl 5 pretty effectively. At the same time enemys had problems with killing me since during their burst my friend was disabling 1 of them and i was jumping onto him/creep getting away on low hp.

    P.S. How using E let your enemys destroy me ? Cant understand that one. If you use E its not like you gather bonus dmg, and when you max Q you cant really use it before initiation of most heroes (behe/mag/witchslayer etc) so you will get all the nukes in your face anyway so Q boost that will affect very low hp pool left after initiation wont help you too much, while with E you can play aggressive and when smb focus your support you got good chance to kill an enemy intel during 4-6 seconds of autoattacks (kitting required)

    Quote Originally Posted by echelon View Post
    The way I see it, blue is just a means of turning in to ranged and you get a little bonus damage too. Additionally, it allows hellflower and sheep to be a more effective pickup.
    Little bonus dmg ? are you kidding me man ? At lvl 7 its around +30-40 magic dmg on hit - thats like maliken enchanced sword with range attacks and no selfdmg drawback. When you finish steamboots + harkons you are doing around 130-150 regular dmg and +80 bonus magic dmg.

  11. #51
    Unfortunately a hero that does an extra +40 magic damage with most of their skillpoints taken up is fairly useless under all circumstances.

  12. #52
    i think the hero sucks. cant nuke properly since only 2x 210 dmg. compared to a dampeer, who does q+w aswell, the disable is weaker, the cooldown is higher, the damage is weaker, no heal. yes there are the stats, but they dont suffice.

    the problem imo is that the red forms stats are the most useful ones, but the least effective in combat. its cool that the +dmg buff from green stays when going to another form. i think the red stats should stay aswell for some seconds.

    the procedere in approaching an enemy for me is: green to him, red for the slow, then right away to blue for dps. red basicaly is only used ONLY for the slow. using the R on anything but a high STR hero is a very cocky and risky thing, and the copied str obv does nothing offensively since the red form is pretty useless for dpsing.

    also i think arguments like "once he has his shrunken and harkons, he kicks in like a monster" are invalid. that statement is true for any hero ...

    i think the concept is nice, but the synergy between his own skills is much weaker than on other new heroes.

  13. #53
    Quote Originally Posted by iLoveUrRage View Post
    also i think arguments like "once he has his shrunken and harkons, he kicks in like a monster" are invalid. that statement is true for any hero ...
    No. Because Shadowblade actually gets much more benefits from Harkon's than anyone except (maybe) Puppet Master. Even without INT as his main stat he gets 27 + 0.8*35 = 55 dmg with lvl 4 E activated. Plus autoattack damage, plus additional damage from his own INT - and all this damage is magic. And don't forget -5 magic armor from Harkon on top of that.

  14. #54
    Quote Originally Posted by iLoveUrRage View Post
    i think the hero sucks. cant nuke properly since only 2x 210 dmg. compared to a dampeer, who does q+w aswell, the disable is weaker, the cooldown is higher, the damage is weaker, no heal. yes there are the stats, but they dont suffice.
    Why do you compare SB (hard carry) to a dumpeer (burst type nuker) ?
    I guess that chronos is **** as well because leap disable is weaker, cooldown is higher and damage is weaker, no heal.

    Quote Originally Posted by iLoveUrRage View Post
    the problem imo is that the red forms stats are the most useful ones, but the least effective in combat. its cool that the +dmg buff from green stays when going to another form. i think the red stats should stay aswell for some seconds.
    Did you even played SB on your own ? Bonus dmg from agility form dissapears after switching form, red form is good only for tanking incoming burst or running away making blue stance best of all 3.

    Quote Originally Posted by iLoveUrRage View Post
    and the copied str obv does nothing offensively since the red form is pretty useless for dpsing.
    Ye i know, +20 dmg in early-mid game and 40 in late is nothing. At the same time the fact that in late game you can get behemoths heart and change to int attribute getting all the bonus dmg from hellflower/sheep/harkon is useless as well


    Quote Originally Posted by iLoveUrRage View Post
    also i think arguments like "once he has his shrunken and harkons, he kicks in like a monster" are invalid.
    At least once i can agree with you. Its invalid, Sb needs only steamboots + harkon to do monster dmg at around 20 minute mark Sh as first item is unneccesary in most cases since he will get at least +300/400 bonus hp from ultimate lvl2

    Quote Originally Posted by iLoveUrRage View Post
    "once he has his shrunken and harkons, he kicks in like a monster" ... that statement is true for any hero ....
    Ye Ive heared that no dmg/a.speed sw/chronos/swift/fa/over half of hero pool/valk are just destroying games with those 2 items




    Srsly i admit that im a fun of Shadowblade and i think that hes very underrated hero, because of bad players oppinions who fail on every hero without flashfarm abilities, but the crap that some wrote is just too much ...

  15. #55
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  16. #56
    Quote Originally Posted by Ekamo View Post
    This is not Strategy, do not treat it at such.
    Stategy is relevant to balance - We need to talk about the way in which the hero is used to have a point of reference to balance off. A good example is myrmidon - we need to understand myrm as a support hero rather than an int semi carry (as was implied in early videos) in order to talk about balancing the hero.

  17. #57
    Quote Originally Posted by Slwlol View Post
    Dear thin fen
    the damage drain bonus from W skill last for 5 seconds even if you cast another form.
    thank you. i wont go into detail with you fen. the "20 min steamboots and harkons" is just trash like on any other hero. you will just have a huge red cross over your head and just get focused down at the start of the fight. you cant rely on your +15 str from ult, and u dont get any survivabilty from Q because you wouldnt dish out any damage in the teamfight then. but as stated, its not about strategy here.

    also statements like "Ye i know, +20 dmg in early-mid game and 40 in late is nothing. At the same time the fact that in late game you can get behemoths heart and change to int attribute getting all the bonus dmg from hellflower/sheep/harkon is useless as well" are very weird. so u rush the 20 min harkons+steamboots, then u go ahead and get the behemoths heart just for the survivability lulz and hellflower/sheep to round it off?

    with 400 gpm, even glacius is a damn beast; any hero is! you cant just measure balance by assuming being uberfarmed. its about the hero, the concept, the skillset, the synergy.

    im not a fan of the balance forums. i remember people calling engineer "very balanced" once he came out.

  18. #58
    Quote Originally Posted by iLoveUrRage View Post
    also statements like "Ye i know, +20 dmg in early-mid game and 40 in late is nothing. At the same time the fact that in late game you can get behemoths heart and change to int attribute getting all the bonus dmg from hellflower/sheep/harkon is useless as well" are very weird. so u rush the 20 min harkons+steamboots, then u go ahead and get the behemoths heart just for the survivability lulz and hellflower/sheep to round it off?
    1. I rush harkons, than or before i get a 1k worth mightyblade for extra 200 hp, than get sheep/hellflower and if im still tanky enough at this point of the game, I get hellflower/sheep as third item. After that if I decide that i need dmg i get behemoth and switch to int attribute that gives me increase of my dmg by probably 100 (because all +int in bought items) + extra 32 dmg from 40 attribute (40 int from ultimate) boostx0.8 magic dmg from E. Think it makes great sence + when its neccessary i upgrade mightyblade into sh.

    If you got any idea about how to play heroes and change your item pickups dependant on the situation, you will notice how big of a advantage, versitality of SB and items that works with him can offer.

    Quote Originally Posted by iLoveUrRage View Post
    with 400 gpm, even glacius is a damn beast; any hero is! you cant just measure balance by assuming being uberfarmed. its about the hero, the concept, the skillset, the synergy.
    1. 400 gpm on a carry isnt anything special
    2. Glacius with 400 gpm items will lose to almost any equally farmed "real" carry
    3. 400 gpm SB with harkons + sheep in his buildup, will destroy 80% or even more of other carrys with their typical builds. At the same time because of his 600 range and free 500-800 hp he will destroy opposite team supports incredibly fast and effective.

    To make it short, SB can get a great disabling items giving him enourmous amount of dmg at the same time. If sheep was giving + 60 dmg and 200 hp to a Dark Lady or Magebane you would understand how big potential SB can have.

    Off to home, work time over, woho ! wont answear you for next 16 hours so give me a lot of arguments to discuss tommorow

  19. #59
    Make Shadowblade steal the attributes.

    Not only will his concept be much better but he will be seen as a larger threat. Reduce the number ofc.
    Need more souls.. !

  20. #60
    Quote Originally Posted by echelon View Post
    Have you even played shadowblade? If you touch Blue early you will get destroyed by anyone competent (this means above and beyond 1600 bracket).
    What in the **** is this. How does switching to ranged mean you will get destroyed. Who can out harass shadowblade in int form? (hint: they can't) Who can out cs shadowblade in int form? (no ranged heroes and most melee will be harassed out of lane) With a rott you can indefinitely keep int form up in lane and any enemy that is harassed below 75% health is very, very easy prey for shadowblade.

    Please stop posting nonsense.

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