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Thread: Lucifer

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  1. #1
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    Lucifer

    Lucifer



    Theme
    The lord of hell is a trickster, always pushing lanes and keeping pressure on the enemy through deceit.


    Possession

    Action: Target Unit
    Type: Allied Units and Heroes

    Mana cost: 110
    Cooldown: 25 / 19 / 13 / 7

    Activation:
    Enters target allied unit, giving it 5 / 10 / 15 / 20 armor and removing Lucifer from the mini-map. Lasts for up to 30 / 50 / 70 / 90 seconds.
    While inside an ally, Lucifer is disarmed and invulnerable, but can cast spells and use items.

    Using this ability again will make Lucifer leave the unit.

    You need to exorcise!

    Raise Demon

    Action: Target Unit
    Type: Enemy or Neutral Units

    Mana cost: 65 / 70 / 75 / 80
    Cooldown: 10

    Activation:
    Instantly kills target enemy unit and spawns a demon that lasts for 30 / 40 / 50 / 60 seconds under your control.
    The demon has 400 / 550 / 700 / 850 health, 2 / 3 / 4 / 5 armor and deals 35 / 40 / 45 / 50 damage.
    The demon has unbreakable invisibility until an enemy hero is within 200 units of it.

    When Hell is full

    Last edited by GeneralGrind; 01-20-2013 at 07:02 AM.
    Pagliacci
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  2. #2
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    I kinda think putting 2 disables on your first skill might be a bit much.

    How does visions of hell work exactly? How does it choose who or what it deals damage to?

    And what exactly does "losing control" do? Like puppet masters puppet show, or anyway else?

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  3. #3
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    The first skill is pretty strong, but my intentions behind it is that it's an unreliable disable on both ends. The radius on it is not that huge (perhaps I should reduce it even more). At most, you will be forced to walk 300 units and the first UNIT* who walks into the fruit will be uncontrollable and end the disable early. In an ideal situation, this spell can disable an enemy for up to about 5 seconds. (If you slow the target while they are walking and they are the first one to get to it). I should probably add a bit more info on that skill like windup, duration of the fruit and so on.

    Visions of Hell applies an aura onto all enemies on the map. Whenever they deal damage, they will also deal damage to allies within 500 units of themselves. I should probably make that clearer.

    Losing control means that Lucifer gains control of your hero. I forgot to add that you are silenced while Lucifer has control!

    Thanks for the always solid feedback by the way =)
    Last edited by GeneralGrind; 02-24-2012 at 09:36 AM.
    Pagliacci
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  4. #4
    Another hero that looks interesting to review, good work GeneralGrind!

    I'll make a 5min review on your hero GeneralGrind:

    Forbidden Fruit:
    Doesn't look overpowered nor does it look too strong, any AOE group would be pleased to have this hero on the team with this disable.

    Lust:
    I would imagine something having to do with survivability could fit this spot as he is a initiater with his first spell.

    Visions of Hell:
    A big aura based on sand wraiths reflection (just without the damage reduction).
    This needs to be tried to be able to see if it's too OP or not. reference would be given by sould reaper I'd imagine.

    Deceiver:
    I like the idea of taking controll over an enemy hero!
    But ofc. Stormspirit would be a strong counter against him, but still. :P

    End of review.

  5. #5
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    Wouldn't Visions of Hell be more interesting if it dealt damage to enemies whenever they deal damage? Makes it more useful during the laning phase where not every lane will be occupied by more than one hero.
    I would also consider giving it a static value + %, making it overall more useful.
    It could also work this way:

    Whenever [affected unit] kills a unit they are dealt X damage. If they kill a hero, they receive Y damage instead.

    Which has much more use during the laning phase/farming, but is useless during teamfights for the most part (unless your allies have summons).
    It can also be quite the stopper to nuking down creepwaves, but it doesn't really work well as a global (because that can make it easily OP).

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  6. #6
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    Remade first skill but still has roughly the same function.

    Made a second skill but removed the third skill.
    Pagliacci
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  7. #7
    I like the new second skills. Seems kinda fair when your'e dealt the same
    damage as the possesed, but maybe you should take a bit reduced damage?
    I dont know
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  8. #8
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    I like the hero, not the name. I think it would be better to call your hero by a different name, considering the people who are religious may find it insensitive to be able to play as the devil. Maybe he could be a fallen angel or something?

  9. #9
    Tbh lucifer is a fallen angel :P
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  10. #10
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    If you get offended by a hero named Lucifer, you honestly need to get off the internet. (A hero in DoTA is also called Lucifer)

    Also, believing in Satan in the most literal sense is a very dangerous belief in my opinion so I'm not afraid if I offend people who believe in him. (FYI, I have NOTHING against Christianity or religion, only Satan and hell as a concept, which honestly should have nothing to do with it)

    Also, do not take this as a personal attack on you! You've made a valid point and I see your position, I just don't think it should be changed. Thanks for the heads up anywho =)
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  11. #11
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    Quote Originally Posted by WeXaztor View Post
    Tbh lucifer is a fallen angel :P
    I think what he is getting at is that Lucifer should look like a fallen angel...
    not a sandman.
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  12. #12
    Quote Originally Posted by ChillyWater View Post
    I think what he is getting at is that Lucifer should look like a fallen angel...
    It seems more like his argument is more just on the naming convention of it all, and possibly forgot Lucifer was once in the heavens. I personally have no issue with the name, but can see how some may.
    Last edited by Dagon; 03-18-2012 at 05:39 AM.

  13. #13
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    Quote Originally Posted by Dagon View Post
    It seems more like his argument is more just on the naming convention of it all, and possibly forgot Lucifer was once in the heavens. I personally have no issue with the name, but can see how some may.
    Agreed... At least to the latter part :3
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