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Thread: [DREAMTEAM] Damien, the Bard

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  1. #1

    [DREAMTEAM] Damien, the Bard

    The Bard

    * http://deuceohnegative.deviantart.com/


    Stats
    Range: 500
    Base Damage: 48-50
    Base Strength: 18
    Base Agility: 22
    Base Intelligence 18
    Strength Gain: 1.9
    Agility Gain: 2.2
    Intelligence Gain: 2.0
    Armor: 3
    Movement Speed: 300

    ROLE: This is my first entry for my Dreamteam contest. A soft-support with extremely good roaming skill.

    Alt avatar: Viking Rock God










    Power Chord [Q]


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    Mechanics: Slows all enemies in a line for 25% movement speed for 3 seconds and deals magic damage to them. For every ally nearby, you will do a 0,5sec stun(counting on bard).
    Visuals: a big boom with some flying notes in a front line on the place you selected.

    -----------------------------------------------------------------------
    (1) Deals 100 Magic Damage.
    (2) Deals 140 Magic Damage.
    (3) Deals 180 Magic Damage.
    (4) Deals 210 Magic Damage.
    -----------------------------------------------------------------------

    Mana cost: 120 mana cost.
    Cooldown: 16 seconds.
    Range:700.
    Type: Magic.


    Story Teller[Passive - W]


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    Mechanics: Whenever the nearest ally casts a non-ultimate ability, this skill changes into the ability that was cast until the Bard uses it. When the bard uses the copied ability, it once again becomes the passive Story Teller. As skills do not enter cooldown, Story Teller allows the Bard to rapidly cast several copied spells in a single fight. The mana cost will be the same as the copied skill.

    Grants additional passive mana regeneration whenever the Bard is undamaged or does not cast an ability for 7 seconds.

    Visuals: When you are affected by the Story Teller passive, the bard will start to play his banjoo.

    -----------------------------------------------------------------------
    (1) 3 mana regen.
    (2) 6 mana regen.
    (3) 9 mana regen.
    (4) 12 mana regen.
    -----------------------------------------------------------------------

    Type: Magic.



    Instrument Change[Passive/Activate]


    -----------------------------------------------------------------------

    Mechanics: Active: Change your instrument, Banjo or Lute.
    Banjo: all your non-ultimate skills will deal physical damage and activates an aura around you, that amplify all phyisical damage for 5/10/15/20%.

    Lute: all your non-ultimate skills will deal magic damage and activates an aura around you, that amplify all magic damage for 5/10/15/20%.

    Visuals: The bard will change the instrument.

    -----------------------------------------------------------------------

    Radius:700.
    Type: Magic.



    Soulflow Melody[R]


    -----------------------------------------------------------------------

    Mechanics: Creates a huge area around the Bard, that will burn enemies mana and will regain your and your allies mana per second. The damage dealt by the mana burn will be True damage. It is a sustained spell, so if the enemy enters the area anytime, they will suffer the effect.

    : It will also heal allies for the ammount of mana healed. Increases the AoE to 800.

    Visuals: The bard will be connected with the enemies and allies by a blue line.

    -----------------------------------------------------------------------
    (1) Burns 50 mana each second. Regain 50 mana each second.
    (2) Burns 70 mana each second. Regain 70 mana each second.
    (3) Burns 90 mana each second. Regain 90 mana each second.

    -----------------------------------------------------------------------

    Mana cost: 200/250/300.
    Cooldown: 60 seconds.
    Radius: 600.
    Duration 5 seconds.
    Type: Magic.
    Last edited by MaTz0r; 04-14-2012 at 11:18 AM.




    Thanks Lhune!
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  2. #2
    Changed the image, to a better-fitting one




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  3. #3
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    Just wondering, but why doesn't Banjo Boom (<- why banjo boom? Bards usually carry lutes) stun for 0.5 seconds for every nearby allied hero (including yourself)?

    I do not really like Story-Teller. I just don't see how it fits the heroes theme at all.

    Is there a necessity for Heartbreaking Poem to work only on disabled enemies? And is there really a reason to make that mechanic this unelegant? Why doesn't it simply give a flat out bonus damage, without any restriction? Or, it could as well reduce the armor/magic armor of nearby enemies.
    I also don't really see the thematic link to the name. It's a poem, and it's heartbreaking. Why does it buff allies?
    The physical/magical difference at least makes sense in conjunction with swapping instruments - however it doesn't make sense with the name.

    The manaburn is pretty weak on lvl1 of your ultimate - 150 overall for a 5 second channel. Could easily be 50/70/90 per second.

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  4. #4
    I'm bad at names...I will change those :P

    The bard is a roamer, the first skill slows, but if you are not roaming alone, or ganking a lane with at last 2 allies, the slow will stun, and thats wath I want in this hero, a double raoming strategy. At teamfights, the slow gets even better.

    How Story teller don't fit the bard theme at all?D: haha He is roaming thru lanes, singing stories, from the other lanes, copying theyr story(skills) and showing them(using them) on enemy :P I think it fits perfectly. If you use the skill on the lane for the gank purpose, and you have your passive back, it is really good, since it gives you a huge mana regen while Roaming( works a bit like Striders).

    About the passive, yeah Im not happy with the effect on the passive...Im still thinking in a better one. The instrument change is something that give the bard utility, since you can copy aurora from andromeda and then you want your first skill to be physical(even aurora will be) or you copy flamming hammer from the blacksmith from your team and it goes on. I think giving more damage based on the enemy condiction is alredy really strong...he is alredy slowed/stun/silenced and will take more damage, at every gank I want the bard to do that. But I guess I will change to something, that each instrument will give different buff for allies, still thinking :P btw...its a heartbreaking poem...because it hurts enemies xd but Im pretty bad at names... Im going to change this passive. btw, why unelegant? I feel its kinda boring an aura of -armor/marmor, or just a flat damage bonus.

    About the ult, you are right, going to change that!




    Thanks Lhune!
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  5. #5
    Changed the passive, but still not really happy with it.




    Thanks Lhune!
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  6. #6
    I like the concept, skills, and the picture of gimble. Rhapsody isn't nearly bardic enough for my liking though the pairing of these bards for a duet seems like it would be an awesome roaming combo.

  7. #7
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    Story Teller should be considered the core skill that the rest of the hero is based around, Skyve. The other skills are pretty secondary

  8. #8
    @Oaktree
    Thanks, I think exatcly the same as you, rhapsody is not bardic at all, but they would be a good team btw, me loves Gimble.




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  9. #9
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    How Story teller don't fit the bard theme at all?D: haha He is roaming thru lanes, singing stories, from the other lanes, copying theyr story(skills) and showing them(using them) on enemy :P I think it fits perfectly. If you use the skill on the lane for the gank purpose, and you have your passive back, it is really good, since it gives you a huge mana regen while Roaming( works a bit like Striders).
    Because a skill isn't a story. A bard may travel around and see a martial artist, but that won't make the bard a martial artist. It seems a bit odd to me.

    The bard is a roamer, the first skill slows, but if you are not roaming alone, or ganking a lane with at last 2 allies, the slow will stun, and thats wath I want in this hero, a double raoming strategy. At teamfights, the slow gets even better.
    But wouldn't giving the skill a 0.5 seconds of stun fulfill the same? Just have the slow trigger always, and the 0.5 seconds of stun for every ally on top of that. It makes it a 1 second stun if you're ganking a lane that has one ally, 1.5 if you "double roam". and 2.5 when in a teamfight, but is a slightly simpler mechanic than what you have now, without really losing anything.

    The radius on the aura of your 3rd skill is really low. Rhapsody's aura has 500 AoE, and that's already little. Other than that it should be fine now.

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  10. #10
    yeah, I guess, but that isn't really the problem, right? Like...Rhapsody has a dancefloor that you need to stay still to get the buffs and so on.

    I like the way you suggest the irst skill, going to change that. I thought you were saying that I should remove the slow, and add those stuns :P.




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  11. #11
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    Well the stuns are basically already there on your skill - But instead of it being 0.5 seconds for every hero (including you) it only gives 0.5 seconds of stun if there's at least 3 heroes (you +2 others). Which is unnecesary complication imo.

    yeah, I guess, but that isn't really the problem, right? Like...Rhapsody has a dancefloor that you need to stay still to get the buffs and so on.
    Well Rhapsody is pretty "bizzare" in terms of what she's doing on a battlefield
    Last edited by Skyve; 02-24-2012 at 09:04 AM.

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  12. #12
    Yeah, I didnt realise acctually that it would stun 0,5 for every ally nearby Changed the first skill.

    Yeah, for me Rhapsody is pretty bizarre, but well...I won't change the Story Teller just because it won't fit that better in theme, since the skill is the prior skill of this hero.

    Thanks again for your great feedback Skyve




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  13. #13
    Bump!




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  14. #14
    Bump! Thinking in changing the passive, so it wont give more damage but instead will reduce physical/magic damage




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  15. #15
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    Me, I really like "Story Teller" skill, even if people says that theme don't fit blablablah etc...
    You can't only think them, that's why Pebbles's Chuck deals magic Damage (How can it be?!) lol...

    Anyway, about the hero, the skill 3 is a bit weird... i mean the part where all-non ultimate skills deals physical or magical... does it affectes Story Teller? does it affects Skill 1?

    About Story Teller, so in a melee fight, all icons keep changing when everyone is spamming their skill? how can it be viable? You need to put an activation, which change your skill...

    t-up anyway ! I really like this hero !

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  16. #16
    The thirs skill make your first and your second skill physical\magical. So if you copy a blacksmith fireball, but you have the phisical part activate, the fireball will be physical instead of magic.

    About the third skill, I think you get it wrong. When someone cast a skill, the StoryTeller will copy that; if you don´t use that skill, you won´t copy anymore skills. So you need to cast it, so you copy another skill.

    Im glad that you liked my hero, thanks for the feedback!




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  17. #17
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    ah ok ! You're forced to have the first skill casted for a few seconds, sounds better like this !

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  18. #18
    Added staff of the master effect and alternative avatar!




    Thanks Lhune!
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  19. #19
    Bump for the dreamteam contest




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