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The Bard
* http://deuceohnegative.deviantart.com/
Stats
Range: 500
Base Damage: 48-50
Base Strength: 18
Base Agility: 22
Base Intelligence 18
Strength Gain: 1.9
Agility Gain: 2.2
Intelligence Gain: 2.0
Armor: 3
Movement Speed: 300
ROLE: This is my first entry for my Dreamteam contest. A soft-support with extremely good roaming skill.
Alt avatar: Viking Rock God
Power Chord [Q]
Story Teller[Passive - W]
Instrument Change[Passive/Activate]
Soulflow Melody[R]
Last edited by MaTz0r; 04-14-2012 at 11:18 AM.
Thanks Lhune!
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Sorry for my bad English!
Changed the image, to a better-fitting one![]()
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Sorry for my bad English!
Just wondering, but why doesn't Banjo Boom (<- why banjo boom? Bards usually carry lutes) stun for 0.5 seconds for every nearby allied hero (including yourself)?
I do not really like Story-Teller. I just don't see how it fits the heroes theme at all.
Is there a necessity for Heartbreaking Poem to work only on disabled enemies? And is there really a reason to make that mechanic this unelegant? Why doesn't it simply give a flat out bonus damage, without any restriction? Or, it could as well reduce the armor/magic armor of nearby enemies.
I also don't really see the thematic link to the name. It's a poem, and it's heartbreaking. Why does it buff allies?
The physical/magical difference at least makes sense in conjunction with swapping instruments - however it doesn't make sense with the name.
The manaburn is pretty weak on lvl1 of your ultimate - 150 overall for a 5 second channel. Could easily be 50/70/90 per second.
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I'm bad at names...I will change those :P
The bard is a roamer, the first skill slows, but if you are not roaming alone, or ganking a lane with at last 2 allies, the slow will stun, and thats wath I want in this hero, a double raoming strategy. At teamfights, the slow gets even better.
How Story teller don't fit the bard theme at all?D: haha He is roaming thru lanes, singing stories, from the other lanes, copying theyr story(skills) and showing them(using them) on enemy :P I think it fits perfectly. If you use the skill on the lane for the gank purpose, and you have your passive back, it is really good, since it gives you a huge mana regen while Roaming( works a bit like Striders).
About the passive, yeah Im not happy with the effect on the passive...Im still thinking in a better one. The instrument change is something that give the bard utility, since you can copy aurora from andromeda and then you want your first skill to be physical(even aurora will be) or you copy flamming hammer from the blacksmith from your team and it goes on. I think giving more damage based on the enemy condiction is alredy really strong...he is alredy slowed/stun/silenced and will take more damage, at every gank I want the bard to do that. But I guess I will change to something, that each instrument will give different buff for allies, still thinking :P btw...its a heartbreaking poem...because it hurts enemies xd but Im pretty bad at names... Im going to change this passive. btw, why unelegant? I feel its kinda boring an aura of -armor/marmor, or just a flat damage bonus.
About the ult, you are right, going to change that!
Thanks Lhune!
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Sorry for my bad English!
Changed the passive, but still not really happy with it.
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Sorry for my bad English!
I like the concept, skills, and the picture of gimble. Rhapsody isn't nearly bardic enough for my liking though the pairing of these bards for a duet seems like it would be an awesome roaming combo.
Story Teller should be considered the core skill that the rest of the hero is based around, Skyve. The other skills are pretty secondary
@Oaktree
Thanks, I think exatcly the same as you, rhapsody is not bardic at all, but they would be a good teambtw, me loves Gimble.
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Sorry for my bad English!
Because a skill isn't a story. A bard may travel around and see a martial artist, but that won't make the bard a martial artist. It seems a bit odd to me.How Story teller don't fit the bard theme at all?D: haha He is roaming thru lanes, singing stories, from the other lanes, copying theyr story(skills) and showing them(using them) on enemy :P I think it fits perfectly. If you use the skill on the lane for the gank purpose, and you have your passive back, it is really good, since it gives you a huge mana regen while Roaming( works a bit like Striders).
But wouldn't giving the skill a 0.5 seconds of stun fulfill the same? Just have the slow trigger always, and the 0.5 seconds of stun for every ally on top of that. It makes it a 1 second stun if you're ganking a lane that has one ally, 1.5 if you "double roam". and 2.5 when in a teamfight, but is a slightly simpler mechanic than what you have now, without really losing anything.The bard is a roamer, the first skill slows, but if you are not roaming alone, or ganking a lane with at last 2 allies, the slow will stun, and thats wath I want in this hero, a double raoming strategy. At teamfights, the slow gets even better.
The radius on the aura of your 3rd skill is really low. Rhapsody's aura has 500 AoE, and that's already little. Other than that it should be fine now.
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yeah, I guess, but that isn't really the problem, right? Like...Rhapsody has a dancefloor that you need to stay still to get the buffs and so on.
I like the way you suggest the irst skill, going to change that. I thought you were saying that I should remove the slow, and add those stuns :P.
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Sorry for my bad English!
Well the stuns are basically already there on your skill - But instead of it being 0.5 seconds for every hero (including you) it only gives 0.5 seconds of stun if there's at least 3 heroes (you +2 others). Which is unnecesary complication imo.
Well Rhapsody is pretty "bizzare" in terms of what she's doing on a battlefieldyeah, I guess, but that isn't really the problem, right? Like...Rhapsody has a dancefloor that you need to stay still to get the buffs and so on.![]()
Last edited by Skyve; 02-24-2012 at 09:04 AM.
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Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
Check the Sticky Threads for additional information on this sub-forum and the Announcement Threads for more information about Heroes of Newerth as a whole!
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Yeah, I didnt realise acctually that it would stun 0,5 for every ally nearbyChanged the first skill.
Yeah, for me Rhapsody is pretty bizarre, but well...I won't change the Story Teller just because it won't fit that better in theme, since the skill is the prior skill of this hero.
Thanks again for your great feedback Skyve![]()
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Sorry for my bad English!
Bump! Thinking in changing the passive, so it wont give more damage but instead will reduce physical/magic damage
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Sorry for my bad English!
Me, I really like "Story Teller" skill, even if people says that theme don't fit blablablah etc...
You can't only think them, that's why Pebbles's Chuck deals magic Damage (How can it be?!) lol...
Anyway, about the hero, the skill 3 is a bit weird... i mean the part where all-non ultimate skills deals physical or magical... does it affectes Story Teller? does it affects Skill 1?
About Story Teller, so in a melee fight, all icons keep changing when everyone is spamming their skill? how can it be viable? You need to put an activation, which change your skill...
t-up anyway ! I really like this hero !
The thirs skill make your first and your second skill physical\magical. So if you copy a blacksmith fireball, but you have the phisical part activate, the fireball will be physical instead of magic.
About the third skill, I think you get it wrong. When someone cast a skill, the StoryTeller will copy that; if you don´t use that skill, you won´t copy anymore skills. So you need to cast it, so you copy another skill.
Im glad that you liked my hero, thanks for the feedback!
Thanks Lhune!
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Sorry for my bad English!
ah ok ! You're forced to have the first skill casted for a few seconds, sounds better like this !
Added staff of the master effect and alternative avatar!![]()
Thanks Lhune!
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Sorry for my bad English!
Bump for the dreamteam contest![]()
Thanks Lhune!
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Sorry for my bad English!