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  1.   Click here to go to the next staff post in this thread.   #1
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    Maliken What S2 Is Working On

    Dear Players,

    We operate HoN as a service. In doing so, we identify key areas in which we commit our efforts towards service operations. Some (not all) of these include game servers, customer support, balance changes, and content additions.

    We have been spending a significant amount of time analyzing all of these categories, grading ourselves, and identify our weaknesses and ways in which we can improve. Our main priority is do a better job by finding a way to produce consistent, repeatable, excellent results across the board. We know we can be better and we WILL be better. This is and always will be a never ending task, as there is always room for improvement!

    Projects we are currently working on:

    1.) More consistent release of updated content within the game. These include things such as item changes, hero reworks, and replacement artwork.
    2.) More consistent release of new content. This content can include new items, game modes, maps, and mechanics.
    3.) BOTS, BOTS, BOTS! These guys have been in development for a while. There is still plenty to do, but it is important you guys know it is a priority for us! We have a special feature to our AI that we will reveal when we get closer to releasing our first iteration of bots.
    4.) Interface optimization that will reduce memory and CPU usage. We want to make the game run better on slower hardware and lower system requirements.
    5.) Improved Infrastructure for more stability in providing the online system necessary to run HoN. This is mainly behind the scenes stuff that reduces downtime. We've been spending a lot of effort here since mid last year and will continue to do so! *edit* This is done for a lot of reasons, one of which would be to stabilize XML / Replay site (that is for you Nate ).
    6.) New Patcher. This should be the final step in doing away with any issues people are having with general patching issues. We've developed a cleaner, simpler way to patch and it will also repair any issues with existing installs (so there should be significantly less reinstalling). Lastly this creates a more streamlined compatizer for watching old replays.
    7.) Bug fixes. In an ideal world we would have already squashed any bugs that have been around. Unfortunately there are bugs, and we are moving the priority level of dealing with them higher on our radar.
    8.) *edit* HoN Tour. The officially sanctioned competitive tour for the game. We're putting the finishing touches on this and are excited for it to be revealed soon (I really didn't want to say that word).

    We love happy players and strive to reach higher ground day-to-day. HoN is the best multiplayer game on the market and we expect it be around for years and years to come.

    I thank you all for spending your free time playing our great game and I hope to keep you entertained far into the future!

    Game HoN!
    Last edited by Maliken; 02-21-2012 at 11:54 PM. Reason: HoN Tour / XML / Replay

  2. #2
    sounds fun

    edit: its great to finally know whats going on behind the scenes. keep up the great work gents

  3. #3
    Bots? wow didn't expect them to be added!
    Good thing about playing with friends: you will never get kicked when picking Night Hound as Orange or Brown.

  4. #4
    BOTS!!!!!!!!!!!!!

    Thank you S2. I might finally be able to get my friends in on this game without them getting raged at nonstop and quitting after a few games.

  5. #5
    Bots.. Finallyyyyy!

  6. #6
    Cool. If only you could also post what you're looking at with balance changes and what your concerns currently are with the game's balance, I might reinstall this game later.

  7. #7
    So no custom maps?
    Has a rubber duck named "Mr. Quackers."

    Rudra || Plaguebringer || Bastion || Castor/Pollux || Arcane Assassin || Smoke

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  8. #8
    Quote Originally Posted by Reldnahc View Post
    So no custom maps?
    Might be included under new content
    Quote Originally Posted by Flawless View Post
    HoN is LoL without training wheels. These kids just cant ride a bike without crashing, then they cry to mom saying the bike is the problem.

  9. #9
    Quote Originally Posted by Monovax View Post
    Might be included under new content
    they would mention custom maps as a seperate point then. They will not come, ever. Forget about them. 2 maps is already too much to fix for S2

  10. #10
    Quote Originally Posted by Reldnahc View Post
    So no custom maps?
    They just explained all the **** their doing and you still find something to pick at -.-
    Hmph, I'm up against all of you guys? Hahah, well then, sounds like I have nothing to worry about. This war's already been won.
    -MrSnowJr


  11. #11
    Quote Originally Posted by MrSnowJr View Post
    They just explained all the **** their doing and you still find something to pick at -.-
    The primary concern for a number of players since beta has had no mention. Of course I was going to pick at it. As if I didn't figure they were going to optimize the RAM usage and come out with new items/heroes.

    Bots was really the only thing that came as any sort of revelation. The rest was pretty much a given.
    Has a rubber duck named "Mr. Quackers."

    Rudra || Plaguebringer || Bastion || Castor/Pollux || Arcane Assassin || Smoke

    Blog yo

  12. #12
    Quote Originally Posted by MrSnowJr View Post
    They just explained all the **** their doing and you still find something to pick at -.-
    Considering that custom maps were promised to be a feature of the game at launch (which was what.. 2 years ago? cant remember now exactly) and they still have no mention of it or any apparent plans of working on or implementing it, I think its more than fair he's 'picking at it'.

  13. #13
    Where is custom maps?

    it's too much important to be called "new content", so there wont be custom map ? never ever ?
    Want less leavers ? Vote here; we need you!
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  14. #14
    Quote Originally Posted by MrSnowJr View Post
    They just explained all the **** their doing and you still find something to pick at -.-
    Maybe because that has been promised like..3 years ago?

  15. #15
    Thank you. It's nice to see what you guys are working on and developing. Keep striving more and more.

  16. #16
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    Excellent news, Maliken. Thanks for the update. Looking forward to all of it. S2 & HoN FTW.
    "You can't make dirt clean, so we'll just lemon-scent it."

  17. #17
    Hmm bots... not sure. I would've spent my resources elsewhere, but perhaps this will help newbies get into the game.

  18. #18
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    Quote Originally Posted by IceCat3 View Post
    Hmm bots... not sure. I would've spent my resources elsewhere, but perhaps this will help newbies get into the game.
    This is right...only noobs need bots. It's a good feature, but creating bots who actually play well and situational is very very hard...and you need to make difficulties for the bots. That takes long time...don't waste that on bots :<

  19. #19
    Dont care until I see it frankly. Though if some of this is expected within in the next month or so then well done.
    Check out The_Karcher Kast! http://www.youtube.com/user/joeysmash0

  20. #20
    Cool, looking forward to all of that. Really wish there was aline up there that said "Finally porting Phantom Lancer just for you Orbital"

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