Hello guys. Im not very good at telling backstories of heroes or something like that, so ill simply share an idea of hero, which may be first looking boring because got no active abilities at all, but on other hands i personally dont like the heroes which just spamm all the skills and leave battlefield.
Impulse
Base Stats:
STR:20 (+ 1,7 per level)
AGI:23 (+2,5 per level)
INT:18 (+2,2 per level)
Base dmg: 54-58
Attack range: 600
Basic description: Impulse is a hero which can put up 3 different auras by summoning orbs to aid him and his allies in fight.
Skill set:
Orb of restoration
- Upon activation, summons 1/2/3 red orbs, which will fly arround you and randomly heals allies in 600 AOE arround for 50/60/70/80 HP each every 5 seconds - Each orb consume 20/25/30/35 mana per orb healing - Orbs are providing following effects: regeneration aura in 1000 AOE arround caster, which is adding a total 6 HP/3 MANA per orb summoned, maximum of 3 orbs of same type - If you got 3 same orbs summoned, they are providing additional bonus of total 3 HP and 2 MANA reg on lvl 4
- If the hero gets attacked by another hero, one of the orb is destroyed in this proces blocking 40 dmg per orb. Last orb is indestructible and stay activated even after Impulse got attacked.
- Destroyed orbs gets automatically resummoned after 5 sec delay from last attack from enemy hero. - Autoattack of orbs can be toggled off
Reuse time: This ability is passive Manacost: This ability is passive
Orb of Destruction
- Upon activation summons 1/2/3 blue orbs, which will fly arround you and randomly attacks enemies in 600 AOE arround caster for 50/60/70/80 phys dmg each every 5 secs. - Each orb consume 20/25/30/35 mana per orb attacking - Orbs are providing following efects: increasing attack dmg aura in 1000 AOE arround caster, which is adding a total 10% attack dmg per orb summoned, maximum of 3 orbs of same type - If you got 3 same orbs summoned, they are providing additional bonus in total of 5% dmg bonus on lvl 4
- If the hero gets attacked by another hero, one of the orb is destroyed in this proces blocking 40 dmg per orb. Last orb is indestructible and stay activated even after Impulse got attacked. - Destroyed orbs gets automatically resummoned after 5 sec delay from last attack from enemy hero. - Autoattack can be toggled off
Reuse time: This ability is passive Manacost: This ability is passive
Orb of Fury
- Upon activation, summons 1/2/3 green orbs, which will fly arround you and randomly attacks enemies in 600 AOE arround caster for 50/60/70/80 magic dmg each every 5 secs - Each orb consume 20/25/30/35 mana per orb attacking - Orbs are providing following effects: Increasing attack speed aura in 1000 AOE arround caster, which is adding a total 7 atk speed per orb summoned, maximum of 3 orbs of same type - If you got 3 same orbs summoned, they are providing additional bonus in total of 4 atk speed bonus on lvl 4
- If the hero gets attacked by another hero, one of the orb is destroyed in this proces blocking 40 dmg per orb. Last orb is indestructible and stay activated even after Impulse got attacked.
- Destroyed orbs gets automatically resummoned after 5 sec delay from last attack from enemy hero. - Autoattack can be toggled off
Reuse time: This ability is passive Manacost: This ability is passive
Orbital discharge
- Upon activation, Impulse release 2/4/6 other orbs for 5/7/9 seconds to aid him and his allies in battle. - Type of orbs, which will be released depends on orbs which are allready summoned (if he got 3 orbs of restoration 1 destruction+ 1 fury will be released on lvl 6, 2 destruction and 2 furry on lvl 11, 3 destruction and 3 furry on lvl 16) - Orbs provide all the aura effects except bonuses for having 3 same orbs - Destruction/Furry orbs attacks random enemies arround caster in 600 AOE for 50/60/70/80 (depends on lvl of orbs) phys/m dmg each every 3 secs - Restoration orbs randomly heals allies in 600 AOE arround caster for 50/60/70/80 (depends on lvl of orbs) hp each every 3 secs - During orbital discharge, orbs cannot be destroyed by attacking Impulse - Each orb consumes 20/25/30/35 mana per attack/heal
Reuse time: 250/200/150 sec Manacost: 200/250/300 Orbital discharge can be affected by SOTM, reducing the cooldowns to 220/170/120 and allowing summoned orbs during orbital discharge to boost up auras by bonuses from having 3 same orbs summoned
This hero was made in work, because i had totally nothing to do so i will await your comments on it. Even if the hero lacks any directed dmg skills or some of you can tell that the auras are quite overpovered, dont forget that he got no stuns, no slows simply nothing to protect him from getting killed.
/// EDIT: I forgot to mention that the orbs can be combined together, for example 1 red + 2 green orbs etc.
/// EDIT: Also the dmging/healing abilities of Orbs should target HEROES as prior target.
/// EDIT: Also, The dmg of the orbs can be adjusted and increased by adding small AOE dmg on impact(f.e. 250 AOE). And if u think that the using SOTM on ulti doesnt increase it that much, it can be boosted by abbility to control the orbs (attacking/healing targetted unit)
/// EDIT: Ofc, the destruction aura will not stack with aura from Andromeda. Only the stronger effect will be applied.
I like this idea of your hero, that is adaptable in many situations, for example orb swap when he needs HP or Damage. I would be nice support with good support items. Only problem i see is 45% damage boost with 3 orbs of resto, that might be a bit overpowered with combination of some carries in the late game.
1 orb is providing 10%, and u can earn 5% bonus if u got the orb on lvl 4 and got 3 same orbs summoned.
The bonuses of lvl 4 orbs are bonuses in TOTAL not per orb (u get 5% dmg bonus or 4 atk speed bonus or 3 HP and 2 mana reg bonus in TOTAL if u got 3 same orbs)