Zelda is a ranged intelligence caster, adept at magical damage output, whereas her counterpart Sheik, is prominent in physical damage output, built more for a ganker/carry role. Both forms are intelligence based.
Zelda
Base Range: 600, attacks by throwing glowing blue orblike projectile
Base move speed: 295
Sheik
Base Range: melee
Base move speed: 310
Zelda
[Q]Din's Fire
Zelda launches a controllable ball of flame at a target location, and can be moved like a regular unit for up to 2 seconds. The ball deals small damage to enemies it passes through (20/40/60/80) and then explodes into flames after 2 seconds, or when Q is pressed again, dealing 60/120/180/240 damage in a 250 aoe, slowing enemies hit by 20% for 2 seconds. Zelda is immbolized and silenced whilst controlling the ball of fire.
Manacost: 120
Cooldown: 15
[W]Farore's Wind
After 1 second of channeling, Zelda teleports herself to the target location, dealing damage and slowing by 20% for 2 seconds at the cast point, and landing point in a small aoe. 25/50/75/100 damage, 500/1000/150/2000 cast range.
Manacost: 100
Cooldown: 25
[E]Transform
Zelda transforms into Shiek over the duration of 3/2/1/0.5 second/s [channeling].
Manacost: 50
Cooldown: 10
[R][Q]Nayru's Wisdom[/B]
Zelda Spins in place, creating a giant spiral of blue diamonds around her. The diamonds deal 100/200/300 damage to any enemy hit by them in the spin, and after 1.5 seconds the spin ends, shooting the diamonds outwards in a 300 aoe dealing 50/100/150 damage, and stunning enemies hit for 1.5 seconds. Whilst spinning all projectiles aimed at Zelda are reflected.
Manacost: 200/250/300
Cooldown: 75
Sheik
[Q]Throwing Needles [toggle/passive]
The longer Sheik is in battle, the more needles he collects in his hand, granting him 1 charge (needle) per 2 seconds, with a max of 2/4/6/8 needles. For each needle, Sheik gains 1/2/2/3 damage and may have 1 ranged attack, Sheik will only switched to ranged attack (throwing needles) when Q is activated.
[Whilst in ranged form, Shiek WILL NOT gain needle charges]
Manacost: 80
Cooldown: 1
[W]Electric Whip [Vector target/channeling]
Sheik launches his electric whip, and swings it in a spiral motion, damaging, silencing and slowing enemies hit in the whip. Deals 20/40/60/80 damage and silences for 1 second each time an enemy is hit by the whip. Slows 5% each time hit, max of 20%. Swings a max of 4 times over 2 seconds.
[COLOR="DarkOrchid[/COLOR]"]Range: 500[/COLOR]
Manacost: 120
Cooldown: 15
[E]Transform
Sheik transforms into Zelda over the duration of 3/2/1/0.5 second/s [channeling].
Manacost: 50
Cooldown: 10
[R]Vanish
Sheik vanishes in a fiery explosion, dealing 60/80/100 damage at the cast point and landing point, granting Sheik 20/40/60% extra attackspeed and 10/20/30% extra move speed for 5 seconds. Enemies hit at the cast and landing points aoe are silenced for 1/2/3 seconds.
Manacost: 50
Cooldown: 10