Zelda is a ranged intelligence caster, adept at magical damage output, whereas her counterpart Sheik, is prominent in physical damage output, built more for a ganker/carry role. Both forms are intelligence based.
: 600, attacks by throwing glowing blue orblike projectile
Base move speed
Base move speed
Zelda launches a controllable ball of flame at a target location, and can be moved like a regular unit for up to 2 seconds. The ball deals small damage to enemies it passes through (20/40/60/80) and then explodes into flames after 2 seconds, or when Q is pressed again, dealing 60/120/180/240 damage in a 250 aoe, slowing enemies hit by 20% for 2 seconds. Zelda is immbolized and silenced whilst controlling the ball of fire.
After 1 second of channeling, Zelda teleports herself to the target location, dealing damage and slowing by 20% for 2 seconds at the cast point, and landing point in a small aoe. 25/50/75/100 damage, 500/1000/150/2000 cast range.
Zelda transforms into Shiek over the duration of 3/2/1/0.5 second/s [channeling].
Zelda Spins in place, creating a giant spiral of blue diamonds around her. The diamonds deal 100/200/300 damage to any enemy hit by them in the spin, and after 1.5 seconds the spin ends, shooting the diamonds outwards in a 300 aoe dealing 50/100/150 damage, and stunning enemies hit for 1.5 seconds. Whilst spinning all projectiles aimed at Zelda are reflected.
The longer Sheik is in battle, the more needles he collects in his hand, granting him 1 charge (needle) per 2 seconds, with a max of 2/4/6/8 needles. For each needle, Sheik gains 1/2/2/3 damage and may have 1 ranged attack, Sheik will only switched to ranged attack (throwing needles) when Q is activated.
[Whilst in ranged form, Shiek WILL NOT gain needle charges]
Sheik launches his electric whip, and swings it in a spiral motion, damaging, silencing and slowing enemies hit in the whip. Deals 20/40/60/80 damage and silences for 1 second each time an enemy is hit by the whip. Slows 5% each time hit, max of 20%. Swings a max of 4 times over 2 seconds.
Sheik transforms into Zelda over the duration of 3/2/1/0.5 second/s [channeling].
Sheik vanishes in a fiery explosion, dealing 60/80/100 damage at the cast point and landing point, granting Sheik 20/40/60% extra attackspeed and 10/20/30% extra move speed for 5 seconds. Enemies hit at the cast and landing points aoe are silenced for 1/2/3 seconds.