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Thread: [SSBC] Zelda/Sheik

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  1. #1

    [SSBC] Zelda/Sheik



    Zelda is a ranged intelligence caster, adept at magical damage output, whereas her counterpart Sheik, is prominent in physical damage output, built more for a ganker/carry role. Both forms are intelligence based.

    Zelda
    Base Range: 600, attacks by throwing glowing blue orblike projectile
    Base move speed: 295

    Sheik
    Base Range: melee
    Base move speed: 310

    Zelda



    [Q]Din's Fire
    Zelda launches a controllable ball of flame at a target location, and can be moved like a regular unit for up to 2 seconds. The ball deals small damage to enemies it passes through (20/40/60/80) and then explodes into flames after 2 seconds, or when Q is pressed again, dealing 60/120/180/240 damage in a 250 aoe, slowing enemies hit by 20% for 2 seconds. Zelda is immbolized and silenced whilst controlling the ball of fire.

    Manacost: 120
    Cooldown: 15



    [W]Farore's Wind
    After 1 second of channeling, Zelda teleports herself to the target location, dealing damage and slowing by 20% for 2 seconds at the cast point, and landing point in a small aoe. 25/50/75/100 damage, 500/1000/150/2000 cast range.

    Manacost: 100
    Cooldown: 25



    [E]Transform
    Zelda transforms into Shiek over the duration of 3/2/1/0.5 second/s [channeling].

    Manacost: 50
    Cooldown: 10



    [R][Q]Nayru's Wisdom[/B]
    Zelda Spins in place, creating a giant spiral of blue diamonds around her. The diamonds deal 100/200/300 damage to any enemy hit by them in the spin, and after 1.5 seconds the spin ends, shooting the diamonds outwards in a 300 aoe dealing 50/100/150 damage, and stunning enemies hit for 1.5 seconds. Whilst spinning all projectiles aimed at Zelda are reflected.

    Manacost: 200/250/300
    Cooldown: 75

    Sheik



    [Q]Throwing Needles [toggle/passive]
    The longer Sheik is in battle, the more needles he collects in his hand, granting him 1 charge (needle) per 2 seconds, with a max of 2/4/6/8 needles. For each needle, Sheik gains 1/2/2/3 damage and may have 1 ranged attack, Sheik will only switched to ranged attack (throwing needles) when Q is activated.

    [Whilst in ranged form, Shiek WILL NOT gain needle charges]

    Manacost: 80
    Cooldown: 1



    [W]Electric Whip [Vector target/channeling]
    Sheik launches his electric whip, and swings it in a spiral motion, damaging, silencing and slowing enemies hit in the whip. Deals 20/40/60/80 damage and silences for 1 second each time an enemy is hit by the whip. Slows 5% each time hit, max of 20%. Swings a max of 4 times over 2 seconds.

    [COLOR="DarkOrchid[/COLOR]"]Range: 500[/COLOR]
    Manacost: 120
    Cooldown: 15



    [E]Transform
    Sheik transforms into Zelda over the duration of 3/2/1/0.5 second/s [channeling].

    Manacost: 50
    Cooldown: 10



    [R]Vanish
    Sheik vanishes in a fiery explosion, dealing 60/80/100 damage at the cast point and landing point, granting Sheik 20/40/60% extra attackspeed and 10/20/30% extra move speed for 5 seconds. Enemies hit at the cast and landing points aoe are silenced for 1/2/3 seconds.

    Manacost: 50
    Cooldown: 10
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  2. #2
    any feedback?
    Web Designer and Designer of Free Custom Account Icons (CAI) and Custom Backgrounds


    Click the pic for my mashup thread of HoN and other characters from games/movies/shows

  3. #3
    I think Zelda collides a little with the newly created intellect-hero Artesia, both being women with magic missiles.

    At the same time, I don't think Sheik fits being intellect. (But rather agility).
    But changing attributes is Shadowblades job.

    At the same time, teleportation is something S2 has clearly given to Nymphora.

    Sheiks would also steal key concepts from silhouette with your needle charges.

    Conclusion;
    The game needs memorizable characters, and while the transformation does just that, the hero still needs to be easy to play.
    Looking back at Faydes design in the start she had 2 attack stances, not very different to each others, but still too complex for an average player. Yet yours is even more so.

    Hope this gives you some well needed feedback bro.

  4. #4
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    Personally, I disagree with lassowie and I think that heroes can share abilities because...they already do.

    You created a great mirror of a Super Smash Bros character into a HoN hero and that is what the challenge was. You executed the challenge well!

    Perhaps for balancing issues in HoN there can be work done.

  5. #5
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    Okay SSBB heroes are cool and cooler, but can i point out one problem.... i'm pretty sure it's copyrighting and i don't hink they'd let you...

    However it's an awesome 4 concepts.... are you guys team or something?

  6. #6
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    Now if you change the names and graphics, you still have a possibility of a really great concept for a HoN hero. I think that is what these challenges are trying to do.

    The other creators may be a team but you can check here and do one yourself
    http://forums.heroesofnewerth.com/sh...d.php?t=392106

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