Dude I don't wanna be rude but you wont make any money at all in dota2 so...
Last edited by stoffmaister; 02-19-2012 at 08:04 PM.
It would be cool if they could make hon a money game like online poker... Bet money every game and winning teams split the take after s2 takes a cut. Then you could have tournaments you could buy into. You could have people playing for any amount they want from $1 a game, and anyone can play for free too... But the money leagues is where players will go to prove themselves and try to win some bucks.
+1. I've recently left hon due to prize pools. Me and many others have left knowing full well that hon is the BETTER game right now. Howerever a 500 dollar prize pool? lol when at the same time theres a dota2 tourney going on for 150000. easy decesion.
1 - DOTA2 closedbeta(since 10-28) (serious business) ACTIVE 193 Wins 171 Losses
2 - HoN ACTIVE (serious business)
The game isnt even advertised properly. Why should maliken spend something on this then instead. He doesnt need a competitive scene. This cashcow will be kept alive for another year or two and then its thrown in the dumpster like savage and savage 2.
You want bigger pricepools? Cough up some cash then. Have a halftrustworthy organization like itsgosu host a buy-in tournament and put your money where your mouth is. Start small.. like 50-100 $ buy-in per player. This will make things really interesting.
I'm leaving hon cause of low prize pools, right now. Uninstalled. Cya.
I'm really sorry for bursting your bubbles, but HoN doesn't need a competitive scene.
Tournaments like Dreamhack are something "special" which many players might be interested in - but it's nothing elementary to the game itself to keep people playing. The competitive scene in HoN doesn't even grow the playernumbers.
So the only question to be asked is - why should S2 invest in a comp scene when they don't benefit from it?
Since November there was no major tournament - and playernumbers went up 50%.
Everything S2 does for the comp scene is on a voluntary base since - and let me emphasize this once again - THEY DON'T NEED THE COMP SCENE!
You know the difference between a marketing hype (The International) being paid for by one of the largest game developers and distributors as a promotional act and recurring tournaments for an established game from a small game developer?
How about you stepping up and telling S2 where they could easily get those $100000 you ask them to spend on a single tournament. I'm also interested.
$1.6 million tournament + existing DotA playerbase = sponsors assume DotA2 will be extremely huge
THEY SPENT A FRICKING SUM OF 1.6 MILLION DOLLARS for a tournament based on an early beta version. "Hasn't put much money" ... ARE YOU SHITTING ME ?!?!?!
Sum everything up, that was payed in every HoN tournament ever. Will it even reach $500.000? I don't think so.
1 tournament $1.6 million compared to 3 years $500.000? "hasn't put much money into the tournaments at all" ?????
Are you insane?
Last edited by gnaggwadschn; 02-20-2012 at 03:24 AM.
U ABOUT NOMAD?
Simply put Valve offers 1.6 or more(http://www.joindota.com/en/news/2526...mode-for-dota2) a year, Riot offers 5 mil a season and S2 offers what? A promise that HoNtour wont be ****(we all know how promises and S2 work out).
The "MOBA" landscape is only going to get tougher as time progresses, not easier. S2 has to maintain a foothold in the market and you do this through aggressive advertising campaigns and yes, even big tourney events. Investing for the future is imperative and I think most people can agree that at the very least; S2 has been extremely poor in that regard. Whether you're talking about the competitive scene, or the general state of the game. As of right now, HoN smells, looks and acts like a money-grab; it's time some of you open your eyes.
This rather inane concept that people can't wait for current competitors to leave so a NEW GENERATION of competitors can crop out of Maliken's ass and revitalize the scene with their altruistic guile is exactly the kind of stupidity that is rampant on this forum.
Money talks, cry about it all you want but people will gravitate to things they hear about. Don't be surprised to see DotA 2 or LoL crop up on Jimmy Fallon or some other mainstream hub of bullsh*t. And guess what? It'll be genius, it'll extend it's are of influence to people who have never tried this type of game and it'll get people interested in something they never even knew existed. Now, the question is, will S2 be able to compete? Or will they become the next Rise of Immortals or Bloodline Champions. Every company is out to make money, healthy competitive scenes are just a byproduct of success and should be exploited to further said money-making ambitions.
Last edited by Swanker; 02-20-2012 at 03:49 AM.
Took this bit from da internet, but it sounds about right:
If we believe what Wikipedia is saying about HoN, there are 400,000 paid copies floating out there. At a price of $30 per copy, it means revenue of ~$12m. How much does the game cost? That is unclear. But looking on S2 Games website, the company boasts a workforce of 42 staff (covering everything from founder programmers, game design, operations, sound and visual art). Assuming an average cost of $70,000 per staff, the annual running cost is ~$3m. Let’s say it takes the company 2 years to develop the game, we can estimate a healthy profit of $6m.
However, there is more to be had. The latest change to free-to-play is a fantastic strategy to further monetise this enterprise. Instead of charging for a copy of the game, the company has gone for charging for virtual game assets (virtual ‘gold coins’). These include early access to heroes that others cannot use yet, alt avatars, account vanity (flags, account icons), game vanity (taunts, announcers), and stat resets. In an environment of declining user acquisition, this allows S2 Games to extract more revenue from existing players. This plays upon the one upmanship, coolness, and eagerness factors. And to manage the perception of legacy players like myself, S2 has restricted the free accounts to playing a rotating set of 15 heroes. What’s more, this will further encourage uptake by removing the payment barrier. So the idea goes that now you can invite your friends to join the game for free. This is evident in the Alexa chart again (see the spike in Aug 2011). Assuming 5% of the 230k users per day is spending $60 on gold coins in a year, that’s roughly $0.7m revenue.
So what do we take from all this? It is comforting to know in the world of blockbuster games, independent game developers can score success. I do hope the subsequent creative monetisation can prolong the profit model far into the future.
If S2 spends a fraction of what they earned on tournaments, im sure they'd earn at least some of it back from media exposure - i guess this is what hontour is supposed to do, but it has been delayed so many times - hence the complaining from competetive players.
Last edited by Dizzyreed; 02-20-2012 at 03:52 AM.
If I'm a position of "quit this game for another because it doesn't make me money", I'm definitely someone who doesn't care about said game and its community enough.
Servers worldwide run on love and good will.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
To make good money in this scene, coming from one who has studied business for a time, you are going to need to be,
a. Horrendously lucky,
b. Horrendously well connected and,
c. Horrendously skilled.
*the below is a hypothetical subject to discussion*
Think of the player base of HoN. Somewhere around what (subject to change, and I'm not 100% on this figure) 50-60 thousand people?
Now think of how many "pro" players there are legitimately making money/in tourneys/have a good amount of scalps/have sizeable twitchtv (and other) ratings etc.
I'm guessing less than perhaps 200? Tiny. And THEN think about the size of the Dota2/SC(1/2)/LoL player base (for comparison). The margin is even smaller.
Im just trying to put into perspective (perhaps poorly but hey, thats cool) how damn hard it is to be in such a position.
You are 1800+ and have a sizeable KD so that is in you're favour, and don't think that I don't want people to try, but it's semi-unrealistic to think that "Oh, i'll make $500 a week".