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Basic Hero Info
Ability 1
Ability 2
Ability 3
Ability 4
Last edited by MacroHard; 02-24-2012 at 02:40 PM.
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Very thorough. TY. Ability 3's ground AOE doesn't stack dmg or slow then?
The affectors from Ability 2 and Ability 3 do not stack with themselves, but do stack with each other.
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I had a question: the spotlight mentioned that unlike :fors:, Draconis' ult actually procs Riftshards on individual targets. True or no?
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As far as I can tell there are really no major differences in the script between FA and Draconis for the split attack effect. I'll look into it and try to get back with this later tonight.
edit:
Draconis:
FA:Code:<onattack> <split count="1,2,3" range="750" damagemult="0.6" targetscheme="visible_enemy_heroes" fulldamageonmaintarget="true" /> <playeffect effect="/heroes/flamedragon/alt/ability_04/effects/cast.effect" source="source_entity" target=""/> </onattack>
Looks like copy-paste to me. Draconis and FA spits should work identically.Code:<onattack> <split count="2" range="600" damagemult="0.14,0.21,0.28,0.35" targetscheme="visible_enemy_units" fulldamageonmaintarget="true" /> <playeffect effect="effects/trail.effect" source="source_entity" /> </onattack>
Last edited by MacroHard; 02-17-2012 at 05:22 PM.
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Coming from the video it states that it propagates riftshards. Link to the time it says it. Im looks like it doesnt via the code, but that is where he got his question from
http://www.youtube.com/watch?v=c3IJX...ailpage#t=215s
Think starting armor is 2.2, not -1.
Ulti splits to 750 range, that's a nice little bonus.
Last edited by HonchoBob; 02-17-2012 at 05:51 PM.
those explanations of effects, how they work with items and other stuff were nice, every hero should have this on the site
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Very thorough tnx![]()
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g0darles i wouldn't put to much faith into any mechanical statements made in s2 videos they tend to have numerous errors and some times minor things get changed between when the video is made and when the hero is released further complicating things.
tested it in game it only procs for the main attack and the secondary attacks are not effected by the crit at all.
Last edited by Drasha; 02-18-2012 at 01:28 AM.
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One thing that screwed with me ingame was getting hexed while having an activated ultimate. When hexed, the hex animation is obstructed by the still shown ultimate projection.
It's kind of unclear as to "wtf is going on"; is there any way to suppress the ultimate effect when you are hexed?
(namely sheepsticked, example Match 80181832 50+ minutes in the game @ the teamfight at top t2 tower)
don't take anything the S2 spotlights highlight srsly. There have been changes on more than one occasion.
however I am pretty sure savage mace has the same properties as crit (i.e. only proc on primary target) until proven otherwise. This applies to FA's split shot as well by extension.
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Very useful, thanks.
"Savage Mace and Brutalizer proc independently for each target, but if it procs on ANY it will start cooldown on Brutalizer"
this isn't the case for FA, unless it has been fixed lately.
there it means 1 proc = procs on all targets.
How much max damage can you make with Blazing Flight?
Ideal circumstances.
If one of the attacks has brutalizer proc, it will go on cooldown, and all split off attacks will stun the same as normal.
This happens with FA - one stun proc means all targets hit by the attacks are stunned on that instance, you can only have all targets stunned or none, not some and not others.
(I'm a little ill, might of worded that weird.)