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Thread: 2 Gold Coins / First Victory of the Day

View Poll Results: Do you support this suggestion?

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  1. #1
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    2 Gold Coins / First Victory of the Day

    A maximum of 2 gold coins up for grabs each day, for a player's first victory.

    Why?

    1. Encourages an ACTIVE HoN community - it WILL raise player numbers online.

    2. Makes the community happier, as they can earn the two gold coins per day through simply being an active part of the community.

    3. Raises popularity of gold coins: more people will be accustomed to them and will feel more comfortable with purchasing them; from a more active player base which will be more dedicated to spending time on HoN, more gold coin purchases will flow naturally from this.

    Rationale

    Why 2 coins, not 1, not 3? 1 would be too little - a MAXIMUM of 730 coins per year if you played every day and had a victory every day. This will promote the popularity of gold coin usage, and encourage people to buy gold coins to supplement their amounts whilst not being overly generous. It rewards active users with 1-2 purchases per year, which, considering the release of roughly 75-100 items/avatars per annum seems fair.

    Why First Victory of the Day? Stops inactive users ticking over coins freely.
    Last edited by WalzY; 02-10-2012 at 11:08 AM.
    "/j Clan D" Come say hi to Clan D and be a part of our community! It's a great place to get games and network with people. We also have a competitive team, and will create another upon request!

    WalzY, Devourer, +471 NetMMR, 63.36% Winrate (185/292), 9.58/4.36/8.53


  2. #2
    I feel that this should just be an event, not a lifetime implement. This still encourages active players with positive commitment.

  3. #3
    730 a year? I better work a month for shitload of coins gg not voting btm
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  4. #4
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    This may actually increase sales for gold coins.

    Human psychology makes people determine value by comparing items to current assets, not by comparing it to a fixed datum. This is why when you have money in your pocket you are much more likely to purchase a novelty item; that item feels less expensive proportionally to your liquid assets.

    For example, a new limited time only item comes out that is 390 gold. If a player has 200 coins in the bank from this suggestion, he will be more likely to buy coins in order to purchase that item than if he only had 0 gold. He is still buying the same $10 coin package regardless, but his perception is he is getting a better deal.

    Essentially S2 would be priming the pump, so to speak.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  5. #5
    Oh yes, I would need this. Right now I have 399 gold D: 2 gold coins would really be good




    Thanks Lhune!
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    Sorry for my bad English!

  6. #6
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    Quote Originally Posted by MacroHard View Post
    This may actually increase sales for gold coins.

    Human psychology makes people determine value by comparing items to current assets, not by comparing it to a fixed datum. This is why when you have money in your pocket you are much more likely to purchase a novelty item; that item feels less expensive proportionally to your liquid assets.

    For example, a new limited time only item comes out that is 390 gold. If a player has 200 coins in the bank from this suggestion, he will be more likely to buy coins in order to purchase that item than if he only had 0 gold. He is still buying the same $10 coin package regardless, but his perception is he is getting a better deal.

    Essentially S2 would be priming the pump, so to speak.
    THIS.

    Its actually feasible and may even prove to work in a simulated economy like this as well.

    T-Up
    The sign of lost Carcosa appeared in the air, paralyzing us with dread older than the very idea of time.
    As we looked on in horror, the unholy sign dissolved into a lone figure, shrouded in yellow.

  7. #7
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    I don't see this getting voted down at all.

  8. #8

  9. #9
    If S2 put the first package to 420 gold coins its not for nothing, u will never able to use these coins and to finish at 0 coins. So if a player bought a skin to 200 golds coins and want another to 250 he had to buy more coins. With ur system he just had to play 15 days. S2 want monney not ur pleasure.


    Sry for my english i hope u will understand me.

  10. #10
    Sounds awesome. And Macro gave some really good arguments for why it would be good.

    T-up!
    zzzzzzzzzzzzzzzzzzzz

  11. #11
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    Quote Originally Posted by Ninite View Post
    If S2 put the first package to 420 gold coins its not for nothing, u will never able to use these coins and to finish at 0 coins. So if a player bought a skin to 200 golds coins and want another to 250 he had to buy more coins. With ur system he just had to play 15 days. S2 want monney not ur pleasure.


    Sry for my english i hope u will understand me.
    You're entirely correct! I certainly understand you and what you're thinking as I've considered this myself. Allow me to show how this does in fact benefit both parties.

    When you do the maths behind it, you'll see the genius within. Let's take your example.

    You are correct in saying you could play for 15 days, gain a victory per day, and have that avatar, and be very pleased with yourself. To gain that victory, you'd have to spend on average 2 hours on the game per day (factoring in chat time unless you're ruthlessly efficient). This would work out as 30 hours.

    10/420 = 0.02 dollars/gold coin. 30 coins = 30 hours for 0.04 dollars/day after 2 hours gameplay/day. So after 30 hours gameplay, you acquire $1.2/76p/0.91 Euros worth of gold coins. Now that's not brilliant by job standards, but HoN isn't a job, as you play to enjoy the game. What you have done, is invested the most valuable thing in the game - commitment.

    The 30 hours of time and consistent commitment you spend for your $1.2 worth of coins has earned your avatar, yes. It's also ensured you're a dedicated part of the HoN community, which means that you now hold A LOT more value in the game and will mean that you are A LOT more likely to become a consistent gold coin purchaser, especially if you want those shiny alt avatars. What does this mean? It means you're also A LOT more likely to buy bigger gold coin packages to get more value for money, and continue to do so once you've spent those coins. What does that mean for S2? profit. Is the customer happy? Yes, they are ABLE to earn those coins, through that dedication and hard work. Are both customer AND seller benefiting? Yes!

    As MacroHard said, it primes the pump. Think about samples in real life and why they're done. You take a food sample to ease your product into circulation. People feel comfortable with it, they've tried it. They want more and they're comfortable with getting more as they've tried a sample of your product and enjoyed it. Sure, you get your free handful of crisps and are happy about it in the short term - but Walkers will have you buying bags and bags and bags of their crisps over time. It's an investment.
    Last edited by WalzY; 02-11-2012 at 10:24 AM.
    "/j Clan D" Come say hi to Clan D and be a part of our community! It's a great place to get games and network with people. We also have a competitive team, and will create another upon request!

    WalzY, Devourer, +471 NetMMR, 63.36% Winrate (185/292), 9.58/4.36/8.53


  12. #12
    It does however offset the worth of EA and such. It would be easy to earn enough gold coins to buy every EA hero that comes out, and some people care about EA, while some care about alt avatars.

    The gold coin bonus would have to be small enough that you can maybe buy an EA hero every once in a while instead of every time. Imo.
    zzzzzzzzzzzzzzzzzzzz

  13. #13
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    Quote Originally Posted by ToxicMonkey View Post
    It does however offset the worth of EA and such. It would be easy to earn enough gold coins to buy every EA hero that comes out, and some people care about EA, while some care about alt avatars.

    The gold coin bonus would have to be small enough that you can maybe buy an EA hero every once in a while instead of every time. Imo.
    I think your maths may be a bit out :O 2 coins/FIRST Victory of the Day. This isn't the same as receiving silver coins for every victory - silver coins accumulate via playing lots of games at a time, in contrast to the exclusivity of the gold coins which would be limited to a maximum of 2 per day for your commitment to HoN. EA heroes release every 2 weeks, and last for 28 days. That's 700 coins (350 each) per month. The maximum you could gain through this system would be 28 x 2 if you played every day and won one victory every day - which would equal 56 coins per month. In fact, you'd have to acquire 1 win every day for just over 6 months to unlock one Early Access hero!
    "/j Clan D" Come say hi to Clan D and be a part of our community! It's a great place to get games and network with people. We also have a competitive team, and will create another upon request!

    WalzY, Devourer, +471 NetMMR, 63.36% Winrate (185/292), 9.58/4.36/8.53


  14. #14
    Quote Originally Posted by MacroHard View Post
    This may actually increase sales for gold coins.

    Human psychology makes people determine value by comparing items to current assets, not by comparing it to a fixed datum. This is why when you have money in your pocket you are much more likely to purchase a novelty item; that item feels less expensive proportionally to your liquid assets.

    For example, a new limited time only item comes out that is 390 gold. If a player has 200 coins in the bank from this suggestion, he will be more likely to buy coins in order to purchase that item than if he only had 0 gold. He is still buying the same $10 coin package regardless, but his perception is he is getting a better deal.

    Essentially S2 would be priming the pump, so to speak.
    excellent reasoning, please implement this s2
    Quote Originally Posted by Idejder
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    This was news chopper 8, signing out.

  15. #15
    I had a similar idea to prevent leavers (getting 2 gold for staying until the end of the game) but I think my idea would have encouraged faster concedes and afking (not avoiding afk detection, just going afk instead of leaving so that you still get the gold) so I think yours is a way better suggestion.

  16. #16
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    Quote Originally Posted by carpenter View Post
    I had a similar idea to prevent leavers (getting 2 gold for staying until the end of the game) but I think my idea would have encouraged faster concedes and afking (not avoiding afk detection, just going afk instead of leaving so that you still get the gold) so I think yours is a way better suggestion.
    Thanks, I do hope S2 like it enough to implement it too.
    "/j Clan D" Come say hi to Clan D and be a part of our community! It's a great place to get games and network with people. We also have a competitive team, and will create another upon request!

    WalzY, Devourer, +471 NetMMR, 63.36% Winrate (185/292), 9.58/4.36/8.53


  17. #17
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    Solid idea Walzy, can I actually suggest an extension to this suggestion?

    If you acquired the 2 gold bonus for a week consecutively by playing, you would get a consecutive bonus - e.g 5 gold coins. A further bonus could be achieved by fortnightly, or even monthly first wins. This would further encourage frequent gameplay, without necessarily encouraging play streaks like the current game consecutive bonus does. Theoretically a person could spend just an hour on Hon each day for a week say, and still receive the bonus. This would be applicable to a greater proportion of the community, as most players have jobs and study commitments.

    An alternative to this idea is to implement the consecutive daily first win bonus, but in silver coins. This would be used in place of the extra 1 silver per consecutive game played (as you can tell I'm really not a fan of this system which advocates unhealthy gaming streaks)

  18. #18
    how much votes need? to pass?

  19. #19
    Quote Originally Posted by WalzY View Post
    I think your maths may be a bit out :O 2 coins/FIRST Victory of the Day. This isn't the same as receiving silver coins for every victory - silver coins accumulate via playing lots of games at a time, in contrast to the exclusivity of the gold coins which would be limited to a maximum of 2 per day for your commitment to HoN. EA heroes release every 2 weeks, and last for 28 days. That's 700 coins (350 each) per month. The maximum you could gain through this system would be 28 x 2 if you played every day and won one victory every day - which would equal 56 coins per month. In fact, you'd have to acquire 1 win every day for just over 6 months to unlock one Early Access hero!
    True that, don't know what I was thinking.
    zzzzzzzzzzzzzzzzzzzz

  20. #20
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    Hello walzy

    Its for your project:



    Good Luck / Bump!

    When the waves are flooding the shore and I Can't find my way home anymore,That's when I look at you..

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