Later towers just favour vlads more.
10 armour is reasonable ganking into a farming hero's lane, if rott or a bulwark are happening it'll be a little more. For most other situations, a little less. Seemed like a scent midpoint.
The third scenario is mislabeled as 10 armour at one point. It's 15, since it's meant to represent solid midgame.
However, if Harkon's Blade would need a buff, I'd prefer a mix between your suggestions 1+3. That would mean lowering on use cost instead of actually removing it completely. I just think the item is so damn strong even now, except for the rare occations when you're playing The Dark Lady and your Charging Strikes with Harkon's on makes the ability cost ~450 mana. What I'm thinking is that Vindicator's "orb" comes with a cost of 15 mana, same with Arachnas but the cost is 12 for her.
Sure these heroes are ranged and they can abuse the mechanic of being ignored by creeps, which leads us to believe that the mana cost is a part of that feature's balance. I would however say that I think that Harkon's is very powerful even if it doesn't come into play untill after the laning phase and won't have the same effect as Arach/Vindi orb (in terms of lane control) at all.
So basically what I mean is that similar powerful "orbs" come at a cost, and even if the reasons for said costs might be different I think they have the "power" in common. So lowering the mana cost would be more according to my beliefs rather than removing the mana cost fully.
Stats are like women in bikinis, they are interesting to look at however they don't show you everything.
the item should be used to counter high amounts of armor late game... that item actually makes int carrys much more viable because of that, sad thing no competitive player thinks like that
once someone realize it everyone will be picking it as a first item and getting mad because harkons should be bought like 40+minutes into a game
Era put a ridiculous old school puppet master Harkons smackdown clinic on Tdm today.
Amount of damage puppet does with harkons/hellflower/satanic/genjuro and w.e other item he had to go with his post haste was plain ridiculous.
i think the two main reasons that harkons should be picked up are
1) to give puppet/int carry heroes insane amounts of damage
and 2) to counter huge +armor strats (kotf, plague, etc. 30+ armor on team).
the reasons why this item are not picked up are:
1) Acolyte staff makes Sheepstick > Harkons in most cases
2) The buildup is pretty tough, but slightly less important
3) Agil heroes who need to counter -armor cant afford all the wasted states (no use for all the +int) and cant sustain the mana use.
Take a look at this game right here, http://honcast.com/video/2012/03/11/...-vs-tba-game-1
BxF has a huge tanky team, with tons of armor. FA cant do **** against them, and with a harkons blade she could skip over all the mana. The problem is agi carries cant pick up harkons, and even if tort could farm up for the acolyte staff, he would just get a sheepstick.
The main thing im deducing here is to make the item picked up more, it needs to be viable on carries trying to go around armor and/or needs to be less overshadowed by sheepstick. The best way to do this is to remove acolyte staff in the recipe, and replace it with another item.
Also vindicator, in case you don't ignore their armour enough
In balance, the burden of proof is on you to show your suggestion a) does what you say it will do, b) won't disrupt balance elsewhere, and c) isn't retarded beyond belief. Until you show these three things, the last may be assumed.
The item is viable when the other team stacks armour and not MA or immunity, or has a few ghost scepters, and you're a ranged carry...
This item was over-shadowed by old FWS as a contender for the orb slot for most heroes as well as life steal which the most notorius power house with harkons really needed to farm & survive, and once that got toned down shield breaker had the spot light after that little armor re-vamp they had a while back. That being said it works as a modifier for much more than intellect heroes,. Scout, TDL, Madman and many more all do great with it. Most carirries can gain heavily from this item end-game. Build up is a major bummer though, and I would protest to a change in that, but the recipe would need to come with an intellect bonus to at least mostly cover up lost mana from acolyte staff piece.
If you do a cost:benefit analysis and throw in Void Tali it goes off the charts...
But if you throw in SH, it goes the other way...
People act like SH is some big counter to Harkon's, but it simply isn't the case.
People buy SH to prevent themselves from being stunned, not AUTO ATTACKED.
If you are forcing the enemy heroes/carries to activate SH just because you are autoing them, I'd say that's an advantage of Harkons, not a disadvantage.
Thats probably most important question in this genre.It's a question of who has the initiative.
if draconis gets a harkons... will his ulti put out harkons damage on all targets hit by his auto... and if so, will each shot count as an individual harkons cast?
counts as one cast, propagates to all 3 targets hit. it's good on him.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.