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Thread: [D2L-1]BlackBeard, the Ghost Captain.

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  1. #1

    [D2L-1]BlackBeard, the Ghost Captain.

    BlackBeard, the Ghost Captain.

    http://ninja546.deviantart.com/

    Stats
    Range: 128.
    Base Damage: 50-5
    Base Strength: 25
    Base Agility: 18
    Base Intelligence: 16
    Strength Gain: 2.8
    Agility Gain: 2.2
    Intelligence Gain: 1.9
    Armor: 2.
    Movement Speed: 295.

    ROLE: A carry that have good farming abilities, ganking potential and jungle abilitiy.











    Piercing Harpoon [Q]


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    Mechanics: This skill have 3 activations. The first one throws the harpoon at selected area(the projectile will fly something like Aluna power throw, in a straight line), all enemies that get damaged, will be attached to it. You can activate again to pull all enemies attached to it 250/300/350/400 units, and then activate again to pull more 150/200/250/300 units to you. There is a 0,7 sec channeling time, before releasing the harpoon. Everytime you pull, all enemies attached will take damage.

    Visuals: Place on the ground a machine, that fire the harpoon.

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    (1) Initial damage: 80. Next damage: 20. Next damage: 20.
    (2) Initial damage: 120. Next damage: 30. Next damage: 30.
    (3) Initial damage: 160. Next damage: 40. Next damage: 40.
    (4) Initial damage: 200. Next damage: 50. Next damage: 50.
    -----------------------------------------------------------------------

    Mana cost: 100/100/120/120.
    Cooldown: 15 seconds.
    Range: 700 max range.
    Duration 6 seconds.
    Type: Magic.




    Spectre Guardians[W]


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    Mechanics: Kill target creep/neutral summoning your Spectre Guardian. You earn all the gold and experience from that creep. The guardian will be a controlled unit, that will have 600/700/800/1000 Hp, all skills from the creep killed, will have some % of your attack and will have the Etheral passive. The guardians counts as heroes for the third skill, have all your passives and are melee. Max of 1/1/2/2 guardians. If used on a lane creep, you gain 1,5/2/2,5/3x the value of that creep gold, for a max of 120 gold.
    Etheral passive: takes 30% less damage from creeps but take 50% more damage from heroes.

    Visuals: They will look like ghosts pirates, carring a spear. They will throw the spear when you have your ultimate.

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    (1) The guardians will have 50% of your attack.
    (2) The guardians will have 50% of your attack.
    (3) The guardians will have 60% of your attack.
    (4) The guardians will have 60% of your attack.
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    Mana cost: 60/80/100/120.
    Cooldown: 30 seconds.
    Range:600.
    Type: Magic.




    The Rum is never gone![Passive/Active [E]]

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    Mechanics: Grants extra damage according to the number of visible allied and enemy heroes 900 range around. Also, each time an enemy hero is killed BlackBeard gains permanent +4 bonus damage. Max of 10 charges for extra damage from heroes. Active: remove a non-superior debuff from the BlackBeard. Mana Cost: 60. cd: 10/15/10/6 seconds.

    -----------------------------------------------------------------------
    (1) +2 damage per hero around.
    (2) +3 damage per hero around.
    (3) +4 damage per hero around.
    (4) +5 damage per hero around.
    -----------------------------------------------------------------------




    Ghost Wepons[Passive]

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    Mechanics: Adds true damage for your attacks. The Blackbeard gains a pistol, so he will hit with his swords at mellee range, but he can chose to attack from the distance. He will do 100% his attack damage when attacking as melee, 75% damage when the range is between 129-300 and 50% when the range is between 300-700. The hero still counts as a melee hero.

    Visuals: A pistol will appear in his belt, it does a loud shot when attacking.

    -----------------------------------------------------------------------
    (1) Transform 40% of your attack damage in true damage.
    (2) Transform 50% of your attack damage in true damage.
    (3) Transform 60% of your attack damage in true damage.
    -----------------------------------------------------------------------
    Last edited by MaTz0r; 02-29-2012 at 07:41 PM.




    Thanks Lhune!
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    Sorry for my bad English!

  2. #2
    Interesting ulti, nice way to get a semiranged hero in a melee contest

    im not sure if i like the concept of the harpoon, cannot say why though
    its just a gut feeling :P
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
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    http://forums.heroesofnewerth.com/showthread.php?t=396819

  3. #3
    Not liking his ulti. If you were to chase a hero wanting to mele only (perhaps you have haste), how are you to distinguish between melee and pistol shots? This is of course assuming that if an enemy unit was to run away from you, Blackbeard would stay still attacking at melee at first until he reaches pistol range, in which case he will stay still but shoot instead?

  4. #4
    @WeXaztor
    Thanks, the harpoon is ok, cmon haha

    @kenlee
    I don't get your logic :P If he can hit melee, swords. If he can't, pistol. I really don't get you x.x




    Thanks Lhune!
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    Sorry for my bad English!

  5. #5
    Haha the mechanics work :P i have no idea of why i have this feeling in my gut :P
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  6. #6
    I guess its your personal opinium, I don't know :P I like a lot how this hero turned out.




    Thanks Lhune!
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    Sorry for my bad English!

  7. #7
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    He means , that, if you move faster than the hero you're running after, when you are in melee range, he will attack, then stop moving because, he's still in range, and he will move again only when he leaves shoot range.

    But it can be fixed by putting a togglable skill or an active skill which charge attack cooldown...


    For the harpoon, 1.7s is roughly what it takes for flint to shoot is Ult... Isn't it too long?

    Anyway good hero, I like it...

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    Come to test, Awesome Custom Heroes @


    Playable Heroes Repository
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  8. #8
    hmm, you can just orb walking if you want all melees attack. I can even add a toggle optium to cancel the range, that is not a big problem

    About the harpoon, I could lower to 1 second. Aluna is 1,5 secs to power throw, but I guess she has a lot more range at that skill and harpoon is just 700.

    I'm glad that you liked!




    Thanks Lhune!
    ¤
    Sorry for my bad English!

  9. #9
    liked this guy, similar to mine in a few spells ^^ pretty interesting.
    Ahimtar's everyday HoN sketch video 3 is out!!!

    Thanks for watching

  10. #10
    Nice, they have some similar skills, like using of illusion and true damage :P




    Thanks Lhune!
    ¤
    Sorry for my bad English!

  11. #11
    -Gave his [W] a buff, so if he kills a lane creep, he gains 1,5/2/2,5/3x the gold and reescaled the mana cost. This way I give the hero more versatility and you can chose to level the [W] even if you are laning.
    Last edited by MaTz0r; 02-08-2012 at 03:00 PM.




    Thanks Lhune!
    ¤
    Sorry for my bad English!

  12. #12
    Bump!




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    Sorry for my bad English!

  13. #13
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    I suggest twisting your passive (3) to get extra points from judges Wink* Yknow. I have a feeling people wont get automatic top mark by just using Lust For Battle 100%

    No comment for now to first and second skill.

    Ulti is interesting. Guess Runed Cleaver, Hotbl and such are not a very good item on this hero if he turns ranged for a ranged attack. Unless he IS a melee hero regardless. Hm. Pure damage on physical attacks even if it is chance based makes me clueless because never seen a hero have pure damage on physical attack therefore i cant say if its op or not :P

  14. #14
    I don't get you, you are saying that I should change the name of the passive?xD

    About the ult, he will be melee regardless, so hatchet and rune cleaver will both work on his attacks. ANd it is not a chance of true damage, the ult transform every attack from you into 40/60/80% of that total damage in true damage. :P This is the main carry ability. HotbL would work well on him too, since you will always want to hit in melee stance, since it deals more damage. If I was going to play this hero, I would go for marchers/phase(depends on wath neutral you killed before), helm and then dps/damage itens, like mkb,bkb, heart, frostwolf would be great too




    Thanks Lhune!
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    Sorry for my bad English!

  15. #15
    Bump




    Thanks Lhune!
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    Sorry for my bad English!

  16. #16
    Bamp! Added a picture for the first skill xd




    Thanks Lhune!
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    Sorry for my bad English!

  17. #17
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    True damage on Attack can be really really OP, especially with pets doing the same thing around...

    The Only hero which does this is Vindicator... and everyone knows what happens when a vindicator use this in late game ! Vindicator is some kind of broken for HoN Metagame that's why they try to rework it, but this true damage isn't a real problem for him since he is mega squishy have nothing defensive in early game. I suggest for your hero a chance to deal your attack damage as true Damage.

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    Come to test, Awesome Custom Heroes @


    Playable Heroes Repository
    LINK HERE


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  18. #18
    I know that true damage is really strong but the thing is, this ult can be overpowered becuz it gives the same effect to minions, but them I could remove that.

    My hero is a str melee carry, with no escape mechanics, no slows/stuns(only if you micro well the guardians) and even if you acctually hits in melee range(100% of your damage), you will deal 80% of its damage in true, not everything. This hero is based on the passive that you gave to us to create it, so I tried to create a hero with your requirements (not a too good ganking ability, no escape mechanics, etc) so this hero is purely about damage and that is why he needs that true damage. Even if you hit in ranged mode, it will deals a low damage, so I guess he needs that true damage.




    Thanks Lhune!
    ¤
    Sorry for my bad English!

  19. #19
    Bump




    Thanks Lhune!
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    Sorry for my bad English!

  20. #20
    Added an active skill to the passive.




    Thanks Lhune!
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    Sorry for my bad English!

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